The videos from the Game UX Summit '25 are now live! And we’re starting the call for speakers for the 2026 summit in Kuala Lumpur Oct 12-14 ☺️
m.youtube.com/watch?v=37lc...
#ux #gamedev #gameuxsummit
Posts by Rowan Daneels
A book chapter called 'the Hero this city needs, or Not?' from the book : 'The Psychgeist of Pop Culture - the Marvel Cinematic Universe' (free download, link in #1 post)
Cover of the book : 'The Psychgeist of Pop Culture - the Marvel Cinematic Universe' (free download, link in #1 post). It shows Thor's hammer sparkling
As we get more 'Daredevil: Born Again' on our screens, with Wilson Fisk, Jessica and more, it might be a good time to have a look at this piece by @alexvandewalle.bsky.social and I, published at the end of 2025. #DaredevilBornAgain (1/3) playstorypress.org/books/the-ps...
New pub out in Eludamos! 🎉
277 cozy game players self-reported more Light Triad (prosocial) traits (vs. Dark Triad). Key motives to play were moral self-reflection, agency, escapism, eudaimonic emotions, and cozy game narrative.
Full article (open access): septentrio.uit.no/index.php/el...
www.youtube.com/watch?v=Vxzy...
Just a friendly reminder, the deadline for submissions for The Psychgeist of Pop Culture: K Pop Demon Hunters is approaching! (December 20)
playstorypress.org/2025/11/13/c...
It's amazing to see that "The Psychgeist of Pop Culture: Marvel Cinematic Universe" (co-edited with real-life superhero @rowandaneels.bsky.social) is finally out - available in OPEN ACCESS thanks to Play Story Press and Psychgeist editor @drkowert.bsky.social! ⚡
Massive thanks to everyone involved!
𝐓𝐡𝐞 𝐏𝐬𝐲𝐜𝐡𝐠𝐞𝐢𝐬𝐭 𝐨𝐟 𝐏𝐨𝐩 𝐂𝐮𝐥𝐭𝐮𝐫𝐞: 𝐌𝐚𝐫𝐯𝐞𝐥 𝐂𝐢𝐧𝐞𝐦𝐚𝐭𝐢𝐜 𝐔𝐧𝐢𝐯𝐞𝐫𝐬𝐞, co-edited with the marvelous @alexvandewalle.bsky.social, is ALIVE!
This scholarly-based book addresses the underlying psychological themes of the MCU’s superhero storytelling.
Book is OPEN ACCESS: playstorypress.org/books/the-ps...
Interested in the social impact of video games? Want to understand how games can make our world better? Attend this webinar at @uniofbathsom.bsky.social on 13/11! Special guests include experts @drkowert.bsky.social & @kathrynbfrancis.bsky.social! Pls share www.bath.ac.uk/events/explo... #videogames
Looking forward to the next DiGRA Belgium Symposium: Namur on December 19! Thanks to @ypsenn.bsky.social and Pierre-Yves Houlmont for organizing!
A reminder of our open call for postdoctoral researchers focusing on cultural game studies, closing on Friday this week, 31 October at 23.59.00 EET / UTC+2 (Finland time): tuni.rekrytointi.com/paikat/index...
It's dangerous to go alone. Take this.
youtube.com/shorts/vp8Gb...
Super happy to see this chapter published!
Anisha and I discuss how 𝐥𝐨𝐧𝐞𝐥𝐢𝐧𝐞𝐬𝐬 & 𝐟𝐫𝐢𝐞𝐧𝐝𝐬𝐡𝐢𝐩 are represented in The Legend of Zelda: Breath of the Wild and Tears of the Kingdom.
Link to the book (FREE): playstorypress.org/books/the-ps...
@annayahprosser.bsky.social @drkowert.bsky.social
A book called the Psychgeist of pop culture, the legend of Zelda sitting on top five other books in the same series. The background is a mountain landscape.
The latest #Psychgeist entry has arrived!
THE LEGEND OF ZELDA 🗡️
I’m SO excited to read it this weekend ♥️
Thank you @annayahprosser.bsky.social @drkowert.bsky.social 🙏
NEW PUBLICATION ALERT ✨ The Psychgeist of Pop Culture: The Last of Us is here!
As always, free to download but who wouldn't want that beautiful cover on their shelf?! #TLOU
www.youtube.com/shorts/pdS0R...
A graph titled Scope of video games according to Hushcrasher Classification System. The Y axis shows Game Size (from 10 MB to 100GB), the X axis shows Credits count (sourced from Mobygames). The clustered dots on the graph represent 4 distinct scale categories of games - Kei, Midi, AA, AAA. The larger correlation between the size and the credits means larger category of a game.
I love this analytical take on video game categorization from Antoine Mayerowitz and Julie Belzanne:
hushcrasher.substack.com/p/taxonomy-o...
Instead of trying to vibe-intuit the definition of an "indie" game, the authors analyzed the data from the perspective of game size and credits length
#GameUXsummit '25 was a blast! SO MANY GREAT TALKS (see gamaste.net/game-ux-summ...)
I presented my research on how players' personal, social, and game-related factors impact 𝐄𝐮𝐝𝐚𝐢𝐦𝐨𝐧𝐢𝐜 𝐏𝐥𝐚𝐲𝐞𝐫 𝐄𝐱𝐩𝐞𝐫𝐢𝐞𝐧𝐜𝐞𝐬.
A huge thanks to the organizers! @gameuxsummit.com @celiahodent.com AP Hogeschool & Gamaste
It’s a wrap for the #GameUXsummit ‘25! Thank you so much everyone and see y’all next year ☺️
Photo of David Sears presenting his title slide
This is already our last session at the #GameUXsummit… Our keynote speaker today is David Sears, creative director (most recently on South of Midnight) and writer. He takes us on a journey: “Life takes you to unexpected places, love brings you home”.
Photo of Jennifer Lufau presenting her title slide
We now welcome on stage Jennifer Lufau, Authenticity consultant and Founder of @afrogameuses.bsky.social. She talks about “Demystifying Sensitivity Reading to create better games”.
#GameUXsummit
Photo of Artem Ivanov and Dmitrii Sokolov presenting their title slide
Now at the #GameUXsummit we listen to insights from Artem Ivanov & Dmitrii Sokolov (user researchers at Wargaming on the World of Warship franchise). They talk about “Making sense of player satisfaction: Why it matters and how to measure it”.
Colleen Macklin and Ben Van Buren presenting in front of an auditorium.
First session of the afternoon at the #GameUXsummit: Colleen Macklin and Ben Van Buren, coming all the way from New York City (Parsons School of Design)! They talk about “Perception in Virtual Worlds: Psychology and design students collaborate to study user experience in videogames”.
Photo of a video playing Maria Amirkhanyan’s slides (the slide shown introduces her)
It’s Pecha Kucha time at the #GameUXsummit! Our first PK speaker, Maria Amirkhanyan (Head of Gaming Division at Duamentes) wasn’t sadly able to join us because of extremely frustrating visa issues. But she recorded her talk “Make me stay, don’t make me play” so that we can still hear her insights.
Photo of Holger Wurst presenting his title slide
Next up at the #GameUXsummit: Holger Wurst (Lead UX designer at Wooga) talks about “Changing the FTUE* after 7 years live: Lessons from June’s Journey”
*First-Time User Experience
Photo of Kamila Isaeva presenting her title slide
Our next speaker is Kamila Isaeva, senior UX researcher at Wargaming (in collaboration with Rich Davis, research supervisor). Her talk is about biometrics: “EEG or not EEG? Reflections on Using Biometrics in Game UX Research”.
#GameUXsummit
Photo of Mike Ambinder presenting his title slide
Next up at the #GameUXsummit: Mike Ambinder (founder & chief research officer at Cognitive Experiences) talking about “A Science of Game Design”.
Time for some SCIENZZZZ!!! 😊
Photo of Daekeon Kim in front of the auditorium presenting the title slide
Photo of Mihyun Ko showing a slide presenting herself
Welcome to Day 2 of the #GameUXsummit! Daekon Kim and Mihyun Ko (Product designers at Ubisoft) are kicking off the day. Their talk is about “Surviving the Game Production Wild: Essential tips for internal tool design”.
#GameUXsummit
Photo of all the speakers and attendees in the amphitheater. People look like they are cheering and joyful.
And.. that’s a wrap for Day 1 of the #GameUXsummit! Thanks again to all speakers, organizers, sponsors, volunteers, and attendees! ❤️
See you tomorrow ☺️
For those who cannot be with us, you can follow this great thread by Robin-Yann Storm! ☺️
#GameUXsummit
Photo of Olivier Nourry on stage with a slide presenting him and Alice Grégoire
Our next speaker is Olivier Nourry, Chief #a11y Officer (Games Accessibility Hub), in collaboration with Alice Grégoire (Producer at Abiding Bridge): “Wordatro: From awesome to awesome AND accessible”.
#GameUXsummit
Photo of Alex Tokmakchiev presenting his title slide.
Next up at the #GameUXsummit: Alex Tokmakchiev (senior UI/UX designer at Raw Power Games), talking about “Applying object-oriented ux design to break up complex game systems”.