Dynamic mesh di testing
Posts by Niels Dewitte ニルス
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A plasma ball!
The main bolt is pretty cheap, but the branches are really expensive to generate.
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don't mind, fun to see them in the wild. Though obviously wouldn't mind a credit and a link so people can find it :D
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Oh hey, those or my textures
the sevens are just sixes rounded up
Looks like integers / 3 % with extra spacing the higher you go?
Maybe cause these are intended to be used with the scroll wheel and you want the same action at higher zoom percentages to have more impact?
Figuring out particle adjacency so I can derive normals for the dynamic mesh.
each color line points to one of it's 4 neighbours (if it has any)
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WIP ! Crafting a new FX for a Soul Spectral bow & arrow FX with @simonboelpaep.bsky.social 🏹.
Swipe to see the little journey from Storyboard to ongoing production.
Aiming for that ghostly vibe by blending meshes from #houdini into #niagara 👻.
More to come !
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Hello World! 👋
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A personal piece. I want to create a buff or heal with a sea theme.
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More dynamic mesh di stuff
More niagara dynamic mesh experiments.
Unfortunately the interpolation of the normals is super noticeable which kinda breaks the illusion.
Figuring out particle adjacency so I can derive normals for the dynamic mesh.
each color line points to one of it's 4 neighbours (if it has any)
good question but not quite. The dynamic mesh di let's us allocate and define meshes at runtime, so I'm actually writing the positions into the vertex buffer.
Render target + wpo would work just as well for this specific case though, I believe.
Dynamic mesh di testing
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Explosive barrels are coming to Kristala. Strategically activate these new traps to annihilate enemies or open new pathways to explore.
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I’m happy to announce that I’m starting a sci-fi VFX marathon!
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Here’s the first one — Photon Veil.
«Every light hides a story»
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Exercise 2: Missiles - Done!
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that looks real fun