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Posts by Dare Looks

Hey folks, for Trans Day of Visibility I am going to do another Indie #ShowCasey! 💙💗🤍💗💙

Are you a trans gamedev? Reply below with your game, tell us a little about it, and make sure to include a link to the store page. Everyone else? Signal boost some neat games!

One rule: No GenAI!

12 hours ago 613 397 50 6
Screenshot of Google having been asked "is blender easy", responds by saying "Blender has a steep learning curve and is generally considered difficult for beginners due to its complex interface and vast" before suddenly breaking off mid sentence and spouting off an incredibly long sequence of numbers

Screenshot of Google having been asked "is blender easy", responds by saying "Blender has a steep learning curve and is generally considered difficult for beginners due to its complex interface and vast" before suddenly breaking off mid sentence and spouting off an incredibly long sequence of numbers

.... I see.

23 hours ago 2404 329 112 51

Congrats!!

1 day ago 1 0 0 0

MISSION UPDATE!

We're joining the ranks of the hottest pixel jockeys at Fireshine Games! These are the aces behind the publishing of Core Keeper, Denshattack, Far Far West - and now, AEROMACHINA! So excited to finally be able to say so 🥳🎊

1 day ago 93 37 4 1

Game workers do not receive any residuals/royalties on shipped titles and shipping bonuses are increasingly rare. There's also no guarantee that your name will even be in the credits if you leave before ship, and studios will use this to keep you compliant.

All of this can and should change.

1 day ago 1480 502 10 17

indie game dev is a small club. and we all talk. about you. we all love you so much but we're scared to tell you

2 days ago 156 15 4 0

Started reworking the fishing mechanic in my, uh, fishing game.
I liked how it looked/felt, but the actual math was...
a) ...too opaque for the player to intuit
b) ...too complex to actually balance

Under the hood it won't be less complex, but hopefully more predictable (to both, me and the player)

2 days ago 13 0 0 0
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@attie.ai, for those who wanna press the funny buttons too

2 days ago 4010 3042 91 101

Over 50% in under two days, thank you to everybody who has backed it so far!

www.kickstarter.com/projects/man...

3 days ago 60 25 0 1

Picatso Kickstarter Demo is now live!

If you'd like to play it, check out the link: mantadreams.com/picatso

4 days ago 130 52 2 1

💜

4 days ago 2 0 0 0

That's rough, but happy to hear the installation worked, after all—hopefully the CPU isn't going to give you too much more trouble

4 days ago 0 0 0 0

You're more than welcome to!

4 days ago 1 0 0 0

Aw man, sorry to hear

4 days ago 1 0 1 0
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My free #Godot cheatsheet viewer plugin along with all +14 free cheatsheets are now available!!

You can optionally buy the Ready-To-Go collection to support me and download all free cheatsheets in one go!

qaqelol.itch.io/cheatsheet-v...

#GameDev #Indie #GodotEngine #Free #Addon

5 days ago 337 115 11 5
Screenshot of an email reading: "Hi there,

We’re updating how GitHub uses data to improve AI-powered coding tools. From April 24 onward, your interactions with GitHub Copilot—including inputs, outputs, code snippets, and associated context—may be used to train and enhance AI models unless you opt out."

Screenshot of an email reading: "Hi there, We’re updating how GitHub uses data to improve AI-powered coding tools. From April 24 onward, your interactions with GitHub Copilot—including inputs, outputs, code snippets, and associated context—may be used to train and enhance AI models unless you opt out."

Screenshot of an e-mail reading: "Please review your settings and choose whether your interactions with Copilot can be leveraged for training AI models before this update goes into effect on April 24. To opt out or adjust your settings:

-   Go to GitHub Account Settings
-   Select Copilot
-   Choose whether to allow your data to be used for AI model training"

Screenshot of an e-mail reading: "Please review your settings and choose whether your interactions with Copilot can be leveraged for training AI models before this update goes into effect on April 24. To opt out or adjust your settings: - Go to GitHub Account Settings - Select Copilot - Choose whether to allow your data to be used for AI model training"

Heads up on this switch, if you didn't read the email they sent out: GitHub is now requiring an explicit opt-out on using everything you feed Copilot to train its broader AI, instead of it being opt-in.

Opt-out instructions are in the second image (and its alt text) below. Fuckin' GitHub. *sigh*

6 days ago 130 94 10 2
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Dev snapshot: Godot 4.7 dev 3 – Godot Engine A snapshot that will transform the way you design GUIs in Godot.

Here's #GodotEngine 4.7-dev3, and it's feature-packed with great workflow improvements!

🧃 Control transform offset
🔎 PopupMenu search bar
🧲 3D editor vertex snapping
🖼️ Android Picture-in-Picture
📚 MeshLibrary editor
📸 Linux Wayland HDR
✨ And a lot more!

godotengine.org/article/dev-...

5 days ago 482 78 11 10
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[KT's ConTours] - NordicFuzzCon REVIEW & Travel Guide
[KT's ConTours] - NordicFuzzCon REVIEW & Travel Guide YouTube video by KTqtpi

I have released my NordicFuzzCon review video! 🇸🇪
youtu.be/EHMNpl1iLYg?...

This is my first time making a video like this, I hope you will enjoy! :D

6 days ago 66 15 4 0

Fuck layoffs.
Stupid fucking industry.

"Times are tough" how about *you* foot the bill with your billions of dollars instead of making your employees take the fall every time, mr CEO sir?

1 week ago 179 52 7 2

I've told countless project leads "being volunteer work/pro bono is not a dealbreaker, it just means you may have less applicants than if it was paid."

PASSION and PERSONAL ATTACHMENT factor in as well! I have *absolutely* auditioned for/taken on gigs that I KNEW were unpaid, just bc it looked fun!

1 week ago 212 35 5 0

Your options for placeholders:

- Make them yourself (difficult, takes time)

- Slop (monthly sub, kills the planet, enriches oligarchs, bad assets, everyone hates you and they're right)

- Incredibly made game assets by @kenney.nl ($19.95, one-time, supports give-aways to those who can't afford it)

1 week ago 733 207 8 6
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Added some very rough block-out models to my hub level, just to have something there, already—I like how it already gives a bit of an idea of the place!

(I want to concentrate more on mechanics, again, so chances are there'll be more untextured models and placeholders, in the near future, heh.)

1 week ago 17 0 1 0
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I would like to sell these at the artist alley at #Eurofurence this year - they are convention/fursuit badge holders that I designed and 3D printed. I am just wondering how many it would make sense to bring with me.

1 week ago 2 3 0 0
Too Many F*cking Nazis - Official Announcement Trailer
Too Many F*cking Nazis - Official Announcement Trailer YouTube video by Halftone Gaming

We can officially drop the trailer. Our new game, Too Many F*cking Nazis is a throwback to some of the classics of the boomer shooter genre

youtu.be/D0czMYzQ5ho?...

1 week ago 700 264 19 35
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All my games are on MEGA sale until the 26th!

If you're a fan of photographing liminal spaces, exploring surreal dream worlds, or seeing cute cats in survival horror situations... they're worth a look ❤️

Steam link ▼
store.steampowered.com/developer/ra...

1 week ago 117 52 1 5
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I finally got to go somewhere warm!
#ScreenshotSaturday #pixelart #indiegame #gamedev #gaming

1 week ago 119 29 4 1
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Put a lot more work into UI/UX things, this month:
Reworked menu management, gamepad/keyboard navigation, dynamic input hints, etc...
Stuff that isn't particularly exciting, but still very important!
#indiedev #gamedev #godot

1 week ago 87 21 3 0
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Hologram effect is now available on godotshaders btw!

Link: godotshaders.com/shader/holog...

#godot #gamedev #indiedev #godotengine #shaders

1 week ago 124 11 2 0

BBCode cheatsheet in progress!!!

#Godot #GodotEngine #GameDev #Indie

1 week ago 71 12 1 0
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Release candidate: Godot 4.6.2 RC 2 – Godot Engine Once more for good measure!

We saw how much everyone liked that first 4.6.2 release candidate, so here's one more, as a treat 🍬

#GodotEngine 4.6.2-rc2 arrives! Featuring several new backported bugfixes, it's ready for one last round of testing:

godotengine.org/article/rele...

1 week ago 205 26 4 1