We don’t know each other, but when I see a bloody mary I have to join the chat. Yes, pickle juicy is life 🥒
Posts by Ugis Brekis
I love using export var and the inspector but there are times when I really don't want to load everything into memory right away, so I tend to use UIDs, however good luck understanding which resource is it by looking at "uid://skdhfkjsab", so I created essentially a UID wrapper with the inspector UX
I built a Godot addon called #LazyResource. It’s like a soft reference but with a better personality. You get the nice Inspector drag-and-drop workflow, but the actual resource only loads when you explicitly tell it to. It’s efficient. It’s lazy.
đź”— github.com/UgisBrekis/l...
#Godot #addon #plugin
I imagine Rive getting very busy after this
#Godot 4.6 is out, and all about your flow!
This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more.
Less wrestling with UI. More making games.
godotengine.org/releases/4.6
Hey #Godot #London people! i created a user group for us to hang out somewhat soon. Feel free to join: https://www.meetup.com/godot-user-group-london
#meetup #london #gamedev #godotengine
Awesome! I was literally thinking about starting a group last night, didn’t know there’s one already. We should do a meetup!
Exactly just that! Usually you’d use SDF shape functions, e.g circle, rectangle, to morph, but it also works with flipbook
Also, I present THE WOBBLER! Basically if you've used Blender's F-curve modifiers then this will feel familiar- it's a node that lets you animate any value over time and then add sine wave on top of that, super helpful when you wanna iterate on jiggles/bounces/etc
A sprite sheet of a lightning bolt would work, but it looks cooler when you lerp between SDFs- you get visually interesting transitions between frames, AND because it's SDFs you don't need as many frames
A little demo for the team about sprite sheets and SDFs #vfx #realtimevfx #gamedev #techart #godot
That’s what I was going for. I imagined the the “trick” would’ve been cubemap or smth already baked to avoid transparent pipeline đź¤
No transparency?
Some time ago I played with a similar concept in GDScript for the same reason- too many manual steps to set up a custom inspector. At the same time I just love how simple writing a solution to that problem is, Godot is so hackable
Last night I watched Superman and it felt like an episode of Peppa Pig
Sharing a little preview from my upcoming tech art talk which will cover scrolling textures #vfx #realtimevfx #gamedev #techart
I’m impressed how this article managed to use so many words to tell absolutely nothing
Just stumbled upon a bunch of mobile puzzle games about nuts and bolts, you unscrew them to free the shape that they hold which gives you access to the next shape, etc. Basically what I'm saying is that my evening is booked now. Step 1, open #Godot
So crisp!
Don’t be silly, of course people are interested! (Blog post)
@gameengines.bsky.social could I get Godot and Unity labels please 🙏
Bsky so far feels amazing- feed is on point, it’s so refreshing to see the content I’m actually interested in, and feels “stickier” than mastodon prob due to the more straightforward UX