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Posts by VoidSrc*

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It is time to write my own engine in C from scratch and create a game I want to play.

1 month ago 1 0 0 1
C Programming - Breakout Clone - No Commentary
C Programming - Breakout Clone - No Commentary YouTube video by voidsrc

Think C is hard? Let's build a classic Breakout clone with Raylib in under 30 minutes. No commentary.

#programming #c #gamedev

youtu.be/BE5VQ7m9sWU?...

1 month ago 4 1 0 0
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I haven’t painted pixel art in a while, so I decided to make a Warcraft 2 style portrait, a blend of Arthas and Illidan.

#pixelart #warcraft

1 month ago 11 0 0 0

Thank you! To be honest it took a bit less then a week.

2 months ago 1 0 1 0
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I've prototyped a simple medieval town buidler in one week using Godot 4.6:

- Day/night cycle with time controls
- Building placement
- Procedural map generation
- Smooth camera controller

Here's how it looks (GUI is moslty decorative):

#gamdev #indiedev #pixelart #godot

2 months ago 14 1 1 0
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We've just released a hotfix for Drunkink!

- Image saving now works correctly;
- Fixed a bug that prevented drawing after an upgrade;
- Fixed an issue with incorrect display of audio buttons;
- and more!

Play here - voidsrc.itch.io/drunkink

#ld58 #ldjam #indiedev #gamedev

6 months ago 33 8 0 0
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Drunkink is OUT on itch!

Play online in your browser:
voidsrc.itch.io/drunkink

Big congrats to @irensa.bsky.social for creating the amazing graphics for her first video game!

#ld58 #ldjam #indiedev #gamedev

6 months ago 50 13 0 1
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Day 1 of Ludum Dare 58 is almost over, and I’m super proud of what we’ve accomplished together with @irensa.bsky.social, who’s responsible for the graphics.

#LDJam #ld58 #indiedev #gamedev

6 months ago 28 6 0 0

Thank you!

8 months ago 0 0 0 0
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I built a simple ASCII tic-tac-toe game in C++ this weekend.

#gamedev #indiedev #cpp #ascii

8 months ago 14 5 1 0
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Added power cards that the player or enemy can use during their turn. Now the game allows for different tactics, and the outcome doesn't rely solely on pure randomness.

#gamdev #indiedev #pixelart #godot

8 months ago 7 0 0 0
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Just prototyped a small card game. The gameplay is very basic, but still fun to play.

#gamdev #indiedev #pixelart #godot

8 months ago 14 2 0 0
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Created a window in C using #raylib. I am a huge fan of Win95 aesthetics, so I can't wait to recreate the rest of the GUI elements!

9 months ago 0 0 0 0
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The "Digital Pet" project is progressing well:

- Implemented core Tamagotchi-style mechanics;
- Added randomized pet traits;
- Built pet status display system;
- Integrated in-game menu;

#gamedev #indiedev #pixelart #godot

10 months ago 9 2 0 0
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Creature designs for a small project.

#gamedev #indiedev #pixelart

10 months ago 19 3 0 0
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Thank you!

10 months ago 1 0 0 0

Thanks! :)

10 months ago 0 0 1 0
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I decided to start with the classic set of blocks: dirt, grass, stone, sand, sandstone and gravel.

#gamedev #indiedev #pixelart

10 months ago 17 4 2 0
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I've improved biome and climate zone generation: they're now much larger and have more natural, seamless borders. Here's a preview of a 100x100 chunk world!

#gamedev #indiedev

10 months ago 7 2 0 0
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I decided to experiment with creating an infinite 2D world. So far, I’ve managed to implement chunk loading and unloading, as well as biome generation based on temperature, moisture, and elevation maps.

The biome transitions still look rough for now, the maps need fine-tuning.

#gamedev #indiedev

11 months ago 9 3 0 0

I decided to stick with a Compo, but update the game and upload it on itch.

1 year ago 0 0 0 0
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North Depths is OUT on itch!

Play online in your browser:
voidsrc.itch.io/north-depths

I'd appreciate your feedback and reposts!
#ld57 #ldjam #indiedev #gamedev

1 year ago 13 3 0 0

The game is finished, but there are game design mistakes that ruin progression. I was in a hurry and did not have time to playetest and fix.

Thus I will switch to Jam and upload a polished version for it.

You can still try Compo here: ldjam.com/events/ludum...

#ld57 #ldjam #indiedev #gamedev

1 year ago 4 1 1 0
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Day 2. 8 hours left. I made good progress today, but I still need to implement some important logic for the core mechanics. Hopefully, I’ll have enough time to record sounds and create some music. At least the game’s looking better now.

#ld57 #ldjam #indiedev #gamedev

1 year ago 9 3 1 0
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Day one of Ludum Dare is over. I've got about 40% of what I planned done. Feeling pretty optimistic!

#ld57 #ldjam #indiedev #gamedev

1 year ago 8 1 0 0
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Six hours in, and I’ve finished the basic game design, drawn the tileset, and coded the core tile logic.

#ld57 #ldjam #indiedev #gamedev

1 year ago 19 3 0 0
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Mini Pixel Emojis is now available on itch. Handcrafted, 8x8, PICO-8 palette.

Link: voidsrc.itch.io/emoji

#pixelart #gamedev #indiedev #pico8

1 year ago 19 2 0 0
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I've released a tool to easily generate palette files with the correct index order — Palpatine 256.

It supports Microsoft Palette, JASC Palette, GIMP .gpl, and Photoshop .act conversion.

Source code: github.com/void22790/pa...

#pixelart #gamedev #indiegamedev

1 year ago 10 1 0 0