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Posts by Benjamin Wrensch

Shows a pile of sand with the upper ground level selected.

Shows a pile of sand with the upper ground level selected.

By dragging up, voxel grass is generated on the selected ground face.

By dragging up, voxel grass is generated on the selected ground face.

The final result shows voxel grass generated on multiple levels of the sand pile.

The final result shows voxel grass generated on multiple levels of the sand pile.

I made more progress with the voxel editing plugin for my voxel engine.

In addition to extruding the whole face, authoring voxel grass by clicking and dragging is now possible.

#gamedev #voxels

2 years ago 1 0 0 0

Does tagging also work for replies/threads? #gamedev

2 years ago 0 0 0 0

Heh, true. But then, I would be missing out on my beloved Sequoia Throne! Oh, and Palms Read. Oh my, skipping any of the tracks would be super hard for me.

2 years ago 1 0 0 0

Fortress is overall a fantastic record. :)

2 years ago 1 0 1 0
A calligraphers hut. It’s made out of dark wood and has gold trims and orange lanterns. It’s lit from the front in a theatrical way. The steps leading to its entrance are wooden and little flat stones are paved before. The entrance has fortune scrolls to each side with Japanese writings.

A calligraphers hut. It’s made out of dark wood and has gold trims and orange lanterns. It’s lit from the front in a theatrical way. The steps leading to its entrance are wooden and little flat stones are paved before. The entrance has fortune scrolls to each side with Japanese writings.

Few wooden structures in Japanese shrine style. Lots of orange and yellow paper lanterns light up the place that looks like in early, dark morning. A path made out of mossy flat stones forks in two directions. Between is a lion statue with orange bamboo lights at its base.

Few wooden structures in Japanese shrine style. Lots of orange and yellow paper lanterns light up the place that looks like in early, dark morning. A path made out of mossy flat stones forks in two directions. Between is a lion statue with orange bamboo lights at its base.

The previously mentioned calligraphers hut. The camera now looks up close to its entrance and the Japanese fortune writings and scrolls are more obvious. They have golden trims. Inside one could peer into a little writing desk positioned in the middle of the room. Outside, to the right, are lots of green, tall, bamboo plants.

The previously mentioned calligraphers hut. The camera now looks up close to its entrance and the Japanese fortune writings and scrolls are more obvious. They have golden trims. Inside one could peer into a little writing desk positioned in the middle of the room. Outside, to the right, are lots of green, tall, bamboo plants.

The entire shrine and scene overlooked. To the left is the calligraphers hut seen before. In the distance are the wooden structures on a few levels, where the lion statue sits. Closer to us, on the right, is a stone lantern with steps in a circle, going upwards. On the different levels of the steps are scattered tiny animal statues and lots of bamboo lights. They overflow the scene in a warm orange, in contrast with the green tree silhouettes and the blue fog way in the back of the scene.

The entire shrine and scene overlooked. To the left is the calligraphers hut seen before. In the distance are the wooden structures on a few levels, where the lion statue sits. Closer to us, on the right, is a stone lantern with steps in a circle, going upwards. On the different levels of the steps are scattered tiny animal statues and lots of bamboo lights. They overflow the scene in a warm orange, in contrast with the green tree silhouettes and the blue fog way in the back of the scene.

Art time. One of my environment art scenes from 2018. “The Animal Shrine”.

I’ve got gifs of it’s making - lots of them - but we will have to wait for a gif integration first. In the meantime here are some screenshots.

#gameart #gamedev #art #UE4 #3D

2 years ago 73 25 4 1

Thanks a lot for mentioning me, Alan. Enjoy your weekend! :)

2 years ago 1 0 1 0
AgX: Low to even contrast.

AgX: Low to even contrast.

ACES: Very high contrast.

ACES: Very high contrast.

Here's a comparison between AgX and ACES 1.3 in my current (colorful) test scene. Note that no additional "color correction" is applied in both cases.

2 years ago 2 0 0 0
ASC CDL - Wikipedia

One of the main advantages of using AgX over ACES and the likes is that it does *not* enforce a specific look and responds well to "color correction" using functions like, e.g., the ASC CDL.

In contrast, the RRT of ACES enforces a very high contrast by default.

en.wikipedia.org/wiki/ASC_CDL

2 years ago 0 0 1 0
Preview
Minimal AgX Implementation | IOLITE Contains a minimal implementation of Troy Sobotka's AgX display transform, which is easy to drop into any existing codebase - especially for testing purposes.

AgX is becoming the default display transform (often called "tone mapper") in Blender 4.0.

I've recently written a blog post showcasing a simple drop-in implementation and shadertoy that uses a polynomial approximation instead of relying on a lookup table.

iolite-engine.com/blog_posts/m...

2 years ago 1 0 1 0
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Thank you very much! Hi! 👋

2 years ago 0 0 0 0

I'm glad to hear that! And thanks a lot for the warm and welcoming words! 👋

2 years ago 1 0 0 0
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Hey #gamedev! Nice to be here. ♥ I'm Simon, #realtimevfx artist and here's my portfolio / linktree: www.artstation.com/simont / linktree.simont.de

2 years ago 9 4 2 0
A small island made of large, differently colored voxels in my voxel engine. There are some a little more detailed trees with green leaves and red fruits. The editor, including the tools of the voxel editor, is visible.

A small island made of large, differently colored voxels in my voxel engine. There are some a little more detailed trees with green leaves and red fruits. The editor, including the tools of the voxel editor, is visible.

Just some tooling for blocking out levels, I said to myself. Yeah... It somehow got out of hand and turned into an (almost) capable voxel editor over the last week.

2 years ago 4 0 1 0

@gamedevlist.bsky.social Is there some room for me on that list of yours? :)

2 years ago 1 0 1 0
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A lot of people seem to love this Metal Greymon for some reason, so there it goes.

2 years ago 165 36 8 0

I've only been here for a few hours, and I'm already following someone who will provide me with a picture of a hedgehog daily.

I did not know I needed this, but now I know!

2 years ago 1 0 0 0
The picture shows a section of the Minecraft map Greenfield V0.5.4, exported via Avoyd and rendered using my voxel path-tracer.

The picture shows a section of the Minecraft map Greenfield V0.5.4, exported via Avoyd and rendered using my voxel path-tracer.

Hello, Bluesky! Here is my first post. :)

2 years ago 25 2 3 0