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Posts by Pawsgineer

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PAWS: Bakery Texture Baking tools for Game-Ready pipeline by Pawsgineer

I have good news! PAWS: Bakery addon has been approved and is now available on #Blender Extensions:
extensions.blender.org/add-ons/paws-bakery/

#b3d #addons #techart #opensource

10 months ago 18 4 2 1
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QHD Wallpapers by pawsgineer CC0 wallpaper for your PC or game

Made a few wallpapers for screens in game/renders and decided to share them:
pawsgineer.itch.io/qhd-wallpapers

There is no way you can guess what is my fav color! ๐Ÿซฃ

#inkscape #itchio

7 months ago 4 1 0 0
Post image

I have good news and good news.
1. Docs are here! paws-bakery.readthedocs.io
2. Now the meshes are sorted and you can see the matching high/low meshes.

Tech writing is a struggle. I skipped English classes, so it was a struggle x4.
Feedback, reviews and PRs are welcome!

#b3d #gamedev #opensource

7 months ago 18 4 0 0
Video

โœจ๐ŸŽจ Blender for 3D design and animation
๐Ÿค–๐ŸŽถ Ableton for music production (yoy)
๐ŸŽฅ๐Ÿ’ป Davinci Resolve for editing

You can bring your dreams into existence!

7 months ago 12 4 2 0

Dig and mining power and idk.
The cooldown timer I think I'd figure out, although I'm more used to round "watches" with radial gradient

7 months ago 0 0 0 0
Preview
QHD Wallpapers by pawsgineer CC0 wallpaper for your PC or game

Made a few wallpapers for screens in game/renders and decided to share them:
pawsgineer.itch.io/qhd-wallpapers

There is no way you can guess what is my fav color! ๐Ÿซฃ

#inkscape #itchio

7 months ago 4 1 0 0

Oh, I can imagine. Especially the part where you into 80% done recognize some corner case so you have to redo the things. ๐Ÿซ 

7 months ago 1 0 0 0

Oh, didn't know it's free.
I've been missing something like this since I ditched HOps in favor of ND.

7 months ago 1 0 1 0

I'm finding most of the animations in UI so annoying.
Although visually this effect is dope for sure.

7 months ago 1 0 0 0

Are keys exported as meshes or are they placed procedurally?
Would be interesting to see export process/organization for such asset

7 months ago 1 0 1 0
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Debugging Godot: Boost Your Workflow!
Debugging Godot: Boost Your Workflow! YouTube video by Pawsgineer

And I need to rethink my raw thing for default scene management.
www.youtube.com/shorts/nNZEp...
gitlab.com/pawsgineer/g...

7 months ago 1 0 0 0

I love this one:
github.com/anthonyec/go...
Wish it would keep size/pin after switch between scenes/3D<>2D. And wish to find some time for contribute it.

Wanna embrace Loggie, Loggie-Console and imGUI integration.

7 months ago 1 0 1 0

Fun fact(?), this project has a few personal details, like the books are all some of my favorite books (like the DaVinci Code, Sherlock Holmes, the LOTR books)
And the paintings on the walls are nature screenshots of some of my favorite games (MGSV, Skyrim, The Witcher 3, and Uncharted)

7 months ago 18 2 1 0

It may be confusing, because I would think "ok, it's this type of games with yellow markers" and then miss or struggle because expecting it's everywhere

7 months ago 3 0 1 0
Bake and export Blender model in 2 minutes
Bake and export Blender model in 2 minutes YouTube video by Pawsgineer

Here's a short demonstrating the texture baking process with PAWS:Bakery. Thanks to glTF support in #Blender and #GodotEngine, import and export of assets with baked materials takes seconds.

I've had no ability to do VO this time ๐Ÿ˜ฅ

#3d #gamedev

7 months ago 16 4 1 0

Ferry crossing ๐Ÿ˜…

7 months ago 0 0 0 0

I use it a lot, but just learned yesterday that you can add undo history here too.
Although it's too easy to misclick and hang Blender.

7 months ago 1 0 1 0

Patchwork quilt shop simulator!?

7 months ago 0 0 0 0

Junior position "with some industry experience of 1-3 years and/or having shipped a game" uh, oh ๐Ÿซ 

7 months ago 0 0 0 0

Those tech bros are still convinced that the goggles went well and they are just for chosen ones ๐Ÿซ 

7 months ago 1 0 0 0
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The "Neighborhood Watch" achievement got me a bit nervous though ๐Ÿ˜

7 months ago 1 0 0 0

Do not forget to re-record it 3 times, because the feature/UI changed while you was fixing bugs ๐Ÿซ 

7 months ago 1 0 0 0

Well, I think it's more about your definition of success than a public's opinion.

The good thing is that you sure will improve to the time you do update or another project, so your implementation will be even better.

7 months ago 1 0 0 0

I'd say B or DLC/after release update.

If it's an option to make game fun and interesting without this content, release without it.
If it's a flop, learn the lesson and move on.
If it's success, well, it's success and you can do whatever ๐Ÿซฃ

7 months ago 1 0 1 0

I usually edit shorts in 16:9 because both Blender and Resolve fail to display what is out of frame when I need to split 16:9 clip into regions and frame it.

7 months ago 2 0 0 0

Gave one more try to #Blender video editing capabilities.
Much better than last time I tested it, but still a struggle compared to paid DaVinci Resolve.
The main feature I missed was cropping and scaling final output without having to mess around with strips scale and text wrap factor.

7 months ago 2 0 1 0
Bake and export Blender model in 2 minutes
Bake and export Blender model in 2 minutes YouTube video by Pawsgineer

Here's a short demonstrating the texture baking process with PAWS:Bakery. Thanks to glTF support in #Blender and #GodotEngine, import and export of assets with baked materials takes seconds.

I've had no ability to do VO this time ๐Ÿ˜ฅ

#3d #gamedev

7 months ago 16 4 1 0

If you ever need help with DevOps/Infra related things, let me know =)

7 months ago 1 0 0 0
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Post image

I have good news and good news.
1. Docs are here! paws-bakery.readthedocs.io
2. Now the meshes are sorted and you can see the matching high/low meshes.

Tech writing is a struggle. I skipped English classes, so it was a struggle x4.
Feedback, reviews and PRs are welcome!

#b3d #gamedev #opensource

7 months ago 18 4 0 0
Video

[Wild cosmos - devlog 2] Flexible platforms

Wild Cosmos's steam page: s.team/a/3051070

Music provided by Chillhop Music
Ian Ewing, Strehlow, Nosmoh - Convertible
chll.to/91a66994

#gamedev #devlog #godotengine #wildcosmos

7 months ago 253 46 8 1