Part 4 of building a traditional #roguelike in #godot
It’s time to create a dungeon to explore! This part covers basic procedural dungeon generation, including rooms, tunnels, and various camera views.
#godotengine #gamedev
alexshopov.com/2026/04/06/p...
Posts by EcoDevGuy
Two characters standing on a tile-based map.
Part 3 of my series on building a #roguelike in #godot
We wrap up the core game architecture by implementing a base Entity and data-driven, tile-based Map. We’ll use those to spawn two characters and move around an obstacle filled environment.
#godotengine #gamedev
alexshopov.com/2026/03/29/t...
Part 2 of my series on building a traditional #roguelike in #godot
A save/load system is not exciting, but waiting too long to integrate one into your game can cause nasty headaches. Let’s start it early so we can easily expand it as we go.
#godotengine #gamedev
alexshopov.com/2026/03/28/p...
Part 1 of my series on building a traditional #roguelike in #godot
We start off by creating a simple character and move them around the screen via the introduction of an extensible Command Pattern based action system.
#godotengine #gamedev
alexshopov.com/2026/03/27/p...
Part 0 of my Godot roguelike tutorial series.
I’ve been writing code for a long time and there’s still something satisfying about seeing that first “Hello World” or in this case, “Welcome to the dungeon”.
#godot #godotengine #roguelike #gamedev
alexshopov.com/2026/03/25/t...
I recently ported the Python/TCOD roguelike tutorial to Godot 4.6. I’ve started writing up the process and architectural decisions for anyone interested in doing something similar.
#godot #godotengine #roguelike #gamedev
The Godot Roguelike Basic Set - Introduction alexshopov.com/2026/03/24/t...