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Posts by Jean-Paul Software

If nothing else, the finale of #StrangerThings really shows how a public execution can bring a community together

3 months ago 1 0 0 0
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London tourists- be sure to get away from the main attractions while you're visiting and do some exploration, because there's beauty around every corner #Kensington #London #travel

5 months ago 0 0 0 0

Shortcuts! Also that "convert" node is wonderful

5 months ago 1 0 0 0
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Beating your shit into pineapples is the 2025 equivalent of beating swords into plowshares

5 months ago 0 0 0 0
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a man with a surprised look on his face . ALT: a man with a surprised look on his face .

Working a contract- someone has created a "socials" page that links to some short videos on Instagram

The caption they have used for this?

"Explore our Shorts"

5 months ago 3 0 0 0

Yeah that is a bit confusing at first... but once you get that set up it's quite easy to handle different controllers and keybindings and switch between control schemes for different bits of the game. It's a trade-off. Slightly more up-front complexity means fewer blueprints from hell later

6 months ago 1 0 1 0

I disagree; there's just more stuff in there, and a lot more concepts to pick up if you want to know everything, but the core is much the same. PCG, Control Rig, Metasounds, Nanite Substrate, Mass, GAS, Geometry Script, State Tree etc- you don't *have* to use any of it.

6 months ago 0 0 1 0
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#gamedev still on the backburner while I refill the company coffers with some "real" programming work. Office life sucks in a lot of ways, but cycling home through #London at sunset almost makes up for it... #barbican

6 months ago 9 2 0 0
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Gamedev on the backburner for a bit while I do some paying work to get the company funds back to health. This means cycling to Kensington every day, a place where people love cars more than humans.

There's a lot of Ferraris here, but the owner of this car is clearly rich in things other than money

6 months ago 7 0 0 0

The Nvidia 5090 of its day!

7 months ago 1 0 0 0
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Now that's what a computer should look like #sciencemuseum #london #tech

7 months ago 7 2 1 0
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Tom Waits is currently on display at the Natural History Museum #london #tomwaits

7 months ago 1 0 0 0
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#screenshotsaturday #ue5 #gamedev fixed up and extended Lump, my "Mass for Idiots" system- now you can't see where it switches away from ISM to mesh or actor.

Framerate stays nice and high thanks to object pools, and only using physics where needed.

Next job: use it to make cars and pedestrians.

7 months ago 7 1 0 0

Now you're just being silly

7 months ago 0 0 0 0

"Open Cul"

7 months ago 0 0 1 0

Needs a bit of polishing but sure why not?

7 months ago 0 0 0 0

Oh and (5/4) there's also a load of object pooling and reuse, which helps a ton with performance. Creating objects at runtime is pretty heavy; reusing them is a lot quicker. All this is templated too, so nice and generic. No macros though, sorry @nebukam.bsky.social #gamedev #ue5

7 months ago 6 1 1 0
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@nebukam.bsky.social suggested I drop the 'M' and call this 'Ass'; I pointed out that since it's doing quite a lot of culling, I should call it 'Cul'. If you speak any French this is HILARIOUS - indeed, a name that is a multilingual pun is probably the best thing about this system #gamedev #ue5 4/4

7 months ago 7 1 1 0

...of which you can have many. There's two above- one for cubes, one for cones. So, like Mass, you can have a ton of stuff moving around and only worry about collisions where required, which keeps things very performant. It'll never be as optimised as Mass, but it's close enough for me. 3/n

7 months ago 0 0 1 0
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Everything here is in an ISM until you get close; then it gets turned into a regular Static Mesh, or actor if specified. Get far enough away, it gets switched back, but you can specify the conditions under which that happens. Movement is controlled by a class that can be extended in C++ or BP... 2/n

7 months ago 0 0 1 0
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#screenshotsaturday #ue5 #gamedev Turns out the bits of Mass I wanted to use are dependent on ZoneGraph, and ZG can't be rebuilt at run time, so I can't use it. Mass is also fully C++ and honestly a bit of a headache. So, I nicked the ideas from Mass I wanted and built something a lot simpler. 1/n

7 months ago 18 2 1 0
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Neuron here is watching my Pain au Chocolat like it's his ancestral birthright

7 months ago 0 0 0 0

Too kind

8 months ago 1 0 0 0

Would love to be added if there's space...

8 months ago 1 0 1 0
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I'm not sure you do

8 months ago 0 0 0 0
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Know Your Hazard Symbols (Pictograms) As a result of updated OSHA chemical labeling requirements, 2016 marks the first full year of adoption of the Globally Harmonized System of Classification and Labeling of Chemicals (GHS) in the U.S

Right but a sticker that isn't stuck to something is just a piece of paper in a drawer.

I've got inappropriate health and safety hazard stickers on mine- 'explosive' on the desktop PC and 'irritant' on the laptop: ehs.princeton.edu/news/know-yo...

8 months ago 1 0 1 0
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Today in fun #gamedev bugs: the SUV Centipede, coming to a school run near you very soon.

8 months ago 9 2 1 0

By definition, everyone who is not at the extreme ends is a "moderate", so any claim you make about the beliefs of those people will either be trite, or untrue for all but a subset of them.

Given that, what is it you want to say about them?

8 months ago 0 0 1 0

I've no idea. Perhaps ask one?

8 months ago 0 0 1 0

"The bad spatial metaphor is used everywhere. That's just inarguable fact." - I agree, which is why it's important to talk about the things people actually believe, rather than placing labels on them, and then talking about the labels.

8 months ago 0 0 1 0