Erosion demo based on @runevision.bsky.social's work
fragcoord.xyz/s/avexf6ni
Posts by highway900
Woo hoo! Big day!
At long last, my Next Generation Scenes PR is out for review! This will be a huge step forward for the flexibility and usability of Bevy scenes. Stoked to finally get this in the hands of the people!
github.com/bevyengine/b...
Stunning collection! How long did this take?
well done! can't wait!
I want to introduce you all to something myself and @jacksonwryan.com have been working on.
A PRINT MAGAZINE about video games and video game culture.
We know things have been bad for games writing recently. We're asking, "do you want to Continue?"
www.kickstarter.com/projects/con...
I saw someone claiming that this is short-sighted and that someone should fork it without the new policy, since it would develop at "5×" the current rate. Genuinely, if you think you can fork RedoxOS, and long term improve its development by a 5× for more than the attention span of a grifter, do it.
Yep +1 to this, I am curious what is being said. These decisions may be the reasons people choose to use bevy.
A cover of an illustrated book featuring a gigantic humanoid
A spread from a book showing alien creature illustrations
A spread from a book showing alien creature illustrations and aircraft
A spread from a book showing alien creature illustrations
I have received my copies of my first ever book: 'Other Words' and it looks amazing! I have taken some photos for a /thread/ below
Copies are going out to Kickstarter supporters, and you can order it here :)
#illustration #art #conceptart
Amazon: amzn.to/3QYsn1s
Other Sellers: bit.ly/3FwsC18
well done @alexries.com
It sucks things have got this already. But this looks like a path to a solution github.com/mitchellh/vo...
The seventh #bevy game jam is now live! Join at itch.io/jam/bevy-jam-7
The theme, as voted by you and selected by a fair committee of rats, is "Extremely Incohesive Fever Dream".
See below for video proof of the final selection process ;)
This is such a great idea. Welcome back internet.
Here's some cute bounding box functions for 2D shapes. A longer list here: iquilezles.org/articles/bbo...
Cool. Can’t wait to try this.
Well done on this milestone! Thanks for all the hard work.
Blender Foundation and the online developer community proudly present Blender 5.0!
ACES, Adaptive Subdivision, HDR, Storyboarding, Geometry Nodes, 588 bugs fixed, and so much more.
📖 Changelog & Download: blender.org/download/rel...
📺 Video Recap: www.youtube.com/watch?v=4wEq... #b3d
you could try overture, but I doubt something like administrative data is present there. www.city-data.com/nbmaps/neigh... sounds like what you are looking for but I could be way off, the neighborhoods are polyline encoded in the +5MB html file.... just sayin.
I recently spent a few hours with a LLM building a task tracker and infinite whiteboard in vanilla JS with a little axum server for state. All to avoid creating/resurrecting another account for a task manager. It allows me to add or omit features at a whim. There is nothing so profound about Trello
"Lab"
vec3 s=normalize(FC.rgb*2.1-r.xyy),p,c=s;c/=abs(c.y);c.z-=t;for(float i,d,z;i++<3e1;o.rgb+=(+1.1-sin(p))/d)p=s*z,p.z-=t,p.y=abs(mod((d=++p.y)-2.,4.)-2.),p+=.03*sin(c/.04)*abs(p.y-d),z+=d=.6*abs(length(cos(p.xz))-.4)+.1*abs(cos(p.y+z));o=tanh(o/4e2);
DOGWALK, Blender Studio’s open project made with @blender.org and @godotengine.org, has been released! Play the game for free on Steam and Itch.io and access production assets, documentation and the source of the game by signing up on studio.blender.org #b3d.
Let's sell 50 tickets in 25 days! Who do you know that knows Rust (or has wanted to ever since they heard about it)
this is really cool. It is also a reminder that ads were just as dominate in magazines!
"Modeling the World in 280 Characters"
tympanus.net/codrops/2025...
Wrote about my creative process for making "tweet" shaders
Seems quite practical having a physical switch that needs interaction in order to unblock websites. www.neilchen.co/blog/kasa
The normals look ok. Did you render them with via a shader?
Normals?
HTML is a document format after all.
I kept waiting for a blink