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Posts by highway900

Video

Erosion demo based on @runevision.bsky.social's work
fragcoord.xyz/s/avexf6ni

1 week ago 81 6 4 1

Woo hoo! Big day!

2 weeks ago 1 0 0 0
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Next Generation Scenes: Core scene system, `bsn!` macro, Templates by cart · Pull Request #23413 · bevyengine/bevy After much iteration, designing and collaborating, it is finally time to land a baseline featureset of Bevy's Next Generation Scene system, often known by its new scene format name ... BSN (Bev...

At long last, my Next Generation Scenes PR is out for review! This will be a huge step forward for the flexibility and usability of Bevy scenes. Stoked to finally get this in the hands of the people!

github.com/bevyengine/b...

2 weeks ago 87 18 3 1
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Avian Physics 0.6 - Joona Aalto Move-and-slide, joint motors, and BVH optimization

joonaa.dev/blog/12/avia...

Avian 0.6 gains a move-and-slide implementation! (and more)

3 weeks ago 20 3 0 0

Stunning collection! How long did this take?

3 weeks ago 0 0 1 0

well done! can't wait!

3 weeks ago 1 0 0 0
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CONTINUE: A Defiant, New Videogames Magazine Bringing together journalists, devs and artists, CONTINUE celebrates and interrogates videogame culture, creativity and community

I want to introduce you all to something myself and @jacksonwryan.com have been working on.

A PRINT MAGAZINE about video games and video game culture.

We know things have been bad for games writing recently. We're asking, "do you want to Continue?"

www.kickstarter.com/projects/con...

4 weeks ago 527 232 48 69

I saw someone claiming that this is short-sighted and that someone should fork it without the new policy, since it would develop at "5×" the current rate. Genuinely, if you think you can fork RedoxOS, and long term improve its development by a 5× for more than the attention span of a grifter, do it.

4 weeks ago 7 3 5 0
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Yep +1 to this, I am curious what is being said. These decisions may be the reasons people choose to use bevy.

4 weeks ago 0 0 0 0
A cover of an illustrated book featuring a gigantic humanoid

A cover of an illustrated book featuring a gigantic humanoid

A spread from a book showing alien creature illustrations

A spread from a book showing alien creature illustrations

A spread from a book showing alien creature illustrations and aircraft

A spread from a book showing alien creature illustrations and aircraft

A spread from a book showing alien creature illustrations

A spread from a book showing alien creature illustrations

I have received my copies of my first ever book: 'Other Words' and it looks amazing! I have taken some photos for a /thread/ below

Copies are going out to Kickstarter supporters, and you can order it here :)

#illustration #art #conceptart

Amazon: amzn.to/3QYsn1s
Other Sellers: bit.ly/3FwsC18

1 month ago 516 149 16 7

well done @alexries.com

1 month ago 1 0 1 0
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GitHub - mitchellh/vouch: A community trust management system based on explicit vouches to participate. A community trust management system based on explicit vouches to participate. - mitchellh/vouch

It sucks things have got this already. But this looks like a path to a solution github.com/mitchellh/vo...

1 month ago 0 0 0 0
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Bevy Jam #7 A game jam from 2026-02-07 to 2026-03-01 hosted by bevy. Welcome to the seventh official Bevy Jam! In this 9 day event, your goal is to make a game using Bevy , the free and open-source game engine bu...

The seventh #bevy game jam is now live! Join at itch.io/jam/bevy-jam-7

The theme, as voted by you and selected by a fair committee of rats, is "Extremely Incohesive Fever Dream".

See below for video proof of the final selection process ;)

2 months ago 31 7 1 0

This is such a great idea. Welcome back internet.

2 months ago 2 0 0 0
Video

Here's some cute bounding box functions for 2D shapes. A longer list here: iquilezles.org/articles/bbo...

4 months ago 245 46 3 0

Cool. Can’t wait to try this.

4 months ago 0 0 1 0

Well done on this milestone! Thanks for all the hard work.

4 months ago 0 0 0 0
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Blender Foundation and the online developer community proudly present Blender 5.0!

ACES, Adaptive Subdivision, HDR, Storyboarding, Geometry Nodes, 588 bugs fixed, and so much more.

📖 Changelog & Download: blender.org/download/rel...

📺 Video Recap: www.youtube.com/watch?v=4wEq... #b3d

4 months ago 367 115 11 9
Austin, TX Neighborhood Map - Income, House Prices, Occupations - list of neighborhoods

you could try overture, but I doubt something like administrative data is present there. www.city-data.com/nbmaps/neigh... sounds like what you are looking for but I could be way off, the neighborhoods are polyline encoded in the +5MB html file.... just sayin.

4 months ago 1 0 1 0

I recently spent a few hours with a LLM building a task tracker and infinite whiteboard in vanilla JS with a little axum server for state. All to avoid creating/resurrecting another account for a task manager. It allows me to add or omit features at a whim. There is nothing so profound about Trello

4 months ago 1 0 0 0
Video

"Lab"
vec3 s=normalize(FC.rgb*2.1-r.xyy),p,c=s;c/=abs(c.y);c.z-=t;for(float i,d,z;i++<3e1;o.rgb+=(+1.1-sin(p))/d)p=s*z,p.z-=t,p.y=abs(mod((d=++p.y)-2.,4.)-2.),p+=.03*sin(c/.04)*abs(p.y-d),z+=d=.6*abs(length(cos(p.xz))-.4)+.1*abs(cos(p.y+z));o=tanh(o/4e2);

8 months ago 39 5 1 1
Video

DOGWALK, Blender Studio’s open project made with @blender.org and @godotengine.org, has been released! Play the game for free on Steam and Itch.io and access production assets, documentation and the source of the game by signing up on studio.blender.org #b3d.

8 months ago 1899 421 24 20

Let's sell 50 tickets in 25 days! Who do you know that knows Rust (or has wanted to ever since they heard about it)

8 months ago 14 8 1 1

this is really cool. It is also a reminder that ads were just as dominate in magazines!

8 months ago 1 0 0 0
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Modeling the World in 280 Characters | Codrops An exploration of the mindset, methods, and motivations behind crafting tiny, expressive shaders that combine code, art, and constraint.

"Modeling the World in 280 Characters"
tympanus.net/codrops/2025...
Wrote about my creative process for making "tweet" shaders

9 months ago 47 13 2 1
kasa

Seems quite practical having a physical switch that needs interaction in order to unblock websites. www.neilchen.co/blog/kasa

9 months ago 0 0 0 0

The normals look ok. Did you render them with via a shader?

9 months ago 0 0 1 0

Normals?

9 months ago 0 0 1 0

HTML is a document format after all.

9 months ago 2 0 0 0

I kept waiting for a blink

9 months ago 1 0 0 0