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Posts by Nick XS

This is the amount of UI I never knew I needed! The design, effects and transitions are all so sick.

I hope one day you do tutorials of how you do this all in unreal

3 months ago 13 0 0 0
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Got a bunch done this weekend!
•Lucky can now detach and reattach cleanly.
•Lucky can now draw bodies and items, getting slower with each item tugged.
•Lucky can now latch onto NPCs and control them. Even change the HUD color during that.

(And sooo much code base cleanup.)

#CherubDev #UE5 #GameDev

3 months ago 928 182 19 1
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An introduction post.
I am a freelance concept artist and illustrator based in western France.
I explore mostly sci-fi themes for movies, games and books.
Furthermore, I am currently working on my first art book, a compilation of personal works.

1 year ago 1662 347 29 10

Congrats on the new role, and thanks for all the knowledge bombs you've shared!

4 months ago 1 0 1 0
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My level editor for Unreal Engine called Scythe just got a new major update! Here's what's in it: 🧵 (1/)

5 months ago 265 72 3 5
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Infinite Bloom
#Nodevember #Nodevember2025 #GeometryNodes

5 months ago 78 9 1 0
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normalMagic 1.1 shaping up nicely — hopefully it will be ready next week!
Lots of improvements, bugfixes and three new tools.
#b3d #normalMagic

5 months ago 30 5 2 1
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🥳 New Video Alert!
In this 15-min deep dive, I walk through an experimental scriptable tool I built that fetches textures in material light functions to paint light dynamically, all in-editor. Check it out! 🔥

5 months ago 9 2 1 0
A low poly head with custom hard edges, fully smooth edges, and auto hardened edges

A low poly head with custom hard edges, fully smooth edges, and auto hardened edges

Yup! Automatic smoothing and auto hardening don't provide definition where it's needed, so it's important to custom pick them

6 months ago 35 3 0 0

-offkey- Etila Treeborn she's got it going on~
#art #nsfw #pinup #warhammer
bsky.app/profile/sall...

6 months ago 800 138 5 2
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The place where ships go to rot into nonexistence.

6 months ago 1046 192 10 2
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Another sdf-related tool. Nothing too fancy, this one bakes a 2D distance field for actors containing spline component(s). Might come in handy for shorelines etc.
I'll do a breakdown of the scriptable tool BP in my upcoming video.

6 months ago 6 1 0 0
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normalMagic now available on Superhive! 🐝
Link in thread 👇
#b3d #normalMagic

6 months ago 102 21 1 1
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Every time I try to generate a material via BP/Python, I hit dead ends😩. Was hoping to generate a volumetric material asset, but apparently, you can't connect anything to the Extinction material property...
Doing that in CPP isn't worth investing the time for my particular case.

6 months ago 3 1 0 0

New update to Scythe, my Source 2 Hammer inspired level editor for Unreal Engine 5!

New features below! 🧵(1/6)

7 months ago 99 45 2 3

Archival footage like this of a place that no longer exists is the kind of ref you should just let wash over you and watch it when it suddenly appears in your recommendation like this just did for me. A Space is not just how it looks but its how its used and the people that do so and their history.

7 months ago 608 184 8 2
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Continuing with my Niagara/Grass experiments... Here, a regular grass clump mesh is instanced about 64 times and each card is injected into a buffer to be individually simulated. I still need to fix plenty of issues & write to velocity buffer to fix TAA artifacts but it's a start

7 months ago 14 1 0 0
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What are your predictions for the next 10 years?

7 months ago 0 0 0 0
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New Fomoria sketches coming to Patreon tomorrow!

www.patreon.com/Fomoria

#fomoria

7 months ago 316 93 3 1
12 landscape/scenery digital painting thumbnails.

12 landscape/scenery digital painting thumbnails.

Still have a few openings in my fall schedule if you need a book cover or something 🗓️

8 months ago 802 144 4 2
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🥳New video just dropped on YouTube! 🎥

A 40-minute deep dive into building a Niagara-based swarm VFX — featuring particle-particle overlap solving, avoidance systems (particles, pawns, obstacles), surface projection, slope handling, GPU↔CPU↔GPU particle swapping, and more.
👇

8 months ago 22 2 1 0

Substance graphs look so pristine when they are organised. It's such a same I get way too into making the material and forget about it until it's too late...

8 months ago 0 0 0 0
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🥳 New video is live!
I walk through building a lightweight custom state machine in Niagara to drive Vertex Animation Textures in Unreal Engine.

Part 1 of a short (probably 2-part) series on Niagara state machines. 🧵

8 months ago 15 3 1 0
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MeshBlend is finally here! 🥳

So proud to finally release what I've been working on for 16 months!

MeshBlend brings next generation blending to Unreal. Easy to use, fast and great quality!

Available on Fab for #UE5 now!
#gamedev #unrealengine

8 months ago 2036 292 50 22
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#UE5 #vfx Making use of my Bone Animation Textures baker :) GPU Niagara Swarm with custom AI + nearby obstacle/particle avoidance and the ability to pull particles out of the sim to convert them to CPU AI agents, and push them back to the GPU sim. Still a few quirks to solve.

8 months ago 11 1 0 0

You are my hero! Can't wait to have a deep dive with it!

8 months ago 1 0 1 0
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GameTools Blender Extension - Introduction
GameTools Blender Extension - Introduction YouTube video by Ghislain Girardot

#UE #Blender #UnrealEngine #tech #gamedev
🥳My 𝗚𝗮𝗺𝗲 𝗧𝗼𝗼𝗹𝘀 addon is finally complete and officially available as a Blender Extension!

I spent way too much time coding it + writing a 150-page manual and over 2 hours of video tutorials. 😅

youtube.com/watch?v=hC2_...

More detail in the🧵

8 months ago 53 17 5 1
Preview
normalMagic for Blender [Early Access] ⚠️ Early AccessThis product is in early access with a full release planned for August 2025. Early access means: Documentation/videos are not available yet. Options have tooltips but there is currently...

Stealth releasing normalMagic in early access 🤫

For those eager to have a play with it:
spaghetmenot.gumroad.com/l/normalmagic

Full release is planned for August, documentation and videos will be ready then 🗓️
#normalMagic #b3d #geometrynodes

9 months ago 41 12 3 1

Looks beautiful! I'm always keen to get a glimpse at how you work, but I am also happy to simply enjoy the results

9 months ago 1 0 1 0

Not enough chicken salt...

9 months ago 1 0 0 0