WebGPU to NeoPixels (canvas to Teensy via Arduino/Serial). Been doing daily microcontroller experiments
Posts by Colin Duffy
Web GlslViewer is now fully compatible with the console build. Shadow Maps, Depth Map, HDR environment, video textures, and more. When saving into a GH gist, all assets are encoded together with the global states, so you can share them using the URLs. patriciogonzalezvivo.github.io/glslViewer/?...
We gotta catch up!
😍 lovely!!
🙏
I'm gonna try importing WGSL from Lygia to make things easier when switching between languages github.com/patriciogonz...
Happy early birthday!!! ❤️
Niceee! Brings me back 🌍
I gotta check it out! Haven’t heard much about it other than the director
🤣
Congrats!!!
When did you get a dog?! Congrats!!
💯 was so disappointed in this
Lemme know if you have time on Monday or Tuesday to watch the game together in DTLA, can’t wait 💙
Rewatched Blade Runner and this opening title reminded me of your profile
💙💙💙
😢
😡 any luck getting this resolved? Sorry this happened
Femto Bolt also uses the Azure body tracking library, that's been my replacement since Kinect is dead
Palettes make a difference #glsl #shaders all this math just for a hover state 😅 very meticulous about my portfolio update, it’s a doozy 🤩
Tomorrow Evening logo in #GLSL
Trying to figure out position/quaternion translation between #kinectazure Body Tracking and #UnrealEngine...
Got body tracking working in #UnrealEngine! Working on applying to a model…
If you’ve followed me on other platforms ( 🤢 ) you might know I’ve spent the last few years doing computational cinema / edit understanding.
I’m happy to say we’ve got the first public live narrative search engine for film and tv!
It’s early days. But check it out!
ozu.ai
Yay! I got the #femtobolt working in #UnrealEngine! Next comes body tracking...
Might take more work considering Unreal uses HLSL too
That sounds fun! I'd assume you need a way to translate materials, etc, geom could be much more straightforward. Once I feel more comfortable/learn more I'll try and figure out how to communicate render targets, textures, etc
It's not too bad! I was thinking about going through some of ofxAddons to see what might be useful 😅 Probably OpenCV? None of this is currently openFrameworks tho, just Kinect Azure/Orbbec SDKs, but it's definitely on my mind ☺️ Anything you'd want to see?
Making #unrealengine plugins for future projects 😬