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Posts by Colin Duffy

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WebGPU to NeoPixels (canvas to Teensy via Arduino/Serial). Been doing daily microcontroller experiments

4 weeks ago 2 0 0 0
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Web GlslViewer is now fully compatible with the console build. Shadow Maps, Depth Map, HDR environment, video textures, and more. When saving into a GH gist, all assets are encoded together with the global states, so you can share them using the URLs. patriciogonzalezvivo.github.io/glslViewer/?...

2 months ago 15 2 1 0

We gotta catch up!

2 months ago 0 0 1 0

😍 lovely!!

2 months ago 0 0 1 0

🙏

3 months ago 1 0 0 0
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GitHub - patriciogonzalezvivo/lygia: LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility - patriciogonzalezvivo/lygia

I'm gonna try importing WGSL from Lygia to make things easier when switching between languages github.com/patriciogonz...

3 months ago 1 0 1 0

Happy early birthday!!! ❤️

3 months ago 1 0 1 0

Niceee! Brings me back 🌍

3 months ago 0 0 1 0
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I gotta check it out! Haven’t heard much about it other than the director

4 months ago 2 0 0 0

🤣

4 months ago 1 0 0 0

Congrats!!!

5 months ago 2 0 0 0

When did you get a dog?! Congrats!!

5 months ago 0 0 1 0

💯 was so disappointed in this

5 months ago 0 0 0 0

Lemme know if you have time on Monday or Tuesday to watch the game together in DTLA, can’t wait 💙

5 months ago 1 0 1 0
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Rewatched Blade Runner and this opening title reminded me of your profile

5 months ago 2 0 1 0
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💙💙💙

6 months ago 1 0 0 0

😢

9 months ago 0 0 0 0

😡 any luck getting this resolved? Sorry this happened

9 months ago 0 0 1 0

Femto Bolt also uses the Azure body tracking library, that's been my replacement since Kinect is dead

9 months ago 1 0 0 0
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Palettes make a difference #glsl #shaders all this math just for a hover state 😅 very meticulous about my portfolio update, it’s a doozy 🤩

10 months ago 4 0 1 0
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Tomorrow Evening logo in #GLSL

10 months ago 2 0 0 0
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Trying to figure out position/quaternion translation between #kinectazure Body Tracking and #UnrealEngine...

10 months ago 1 0 0 0
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Got body tracking working in #UnrealEngine! Working on applying to a model…

10 months ago 0 0 0 0
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#AIArt #CreativeProcess #DigitalCreativity #Veo3

10 months ago 28 8 2 1
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If you’ve followed me on other platforms ( 🤢 ) you might know I’ve spent the last few years doing computational cinema / edit understanding.

I’m happy to say we’ve got the first public live narrative search engine for film and tv!

It’s early days. But check it out!

ozu.ai

10 months ago 32 6 4 2
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Yay! I got the #femtobolt working in #UnrealEngine! Next comes body tracking...

10 months ago 2 0 0 0

Might take more work considering Unreal uses HLSL too

10 months ago 1 0 0 0

That sounds fun! I'd assume you need a way to translate materials, etc, geom could be much more straightforward. Once I feel more comfortable/learn more I'll try and figure out how to communicate render targets, textures, etc

10 months ago 1 0 1 0

It's not too bad! I was thinking about going through some of ofxAddons to see what might be useful 😅 Probably OpenCV? None of this is currently openFrameworks tho, just Kinect Azure/Orbbec SDKs, but it's definitely on my mind ☺️ Anything you'd want to see?

10 months ago 1 0 1 0
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Making #unrealengine plugins for future projects 😬

10 months ago 2 1 1 0