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Posts by RedderNoon πŸ’« Wishlist Noon Stone!

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The current rework of the shop screen. I think it's a bit clearer now.
#gamedev #roguelike #screenshotsaturday #ttrpg #γ‚²γƒΌγƒ εˆΆδ½œ

3 months ago 5 0 0 0

Thanks for the RT... and the compliments! +10 to my motivation roll!

3 months ago 1 0 1 0

Those gamebooks were such a huge inspiration for me too. Thanks for the follow, happy to see the old school vibe resonating! Wishing you an amazing holiday season.

3 months ago 1 0 1 0
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I updated the character sheet as well with the new stats' block. I hope people will find it more readable. High end would be hand drawn heart, shield, sword, etc. with stats written on them. Maybe later.πŸ˜…
#gamedev #godotengine #rpg #roguelike

3 months ago 14 3 0 1
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Please help, I can't stop refining the UI... πŸ˜…
#gamedev #indiegame #ttrpg

3 months ago 9 2 0 0

Thanks! This is a real picture of a desk. From Unsplash.

3 months ago 1 0 1 0

Thanks a lot!

3 months ago 1 0 0 0
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Small UI touches here and there, to have a feeling of what's looking good or not.
#gamedev #blackandwhite #indiegame #ttrpg

3 months ago 10 2 1 0
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A glimpse to my UI rework. I want to keep the paper feel, add clarity without too much fancy animation or colors...
#gamedev #roguelike #screenshotsaturday #ttrpg #γ‚²γƒΌγƒ εˆΆδ½œ

4 months ago 8 2 0 0
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Working on some UI tweaks. Here hand-drawn borders.
#gamedev #godotengine #rpg

4 months ago 9 2 0 0
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Introduced a fury ability: +50% damage for each attack missedπŸ’’. Fights are now explosive, shorter and feel more fun. Chaining several misses in row now builds tension!
#gamedev #roguelike #godotengine

4 months ago 10 2 0 0
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I drew a new logo for RedderNoon. It has some dark fantasy vibes. Now I need a new Noon Stone logo as well.
#gamedev #monochrome #ttrpg

4 months ago 14 3 0 0
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Still trying to streamline combat. Here I'm testing the auto retry when the two opponents both miss.
#gamedev #godotengine #rpg

4 months ago 10 2 0 0
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Procedural map at its simplest: tile generated on the fly, 50% chance to have same terrain as previous one.
#gamedev #godotengine #screenshotsaturday

4 months ago 14 3 0 0

Thanks! That's the plan, we'll see how it turns out... πŸ˜…

4 months ago 1 0 0 0
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New idea to spice up shops: slightly modified or even rare items could randomly appear! Gives players another reason to check them out. Whatever action is possible in the game, I would like to have an incentive to do it.
#gamedev #indiedev #rpg

4 months ago 10 4 1 0
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Testing a new rest action. Probability of getting one hp back, and also a risk of peril.
#gamedev #godotengine #ttrpg

4 months ago 8 1 0 0

Over-scoping day 42. I just realized I could add mini games to many parts of my game. 🧠Even the smallest ones could bring a bit more fun.
#gamedev #indiegame #rpg

4 months ago 8 3 0 0
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Testing a new attack to be able to one-shot weak enemies (and thus limit repetitive combats). Looking at light attacks (atk*2, dmg/2), or strong (atk/2, dmg*2).
#gamedev #godotengine #rpg

4 months ago 13 3 0 0
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I wanted to test a new art style. I was able to hand draw these characters with Krita. What do you think?
#gamedev #blackandwhite #rpg

4 months ago 7 1 0 0

Thanks! This is what I was hoping for.

4 months ago 0 0 0 0
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Main screen for Noon Stone. It is here you plan your travel.
#gamedev #ttrpg #roguelike #screenshotsaturday

4 months ago 15 2 0 0
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I'm testing the display of probabilities during combat. Is it a nice to have?
#gamedev #godotengine

4 months ago 10 2 1 0
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Testing different combat parameters right now. Really want to add a "leap for the throat" skill for my little rodent. Someone stop me from overscoping. πŸ˜…
#gamedev #indiegame

4 months ago 8 0 0 0
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Working on balance: a small change and tough guys are not a challenge anymore... I'm going to fix that. πŸ’€
#gamedev #rpg #roguelike

4 months ago 10 2 0 0

I'm starting to think the best move for my game is an early access release, just with translations to start, then new features in updates. It'd help me avoid overscoping, and player feedback would keep me focused!
#gamedev #indiedev

4 months ago 5 1 0 0
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Working on abilities that can trigger on specific events during combat. πŸ‘ŠIt'll add some interesting combos/variations from potions, items, etc.
#gamedev #indiegames #screenshotsaturday

4 months ago 9 2 0 0

Language dynamic swap was not working in my game. Today I switched all items to their own resource files and got it for free. 😎Nice.
#gamedev #indiegame #madewithgodot

4 months ago 6 1 0 0

I love the mood!

5 months ago 1 0 1 0
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I like to group data structures in one file. But with translations with Godot, you're guided to split in resource files. Maybe it'll come as handy.
#gamedev #indiedev #godotengine

5 months ago 8 1 0 0