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Posts by occuros

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Rail Estate on Steam Outbid your rivals in auctions for key railway routes, build and upgrade your tracks to dominate the rail economy. Compete to create the most profitable network, balancing speed, capacity, and mainten...

Our first playtest Is live!

If you enjoy real time strategy, board games or trains, Rails Estate might be of interest to you!

store.steampowered.com/app/3762240/...

#indiedev #gamedev #indiegame

2 weeks ago 7 4 0 0

Get well soon!

4 months ago 2 0 0 0
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Testing out what #bevy has to offer in terms of nav-mesh package.

Using rerecast, landmass and avian + some custom steering, not too bad for a start.

#indiegamedev, #gamedev, #bevyengine

5 months ago 36 7 0 0

Thank you for all the hard work and all the improvements!

6 months ago 1 0 0 0

Good luck on the next fest! May the algo gods be with you

6 months ago 1 0 1 0
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The laser eye attack of the little spider is painful, but also came out looking better than I expected ☺️!

#indiedev #bevy #gamedev #indiegame #puzzlegame #cardbattler

6 months ago 12 2 0 0
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With the right equipment, combos become so satifying ☺️.

#IndieGame #IndieGameDev #GameDev #bevy

6 months ago 19 4 0 0
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Simple attacks (without any special weapons equipped) are little poker cards.

#indiedev #bevy #indiegame #poker

6 months ago 16 3 0 0
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Bugfixes bug fixes Matched cards now properly go to the discard pile instead of the draw pile When gaining energy on a matching hand sound effect properly plays and sound is more noticable...

Thank you for the bug reports 🐛.

First rollout of bugfixes.

Bugfixes - Poker Slice Adventures
holonautic.itch.io/poker-slice-...

6 months ago 1 0 0 0
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Poker Slice Adventures by Holonautic Poker-powered dungeon crawler, make hands to strike, gear up in shops, and conquer the boss.

I have been working on a turn base poker combat game the last few months and a demo is finally available on itch (made in bevy).

It can be played in the browser directly and feedback would be highly appreciated!

#indiegames #bevy #gamedev

holonautic.itch.io/poker-slice-...

6 months ago 9 3 0 0
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Can’t wait to try this one out!

6 months ago 1 0 0 0
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Bevy 0.17 Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!

Bevy 0.17 is out now! It features Raytracing, Improved Observers / Events, UI Widgets, Rust Hotpatching, Light Textures, DLSS, Tilemap Chunks, Web Assets, Reflect Auto-Registration, UI Gradients, Raymarched Atmosphere, Virtual Geometry BVH Culling, and more!

bevy.org/news/bevy-0-17

6 months ago 226 79 4 7
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Have been working on a very different kind of game.

This time its turn based and UI heavy but I still dared to do it in #bevy 👀.

Here a small sneak peak of one of the enemies

#gamedev #indiegames

6 months ago 13 3 0 0

This can't be Godot right? right?

1 year ago 4 0 1 0

I think if someone was following the discussion, they might have learned something. Which is a win in my book.

Or we confused everyone, but then they probably didn’t understand it in the first place, so no harm done :)

1 year ago 1 0 0 0

Thank you for the discussion. It let me revisit the whole protocol which has been a while.

To conclude: You were right my initial comment about redundancy was false.

And networking is hard and fascinating.

1 year ago 1 0 1 0

But that’s not really guaranteed is it? If A goes down right after sending that YES it can’t communicate further.

So I don’t think it’s about a guarantee it’s about reducing a probability.

(Or at least that’s how currently see it, but I gladly change my mind)

1 year ago 1 0 1 0

That is true if there would be no other messages after the first two, but for tcp there would be packages send afterwards, so the last message could already contain data, but that’s not the case (if I recall correctly).

But yes you are correct that redundant was the wrong term.

1 year ago 1 0 2 0

I doubt that would suffice as an explanation as in this scenario the third message is redundant.

1 year ago 2 0 1 0

If they could, it would probably be valve, but I really hope that will never happen.

1 year ago 2 0 0 0
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Imagine making a flatscreen Tron game in a world where VR exists…

(Yes I know the economics aren’t there to make it in VR)

1 year ago 1 0 0 0

That is really nice if your platform can afford transparency (distant mobile VR sobbing)

1 year ago 0 0 0 0
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I'm equally happy and exhausted 😅 to announce that finally, our multiplayer mayhem combat hamster game is available for public beta!

If you have a VR headset and are interested in testing it out just go here: holonautic.github.io

#gamedev #indiedev #vr

1 year ago 7 2 0 0
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Beautiful, I had this one when manipulating text the wing way…

1 year ago 1 0 1 0

I use RustRover frequently, but it has some issues with advanced macros.

A pleasant alternative for me is currently Zed.

Any other nice rust IDE?

1 year ago 1 0 1 0

Don’t forget that unity is, to my knowledge, the first game engine which went for an IPO and is publicly traded. The demands of the stock market are very difficult to meet, especially after the hype phase is over.
I don’t think there ever was a profitable game engine which persisted for a long time.

1 year ago 2 0 0 0
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Join the Fling a Ding beta Available on iOS

Ok native iOS app is in testing:

testflight.apple.com/join/MAM6BrYF

And thank you for your crates and templates, they were a big help getting it to mobile!

1 year ago 2 0 0 0
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fing-a-ding by Occuros Play in your browser

If you prefer to play in the browser or android, just click the link for itch:

occuros.itch.io/fling-a-ding

1 year ago 1 0 0 0

Update on Flingy, it’s now possible to toggle music and sfx, and some improvements on the audio overall.

In addition, it’s now available native on iOS (as long as spots are available)

Just click the link here:

testflight.apple.com/join/MAM6BrYF

#bevy #bevyengine #indiegame #gamedev

1 year ago 9 4 1 0

That is definitely planned, just didn’t have time for it yet 😅. Also better leaderboards where you can get your rank among other players instead of just the top 10 etc.

I just need to find more time to work on it 😊

1 year ago 2 0 0 0
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