And night time is darker (juuuuust a tiny bit)...
Posts by Detilium
Oh and here's the starting area of the prototype from within #unrealengine (free assets for now). The "feel" of the day time is almost there.
I decided to add some basic ambient sound to my tiny prototype section of the larger open-world level in my #unrealengine project. I had no idea this would end up with a ton of beautifully red sphere wireframes 😅 This is probably not the most performant solution but who cares - it's a prototype 😇
Rift Riff is OUT NOW!!
Jump a rift, fight off monsters, plunder their world.
store.steampowered.com/app/2800900/...
Buy it
Try it
Review it
Repost the heck outa’ this!!1!
… and here's a feature trailer explaining what I think is noteworthy about our tower defense game!
youtu.be/ePCOuvXU-t0
Well, you’ve got yourself a DM!
Well… everything. Creatures, first person arms, various props, foliage… you name it 😂
It’ll be extremely useful once I get to the point where I need to roughly estimate the production phase.
I’ve begun actually registering how much time I spent on features in my prototype. Not for any particular reason but to see how long it’ll take me to make a mechanic. It’s quite interesting. Apparently it only took me 2,5 hrs. to implement a resting feature which I expected would take longer.
Already made a reminder for myself so I won’t get startled once it begins 😅
1st Gameplay Trailer of Fantastic Findings. 🎁
If you like Hidden Object games, please Wishlist on Steam!
#Indiegame #cosygame #hiddenobject #Steam
(Trailer with sound is on the store page)
store.steampowered.com/app/3030650/...
honestly, why do you make games?
Because I want other people to have many great gaming memories as I have from my childhood.
Well, "solo" until I find a 3D teammate somehow 😅
Having accepted the fact that I cannot create as high fidelity 3D models as my solo #indiedev #unrealengine game requires, I've begun working on designing my "enemies" within the game - not designing as in visual representation, but designing as in #gamedesign.
And oh boy, are you in for a treat...
I can appreciate some fun on a Friday night 🙌
Touché 😂
Trying to create some first person arms for my game... I need to find a 3D partner in crime...
Being a software engineer, I always find it interesting to delve into the narration of the game and explore my possibilities to tie it all together. Thera nothing quite like a compelling story to drive the actions of the player.
For a long while, I’ve been focusing on the technical implementation for my game. I’ve decided to take a step back and look at the backstory. That’s a quite interesting process, and nothing should be added to the game without meaning of some sort.
#indiedev #unrealengine #ue5
That sounds delicious 🤤
I have the sketch for my landscape, I just can’t get the shape into Gaea as I want with the draw 😂 And my island has extremely sharp edges near the shores… I need to experiment with the different nodes 😊
My game is set on an island and for now I’ve just used the default open world map from #ue5. Starting up the process of building the island. I guess I’ll have to look at tools like Gaea 😅
Part 2 of my #unrealengine saving/loading system breakdown is now available on Medium as well.
I hope this is of use for someone like me, who struggled to find any good resources online.
#unrealengine #unrealengine5 #gamedev #indiedev
medium.com/@chrhaase_71...
🌪️ A Storm Approaches... 🌪️
SpellRogue 1.0 Arrives April 24!
⚡ Sefyra the Windcaller is entering the fray! ⚡
Wield wind & lightning to bend the fate of dice and command the tempest.
Check out the 1.0 Release Date trailer below:
#SpellRogue #IndieGames #Roguelike
As I've been struggling to find any good resources to learn saving/loading in #unrealengine, I've decided to make my own resource available for others.
I've made part 1 out of 2 available on Medium, and hopefully this can help someone else.
#indiedev #gamedev
medium.com/@chrhaase_71...
Well, a combination of serialization and custom structs... Not everything is suitable for serialization... I've learned 😅
I think I may have cracked the code in regard to saving/loading actors, uobject, player character, controller, inventory, game state, game mode... etc. in my #unrealengine game, utilizing FObjectAndNameAsStringProxyArchive. This is quite exiting 🥳
#indiedev #gamdev
Stephen Ulibarri is an amazing teacher 👌
It’s a wonderful weather today. It’s great for sitting inside with #unrealengine open, working on my game 😅
That is so disturbing to look at 😳