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Posts by RustyLights (2/3 SLOTS AVAILABLE!!)

That looks sick!!

2 months ago 1 0 1 0
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some crowd control for #screenshotsaturday

#gamedev #godotengine #CombatCommittee

2 months ago 131 41 6 0
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If you are just finding out, I have started to accept commission slots! Check this sheet to see if it's a fit for you!

#commission #art #digitalart #commissionart #artist

2 months ago 3 0 0 0
Fugue | A OneShot Fic's Short Animation
Fugue | A OneShot Fic's Short Animation YouTube video by RustyLights

I love Prototype and Prophetbot (This is something I finished just today!)

Please check out the original writers in the description, they did a really awesome job on it!

#OneShot #art #animation #digitalart #oneshotprototype #oneshotprophetbot #oneshotfanart

youtu.be/8BKMcNb9pCI?...

9 months ago 6 1 0 0
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Some animation tests
#art #animation #sketch #test #gamedev #drawing #unfinished

6 months ago 18 3 0 0
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If I get one more error I swear 😤

7 months ago 16 2 0 0

They're the normal cars! They're supposed to be white, but become yellow when you're charging the boost, for the sake of visibility. It's also why the screen gets darker to form more contrast.

8 months ago 2 0 1 0
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If you're hitting the red cars, they make you lose fuel by contact, while for hitting the normal cars, you need to be during the boost state in order to hit them! (That's when the particles are orange)

8 months ago 1 0 1 0

This was the best score I got yet, I think I can improve though
#gamedev #gamemaker #gamejam

8 months ago 5 2 0 0
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Some more footage of the game!
As the link said, it's on @itch.io if you're interested
#gamedev #gamejam #gamemaker #itch.io #racinggame

8 months ago 6 2 0 0
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Me and @laserpointers.bsky.social made a game submission for #IndieCriticalSummerJam about a fast car that refuels by hitting others at high speeds.

The game was developed in @gamemaker.io for this fun 10-day jam, and it was a fun experience!

rustylights.itch.io/racingvessel

8 months ago 3 1 2 1
Fugue | A OneShot Fic's Short Animation
Fugue | A OneShot Fic's Short Animation YouTube video by RustyLights

I love Prototype and Prophetbot (This is something I finished just today!)

Please check out the original writers in the description, they did a really awesome job on it!

#OneShot #art #animation #digitalart #oneshotprototype #oneshotprophetbot #oneshotfanart

youtu.be/8BKMcNb9pCI?...

9 months ago 6 1 0 0

I'm gonna be joining ArtFight this year and i'm already getting tired from all the ref sheets I really needed to redo, but we ball

9 months ago 0 0 0 0
The GameMaker logo sits at the top left. "We Play Your Games Edição Brasil" "Com GuselectLive" in bold text. Guselects avatar, a character with a red shirt and green hair stands in front of the Brazilian flag.

The GameMaker logo sits at the top left. "We Play Your Games Edição Brasil" "Com GuselectLive" in bold text. Guselects avatar, a character with a red shirt and green hair stands in front of the Brazilian flag.

We Play Your Games: Edição Brasil.
A comunidade BR do GameMaker tá bombando, então convidamos @guselect para apresentar esse evento incrível!
👇Mande seu jogo até (Mon, 12th May)
📩 Formulário: forms.gle/VkFNjAPg2BD6...

11 months ago 14 2 2 0
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My game is in a GameMaker blog's thumbnail...

11 months ago 6 0 0 0
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"Game Jam Takeaways" pixel art of characters from some of the games, including a knight-like figure from Swordy: The Sentient Sword and a robot character from Indigo Satellite . The GameMaker logo is also visible in the upper left corner next to the Pirate Software logo.

"Game Jam Takeaways" pixel art of characters from some of the games, including a knight-like figure from Swordy: The Sentient Sword and a robot character from Indigo Satellite . The GameMaker logo is also visible in the upper left corner next to the Pirate Software logo.

We spoke with winners from Pirate Software’s Game Jam about the lessons they learned. 9 Lessons from 9 Developers!

🔗 gamemaker.io/en/blog/game...

11 months ago 35 8 1 2
An official GameMaker blog about Game Jam advices, featuring two robot characters from the Pirate Software's Pirate Jam submission "Indigo Satellite" (Me and my team's game)

An official GameMaker blog about Game Jam advices, featuring two robot characters from the Pirate Software's Pirate Jam submission "Indigo Satellite" (Me and my team's game)

I was listening to Mitski, WHAT #GameMaker #blog

11 months ago 2 0 0 0

animators are among the strongest people alive

11 months ago 261 33 3 0
Preview
Nobody Expects Exploding Immortal Pigeon on Steam Nobody Expects Exploding Immortal Pigeon is a 2D adventure side-scroller platformer where the goal is to obtain bread by any means using your explosive 'personality'. Nothing will stop you on this car...

Do you like pigeons?
Do you like explosions?

Well have we got a game for you! Our steam page has finally gone public! Feel free to leave us a wishlist!

store.steampowered.com/app/3548770/...

1 year ago 7 4 1 3
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Where's 2024.14?

1 year ago 29 3 0 1

#GameMaker was my first ever game engine when I learned about making games when I was a lot younger, and although I used stuff like Unity and TIC-80 later on, I still have a soft spot for it, and having the chance to make a full game on it is amazing!

1 year ago 3 0 0 0
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After Pirate Jam 16, I decided to redo the game project for the sake of simplifying me and my friend's code, and with that, we're adding more things! #gamedev #indigosatellite #GameMaker #oc #piratejam16

1 year ago 17 3 0 0
GameMaker
Version 2024.13
UI Layers, Prefab Library And SVG Support

GameMaker Version 2024.13 UI Layers, Prefab Library And SVG Support

📣 GameMaker Version 2024.13 is here with UI Layers, the Prefab Library, and SVG Support!

🔗 gamemaker.io/en/blog/rele...

1 year ago 70 11 9 2
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more Indigo Satellite doodles except that now it's about Phobos #art #oc #indigosatellite #doodle #drawing #krita

1 year ago 6 0 0 0

the making UI work nightmare is fading out of my sleep now, at last

1 year ago 1 0 0 0
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#art #cartoonist #comic #webcomic
inspiration post: www.tumblr.com/zarla-s/7792...

1 year ago 8 1 0 0

Thank you for that, I'll keep it in mind as I experiment with another idea (one might be a lot simpler than this one!)

1 year ago 1 0 0 0

I probably left my reference incomplete, but the intention would be to launch the chainsaw, or at least its blade, at a certain distance away from the arm, wouldn't the other arm holding the cord weaken that motion?

1 year ago 0 0 1 0
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I've been sketching stuff for a character and his new moves in Indigo Satellite, but I would love to have feedback specifically on the attacking poses for animating it! It just feels off to me. #art #sketch #gamedev #concept #drawing #feedback

1 year ago 28 5 3 0
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Indigo Satellite-related art between me and our other illustrator

1 year ago 2 0 0 0