I might try and make a addon to add this feature and if it is complicated to use then I know. Because I feel it will take some time to get all up and ready but once you create the groups it will speed things up I feel.
Posts by SnapGamesStudios
Did some math to analyze object motion localized within specific areas. Accounts for angular velocity as well as linear velocity. This is gonna be useful for many things in the game.
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Still doesn't have groups and will have the same problems but easier to read but looks interesting.
Haha, I'm the opposite. I close tabs on the browser but never on Godot. The "Close All Tabs" is annoying to press and has never become a habit.
And yes, you can scroll through them with the scroll wheel, but it's still sometimes hard to find stuff.
One feature I would love from Godot is grouping tabs, like grouping all weapon scenes, then hiding the rest, etc. I often open many scenes and don't close them, so I have to scroll through a long list, which gets annoying over time.
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It's finally time to work on book tech, o ho ho. ๐๐ค
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Very pretty. you should add some insects flying.
Doing grass โ๏ธ
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"Well, spending a week out, probably won't be able to do much on the laptop."
... then I proceed to re-implement most of the character creator and oh yeah, the bike's back! Not bad! #gamedev #indiedev #indiegame #godot #linux
jedenjenda23 made a shader in Godot that bends meshes based on the terrain heightmap, used for things like grass, bushes, and trees. ๐ฑ
See more: www.reddit.com/r/godot/comm...
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Was surprised to learn Godot doesn't have built-in methods for determining if a point is inside a shape, or the closest point on a shape, so I took some time to write my own.
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With Lost Earth, one thing I've been trying to do is make it easy to mod. I want people to be able to add more dinosaurs and quests, etc. By making the system able to do that from the start, it will make it easier and avoid a full rewrite.
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Yeah, what sort of addon? I found it really annoying how some stuff you can't customise easily like you said sliders on a scroll container you need to set it by code for some reason...
Imo it is a bit lacking in some stuff. But it's improving alot with every update!
The ui looks great. Nice work ๐
Will you make this open source!! It looks crazy.
I've been working on a tool for my godot game to create waterfalls based on the collision of the terrain, still have a lot of refinement to do, + tuning features and additional effects (like base splashes) I'm planning to add to the tool, but I'm already pretty happy with the results its producing!
doing some work on the first herbivore in Lost Earth!!
With this dinosaur, I want to work on flock behaviour. and just to teach players the basics before the boss.
This is also using my hitbox gen tool!
#indiegame #godot #indiedev #gamedev #dino
just looks better than my rig of a dinosaur because it has more bones and, in general, a better model and rig, since it's from Mixamo. I wasn't debugging, just having fun with it.
works even better on a normal human !! ๐
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github.com/SnapGamesStu...
Here is the script for this tool its MIT!!!
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I made a small tool to generate hurtboxes and hitboxes, so I don't have to spend time doing it manually. It gets a rough size from the mesh and bones, using the vertex weights affected by the bones.
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Wish you could toggle gizmo visibility for a Godot node type directly from the inspector like in Unity? I updated my Gizmo Presets addon to include this little quality-of-life feature. Grab it here:
codeberg.org/MajorMcDoom/...
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That looks super cute ๐
I have fixed and improved the animations, as the previous versions were too slow. Though more animations, like death and gathering, are needed, these enhancements are crucial for a satisfying combat experience, whether without or while fighting a dinosaur.
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I watched a YouTube video that also said that they missed the opportunity to really use the new tech. And only some monster actually requires you to use it.
Now the fun part is redoing hours of work ๐
and hopefully not repeating this mistake...
I am now interested in these things that could have been improved.
Ah! I created a good animation, but in the process, I apparently ruined my others! Iโm not sure why; I only changed one arm's IK setting, but it somehow totally messed up the rotations of the other arm. Why is this happening? ๐ญ
I need an animator!!๐
#indiedev #indiegame #gamedev #animations