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Posts by SnapGamesStudios

I might try and make a addon to add this feature and if it is complicated to use then I know. Because I feel it will take some time to get all up and ready but once you create the groups it will speed things up I feel.

7 hours ago 0 0 0 0
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Did some math to analyze object motion localized within specific areas. Accounts for angular velocity as well as linear velocity. This is gonna be useful for many things in the game.
#GodotEngine #gamedev #indiedev

8 hours ago 78 6 4 1

Still doesn't have groups and will have the same problems but easier to read but looks interesting.

17 hours ago 0 0 1 0

Haha, I'm the opposite. I close tabs on the browser but never on Godot. The "Close All Tabs" is annoying to press and has never become a habit.

And yes, you can scroll through them with the scroll wheel, but it's still sometimes hard to find stuff.

18 hours ago 1 0 0 0
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One feature I would love from Godot is grouping tabs, like grouping all weapon scenes, then hiding the rest, etc. I often open many scenes and don't close them, so I have to scroll through a long list, which gets annoying over time.

#indiegame #indiedev #godot #gamedev

18 hours ago 21 3 2 0
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It's finally time to work on book tech, o ho ho. ๐Ÿ“•๐Ÿค“
#GodotEngine #gamedev #indiedev

1 day ago 120 8 6 0

Very pretty. you should add some insects flying.

1 day ago 1 0 0 0
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Doing grass โœŒ๏ธ

#godot #godotengine #indiedev

1 day ago 100 7 8 0
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"Well, spending a week out, probably won't be able to do much on the laptop."

... then I proceed to re-implement most of the character creator and oh yeah, the bike's back! Not bad! #gamedev #indiedev #indiegame #godot #linux

1 day ago 79 20 5 0
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jedenjenda23 made a shader in Godot that bends meshes based on the terrain heightmap, used for things like grass, bushes, and trees. ๐ŸŒฑ

See more: www.reddit.com/r/godot/comm...

#godotengine #gamedev #indiedev

2 days ago 22 5 1 0
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Was surprised to learn Godot doesn't have built-in methods for determining if a point is inside a shape, or the closest point on a shape, so I took some time to write my own.
#GodotEngine #gamedev #indiedev

1 week ago 304 25 14 1

With Lost Earth, one thing I've been trying to do is make it easy to mod. I want people to be able to add more dinosaurs and quests, etc. By making the system able to do that from the start, it will make it easier and avoid a full rewrite.

#indiegame #indiedev #godot #gamedev

1 week ago 9 2 0 0

Yeah, what sort of addon? I found it really annoying how some stuff you can't customise easily like you said sliders on a scroll container you need to set it by code for some reason...

2 weeks ago 0 0 1 0

Imo it is a bit lacking in some stuff. But it's improving alot with every update!

2 weeks ago 0 0 1 0
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The ui looks great. Nice work ๐Ÿ‘

2 weeks ago 2 0 1 0

Will you make this open source!! It looks crazy.

2 weeks ago 0 0 0 0
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I've been working on a tool for my godot game to create waterfalls based on the collision of the terrain, still have a lot of refinement to do, + tuning features and additional effects (like base splashes) I'm planning to add to the tool, but I'm already pretty happy with the results its producing!

2 weeks ago 524 54 10 0
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doing some work on the first herbivore in Lost Earth!!

With this dinosaur, I want to work on flock behaviour. and just to teach players the basics before the boss.

This is also using my hitbox gen tool!

#indiegame #godot #indiedev #gamedev #dino

2 weeks ago 17 4 0 0

just looks better than my rig of a dinosaur because it has more bones and, in general, a better model and rig, since it's from Mixamo. I wasn't debugging, just having fun with it.

2 weeks ago 1 0 0 0

works even better on a normal human !! ๐Ÿ™Œ

#indiegame #indiedev #godot #gamedev

2 weeks ago 14 4 1 0

github.com/SnapGamesStu...

Here is the script for this tool its MIT!!!

#indiegame #indiedev #gamedev #godot #mit #opensource #github

2 weeks ago 21 5 0 1
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I made a small tool to generate hurtboxes and hitboxes, so I don't have to spend time doing it manually. It gets a rough size from the mesh and bones, using the vertex weights affected by the bones.

#indiedev #indiegame #gamedev #godot #godot4

2 weeks ago 25 4 1 1
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Wish you could toggle gizmo visibility for a Godot node type directly from the inspector like in Unity? I updated my Gizmo Presets addon to include this little quality-of-life feature. Grab it here:
codeberg.org/MajorMcDoom/...
#GodotEngine #gamedev #indiedev

3 weeks ago 117 17 6 0
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a little sneak peek ๐Ÿ‘€
#indiedev #dinosaurs #gamedev #blender #3d

3 weeks ago 14 3 0 0

That looks super cute ๐Ÿ˜

1 month ago 1 0 1 0
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I have fixed and improved the animations, as the previous versions were too slow. Though more animations, like death and gathering, are needed, these enhancements are crucial for a satisfying combat experience, whether without or while fighting a dinosaur.

#godot #indiegame #indiedev #gamedev

1 month ago 13 3 0 0

I watched a YouTube video that also said that they missed the opportunity to really use the new tech. And only some monster actually requires you to use it.

1 month ago 1 0 1 0

Now the fun part is redoing hours of work ๐Ÿ˜…
and hopefully not repeating this mistake...

1 month ago 1 0 0 0

I am now interested in these things that could have been improved.

1 month ago 0 0 1 0
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Ah! I created a good animation, but in the process, I apparently ruined my others! Iโ€™m not sure why; I only changed one arm's IK setting, but it somehow totally messed up the rotations of the other arm. Why is this happening? ๐Ÿ˜ญ

I need an animator!!๐Ÿ™

#indiedev #indiegame #gamedev #animations

1 month ago 9 4 1 0