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Posts by Dirk Van Welden

That’s going on my “if I ever have time for that”-list

4 weeks ago 1 0 1 0

Godot's GitHub has increasingly many pull requests generated by LLMs and it's a MASSIVE time waster for reviewers – especially if people don't disclose it. Changes often make no sense, descriptions are extremely verbose, users don't understand their own changes… It's a total shitshow. #godotengine

2 months ago 1397 314 31 36

Nice! Congrats on the demo release Daniel!

2 months ago 0 0 1 0

Oh, not cool. I hope you’ll find other opportunities soon…

2 months ago 1 0 0 0

He got the fifa peace price… so much credibility for that price and FIFA!

3 months ago 1 0 1 0

You said! you said! you said! … (you know the rest)

3 months ago 1 0 0 0

I do miss the physicality of TF2 in a lot of those other “older” games. The movement was so good…

3 months ago 0 0 0 0

Same, after that I started Dishonored 2 again, also aged very well!

3 months ago 1 0 1 0
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Lots of respect here Denny. I hope things turn around for the company and that those people get new amazing opportunities.

3 months ago 2 0 1 0

As someone who’s still using Unity most of my days, I have a lot of thoughts about the Keynote…
Where is the cool stuff for hands-on devs? Give me nice editor stuff, info about unified rendering, even rendering improvements!
Did I miss a part?

5 months ago 2 0 0 0

Cool game by a nice dude! Looking forward to it @tovanbo.bsky.social !

5 months ago 6 1 1 0

Tomorrow is Indie-Penance Day on Kotaku! If you have an indie game in development, or a recent release that's been ignored, email me: botherer@gmail.com, with the subject line "INDIE PENANCE 2025".

Please include a store link and a YT link (if possible).

Rules next...

9 months ago 161 69 24 4

Super uncool news, hope you’ll find an awesome job soon Autumn! Take care

9 months ago 2 0 1 0

Oh man, so sorry to hear this Nick. Wishing you all the best.

9 months ago 0 0 0 0

🙌

1 year ago 1 0 0 0

Perfect, it also literally translates to « shitistocracy » in Dutch…

1 year ago 1 0 0 0

🤘

1 year ago 2 0 0 0
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After 19 months under wraps, finally able to talk about our upcoming game Modulus. A factory automation game like no other.

1 year ago 19 3 3 0

Yeah, I’m so glad we’re past that… it’s hard to transfer the same energy through webcams.

1 year ago 2 0 0 0

We also try to get colleagues in from abroad, every quarter, for a week. And that usually results in the whole team coming to office as well, just because it’s nice to work with them in person.

1 year ago 2 0 1 0

We do 2/3 days a week at the office now for people that live within reasonable distance (less than 90 minutes of travel).
Works well, we do our do-not-disturb stuff mostly at home, and the energy we get on the two days that everyone is there is great.

1 year ago 4 0 1 0

New amazing area coming soon as a free update for Shredders. 🤘

1 year ago 6 0 0 0

Yeah, it would have definitely motivated me more if I would have seen some visual results.
I’ve heard first-year game programming bachelors are now getting the visual versions though!

1 year ago 0 0 1 0
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Hey Bluesky people, here's some footage of a selection of games I've worked on... #shredders #spacepiratetrainer #BAM #Element4l #spacepiratearena

1 year ago 21 0 0 0

You’re a champion Sos!

1 year ago 2 0 0 0

Woohoow, this is starting to feel like old twitter again, I might actually post gamedev updates and stuff here again soon. :-p

1 year ago 15 0 2 0

Ah, could have been the first then, I was just afraid that my mirror image would be doing something different than me. :-D

1 year ago 1 0 0 0
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Haha, true… I was afraid of mirrors for a while! (Second one if I remember correctly?)

1 year ago 0 0 1 0

Hmm… maybe Bosh? Miele is also an OK brand, but I’m not as familiar with those

1 year ago 1 0 0 0

Not sure if they are easily available around your area, but in the EU I would definitely say Siemens for quality hardware.

1 year ago 1 0 1 0