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Posts by Zerin Labs

⚙️ Game Dev Hack: Meshes with vertex shaders clipping at screen edges? Unity's frustum culling doesn't know your vertices moved! Fix it by expanding the Mesh.bounds property via script so the camera sees the true size. 🌊📦 #unitytips #techart

8 hours ago 1 0 0 0

💡 Tip of the Day: Bake ambient occlusion or wind weights directly into your mesh's Vertex Colors! It costs almost zero extra performance and saves you from needing a dedicated mask texture in your custom Unity shaders. 🍃🖌️ #techart #unitytips

1 day ago 1 0 0 0

⚙️ Game Dev Hack: Save memory on foliage! Skip the wind mask texture. Paint Vertex Colors on your mesh in Blender, then multiply the wind effect by the Red channel in Unity Shader Graph to drive the sway. Free performance! 🍃 #UnityTips #TechArt

2 days ago 2 0 0 0
Screenshot Saturday

Screenshot Saturday

Happy #screenshotsaturday! 🛠️

Let's see that behind-the-scenes magic. Show us your greyboxes, WIP animations, or glorious bugs!

Drop your links below and let's boost each other. 👇

#indiedev #gamedev #ue5

3 days ago 3 0 0 0

⚙️ Game Dev Hack: Save VRAM! Pack your Metallic, AO & Smoothness maps into the R, G, and B channels of a single texture. Unity URP’s Lit shader natively supports this (Mask Map). 3 textures become 1 = massive memory saved! 📉🧠 #TechArt #UnityTips

3 days ago 2 0 1 1

⚙️ Game Dev Hack: Bake Ambient Occlusion into your mesh vertex colors! Read it via a Unity Unlit shader & multiply by your base texture. Result? Beautiful, cheap shadows with ZERO extra texture memory! 📉✨ #unitytips #techart #indiedev

4 days ago 1 0 0 0

⚙️ Game Dev Hack: Need cheap wind on foliage? Skip heavy physics! Multiply a Sine wave by Time in Shader Graph, mask it via Vertex Colors (painted at the leaves' tips), and add it to the Vertex Position. 🍃✨ #unitytips #techart #indiedev

5 days ago 1 0 0 0

⚙️ Game Dev Hack: Combine grayscale maps to save VRAM! Pack Metallic into the Red channel, AO into Green, & Smoothness into Alpha. You just merged 3 textures into 1! Unity URP/HDRP natively use this Mask Map format. 🎨✨ #techart #unitytips

6 days ago 0 0 0 0

⚙️ Game Dev Hack: Stop painting multiple color variations for assets! Make ONE grayscale texture and map it to a Gradient Ramp in Unity Shader Graph. It saves texture memory, speeds up workflow & makes tweaks instant! 🎨✨ #techart #unitytips

1 week ago 2 0 0 0

⚙️ Game Dev Hack: Fake ‘volumetric’ lights in Unity URP by stacking 2–3 cone meshes with soft alpha gradients + additive material. Cheaper than real volumetrics, perfect for god rays in indoors 🎨💡 #gamedev #unitytips #indiedev #techart

1 week ago 1 0 0 0
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⚙️ Game Dev Hack: Fake dynamic lights in Unity by baking lightmaps + adding small unlit “light blobs” (quad with soft circle texture + additive shader) on walls/floors. Super cheap, movable highlights without real lights. ✨ #gamedev #unitytips #indiedev

1 week ago 1 0 0 0
AI Art Promo

AI Art Promo

Just realized how much time I used to spend rigging RPG characters from scratch.
This modular kit? Plug, play, and done

Even the hats are swappable!😅🤗

👇
assetstore.unity.com/packages/3d/characters/c...

#pixelart #retrogame #indie

1 week ago 1 0 0 0
ZerinLABS

ZerinLABS

🎮 It’s #screenshotsaturday, indie pals!

Drop a screenshot, GIF, or clip of what you’re building 👇
Tell us what you’re working on & boost a dev you love 🔁

#indiedev #gamedev #pixelart #lowpoly #retro #madewithunity #UE5

1 week ago 3 0 0 0

⚙️ Game Dev Hack: Fake “dynamic” wet surfaces in Unity by lerping a detail normal + darkened albedo via a global rain mask texture. No heavy fluids, just 1 material and a global shader param for rain intensity 🌧️ #gamedev #unitytips #techart #indiedev

1 week ago 4 0 0 0
ZerinLABS

ZerinLABS

#screenshotsaturday time! ✨

Show me what you’re cooking up: drop a screenshot, gif, or clip of your current project 👇

Let’s boost each other’s work 🚀
#indiedev #gamedev #pixelart #lowpoly #retro #unity3d #UE5

1 week ago 2 0 0 0
Get it here!

Get it here!

🧙‍♀️ Expanding your fantasy world?🌍
This bundle adds depth, detail, and a touch of nostalgia🥰


A must-have for any RPG dev.

😀👇
assetstore.unity.com/packages/3d/environments...

#FeedbackFriday #indiedevs

1 week ago 2 0 0 0

⚙️ Game Dev Hack: Need “god rays” but no HDRP? Fake it with a cone mesh + soft alpha gradient + additive material, childed to your light. Rotate/scale it instead of using volumetrics = cheap, pretty rays for mobile/low-end 🌫️ #gamedev #unitytips #indiedev

1 week ago 1 0 0 0

⚙️ Game Dev Hack: Need fake volumetric lights in Unity URP? Use a cone mesh with a soft gradient texture + transparent additive material, fade with camera distance & depth fade node. Cheap “god rays” without real volumetrics ✨ #gamedev #unitytips #indiedev

1 week ago 2 0 0 0
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Get it here!

Get it here!

Remember when dungeon crawlers were pixelated and punishing?💀

This bundle brings that vibe back - with modern flexibility💪😍

More info here:
assetstore.unity.com/packages/3d/environments...

#16bit #indiegame #nintendo

1 week ago 1 0 0 0
AI Art Promo

AI Art Promo

Remember when dungeon crawlers were pixelated and punishing?💀

This bundle brings that vibe back - with modern flexibility💪😍

More info here:
assetstore.unity.com/packages/3d/environments...

#16bit #indiegame #nintendo

1 week ago 0 0 0 0

⚙️ Game Dev Hack: Fake dynamic lights in 2D by baking “light blobs” into sprites + using a single global 2D normal map + one pixel shader that scrolls a light dir. Looks dynamic, costs 1 light. Perfect for mobile. 🔦 #gamedev #unitytips #indiedev #techart

1 week ago 2 0 0 0

⚙️ Game Dev Hack: Need cheap outlines in Unity? Duplicate your mesh, flip normals, scale it up slightly, render in solid color via second material + backface culling. Instant toon outline, no custom shader needed 🎨 #gamedev #unitytips #techart #indiedev

2 weeks ago 1 0 0 0
Get it here!

Get it here!

Designing a sci-fi base?👽🛸
This kit feels like cheating - in the best way😎


Modular, sleek, and ready for action🔫

Interested? get it here👇
assetstore.unity.com/packages/3d/environments...

#unitydeveloper #solodev

2 weeks ago 1 0 0 0

⚙️ Game Dev Hack: Fake “lighting layers” in Unity URP by using extra Light cookies instead of extra Lights. One Directional + different cookies per object group = unique lighting looks with almost zero extra cost. 🎨✨ #unitytips #gamedev #techart #indiedev

2 weeks ago 2 0 0 0

⚙️ Game Dev Hack: Need cheap “god rays”? ☀️ Use a cone mesh with a soft gradient alpha texture + additive shader, stretch it from light source, and fade by camera distance. Way cheaper than volumetrics & perfect for tight indie budgets. #gamedev #unitytips #indiedev

2 weeks ago 2 0 0 0
Get it here!

Get it here!

Started prototyping a voxel-style game and stumbled upon this gem.
Modular, clean, and surprisingly versatile🥰

Feels like Minecraft 🧊meets Unity

Link here! 😀👇
assetstore.unity.com/packages/3d/environments...

#ScreenshotSaturday #3dgames

2 weeks ago 1 0 0 0

⚙️ Game Dev Hack: Need “fake GI” in Unity URP? Add a Screen Space Ambient Occlusion override + a subtle Screen Space Global Illumination (or SSGI via post-process) and bake a low-res lightmap. Soft bounce, cheap cost, big mood boost ✨ #gamedev #unitytips #indiedev

2 weeks ago 1 0 0 0
ZerinLABS

ZerinLABS

🎮 It’s #screenshotsaturday, indie devs!

Drop a screenshot, GIF, or clip of what you’re building so we can all 👀 + 🔁

Reply with your latest work-in-progress 👇

#indiedev #gamedev #pixelart #lowpoly #retro #indiegame #unity3d #UE5

2 weeks ago 2 0 0 0
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Get it here!

Get it here!

Campfires🔥, food🥐, and loot crates💰 - because your adventurers need to rest too.

This pack adds the cozy details that make a world feel lived-in😋

👇
assetstore.unity.com/packages/3d/props/equipm...

#indiegamer #rpg #unity3d

2 weeks ago 2 0 0 0

⚙️ Game Dev Hack: Use Unity’s Frame Debugger + Scene View “Shaded Wireframe” to hunt overdraw. Look for big opaque meshes hidden behind others—split or trim them to cut fill rate cost, especially on mobile. 🧪 #gamedev #unitytips #techart #indiedev

2 weeks ago 1 0 0 0