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Posts by Eric Quesada aka LuDK

Finally, GodotSteamKit is now publicly available as free piecemeal components on Codeberg or a paid all-in-one plug-in on Itch.io.

As I've rewritten the same thing a thousand times in the last few days, you can read more about the first release on the project page: godotsteam.com/projects/god...

5 days ago 41 12 2 0
Introduction to Spherical Harmonics for Graphics Programmers

INTRODUCTION TO SPHERICAL HARMONICS FOR GRAPHICS PROGRAMMERS

finally done.

gpfault.net/posts/sph.html

1 week ago 269 82 8 2

Here's that pause button thing!

1 week ago 28 7 2 0

Je suis fier d'annoncer la sortie de Space Drilling Station, un jeu de gestion spatiale. Date de sortie: le 20 avril ! 😊
Mais siiiiii, tu sais, c'est le jeu pour lequel je compose les musiques.
Partagez en masse, s'il vous plaît !! ❤️🙏

youtu.be/h_y6wJ7Qlj0?...

1 week ago 103 78 6 5

Game devs, plz tell me how "pausing the game" works in your game? Is it weird? Is it simple? Is it janky?

I'm curious how such a common feature--the ability to pause and check your settings, etc--actually works & what happens when players hit pause!

Reply / DM / email me at - Zzwiezen@kotaku.com

2 weeks ago 344 103 66 17

In VR, everything is more complex: we have to render two images (one per eye) at a higher frame rate (typically 90 to 120 FPS). We also can’t prevent the player from turning their head—so we can’t lock the camera—or from moving physically, which makes pausing even more complex. But I love VR ^^

2 weeks ago 1 0 0 0

In VR, I’ve also found that resuming is just as critical—for example, if the player was climbing before pausing, they might fall by default when the game resumes… 😭

2 weeks ago 2 0 1 0

Pausing the game is a big challenge when it isn’t considered from the start and when the different game states (gameplay, menu, cinematic, loading, etc.) aren’t clearly defined or when they change during the production, and what about pausing the audio ? Should I only apply a low pass filter ?

2 weeks ago 1 0 1 0
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The Jetsons lied to us

3 weeks ago 17804 5096 85 127

Tu prends un chat et tu le laisses marcher sur les touches de ton piano… et s’il est pas très doué et que c’est un contrôleur midi tu bloques sur ton daw un scale sympa pour l’aider à pas sortir des notes cheloux… ça marche aussi avec un enfant ^^

4 weeks ago 1 0 1 0
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How Little Nightmares VR is Powered by Unity, Lighting, and Design Iconik, the game development studio behind Little Nightmares VR: Altered Echoes, breaks down how they adapted cinematic horror, environmental storytelling, and performance-heavy visuals for immersive ...

Happy to see Little Nightmares VR: Altered Echoes featured by 80 Level.

I manage (modestly) a team of 3 devs and an audio team of 2. Small but passionate—we hope fans will enjoy the experience.

#LittleNightmares #VR #Unity #FMOD
80.lv/articles/how...

4 weeks ago 0 0 0 0
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YOU CAN SELECT LINES BY CLICKING THEIR NUMBER??

#Godot #WhyDidNoOneTellMe

1 month ago 117 19 8 1
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EVERYBODY STAY CALM! we have realtime area lights in godot, I REPEAT, AREA LIGHTS IN GODOT, this is not a drill 🚨 🗣️

1 month ago 1438 221 30 12
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Grab the Godot card effects here: binbun3d.itch.io/godot-card-fx

As usual all the shaders are free and there's a convenience version with presets and all the graphical assets for a couple of bucks.

Oh and these work for non-card things too hah

#godot #godotengine #shaders #vfx #pixelart

1 month ago 76 14 2 0
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Bandai Namco announced that Little Nightmares VR: Altered Echoes, the first VR game set in the Little Nightmares universe, will launch next month on Quest, PlayStation VR2, and SteamVR.

Details here: www.uploadvr.com/little-night...

1 month ago 10 2 0 0

Very good #gamedev #gameart question.

So, think about the problem based on the needs of your scenes and your hardware.
Both have pros and cons, and by analyzing your scenes needs you pick the right methods.

1 month ago 21 6 2 0

Or make a VR game that should run on meta quest 2 ^^

1 month ago 0 1 0 0

Techniques are only outdated by scale at the moment. Enough hardware and you can make things passable without knowing the core basics of how triangles light or deform.

However... take away that hardware and what have you got?

So yeah, learn the core skills first so you can troubleshoot down.

1 month ago 39 2 1 0
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Little Nightmares VR: Altered Echoes launches April 24 for PS VR2, SteamVR, and Quest Virtual reality horror game Little Nightmares VR: Altered Echoes will launch for PlayStation VR2, SteamVR, and Quest on April 24, publisher Bandai Namco and developer Iconik announced.

Little Nightmares VR: Altered Echoes launches April 24 for PS VR2, SteamVR, and Quest

Virtual reality horror game Little Nightmares VR: Altered Echoes will launch for PlayStation VR2, SteamVR, and Quest on April 24, publisher Bandai Namco and developer Iconik announced.

1 month ago 17 6 0 3
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Temps, musique et jeu vidéo : expériences sonores de la temporalité vidéoludique YouTube video by Bibliothèque nationale de France BnF

Je me permet de repartager le lien en mettant directement à 7:22 quand la conférence commence. En tout cas merci beaucoup pour cette découverte 👍 www.youtube.com/live/_M-CW4R...

1 month ago 1 0 1 0
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If you use #Krita you should really know about this plugin!!

It exports selected layers/groups as separate images, cropping the empty space around each!!

You don't have to download anything, it comes with Krita, but its disabled by default!!

🧵How-to in comments 🧵

#Godot #GameDev #Art #2D #Tip

1 month ago 137 33 5 3
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I fucking love my job. #sounddesign #gamedev

1 month ago 351 85 7 2
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I released this Godot transition shader for free today. It's based on gradient textures so literally any direction, any shape and any pattern is possible!

Link: binbun3d.itch.io/godot-modula...

#godot #GodotEngine #shader #gamedev #gameart

2 months ago 227 46 4 1
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Basics of UVs and Coordinates in Godot Shaders | Tutorial A guide about the basics of UVs and Coordinates in Godot Shaders

If you're getting into shaders in Godot, I've written a 3 part guide where I try to explain things for a beginners perspective:

bun3d.com/tutorials/uv...

#godot #gamedev #godotengine #indiedev

1 month ago 101 23 4 1
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Save 50% on Wednesdays on Steam "The hardest part is not to speak up. It’s being heard." Part video game, part graphic novel, Wednesdays seeks to raise awareness about child sexual abuse through a surprisingly hope-filled ...

J'en oublie l'essentiel : pour fêter ces deux pégases Wednesdays est en promo en ce moment même ! -50%, c'est la plus grosse promo depuis la fois où il était gratuit (you had to be there déso) store.steampowered.com/app/2747770/...

1 month ago 58 45 0 8
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I made a fun little shader breakdown from our fire effect

#gamedev #indiedev #godot #ps1 #lowpoly #shader

1 month ago 71 16 3 0
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LibreSprite, an open-source pixel art editor libresprite.github.io

#gamedev #gamedevelopment #indiedev #gameart #pixelart

1 month ago 15 5 2 0

this? rocks.

1 month ago 24 3 1 0
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Four people are smiling in a selfie they have taken outdoors. Three men and one woman are all rather tall, white, and brown-to-auburn-haired. They are dressed up fancy in suits and jewellery, as if going to a Summer wedding (they were).

Four people are smiling in a selfie they have taken outdoors. Three men and one woman are all rather tall, white, and brown-to-auburn-haired. They are dressed up fancy in suits and jewellery, as if going to a Summer wedding (they were).

We're Jon, Tim, Paris and Mars 👋 Aussie game + tool developers making narrative tools for a range of engines!

Our tools are FREE but you can support our work by:
• buying a copy of our "Plus" version if you can
• submitting your YS games to our website
• contracting us to help on your game projects

1 month ago 72 9 4 1
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My interactive tween guide for Godot is out !

If you have trouble using tweens, adding "Juice" or picking the right transition, it should hopefully help!

The guide is free and will always be 🩵

qaqelol.itch.io/tweens

#Godot #GameDev #Animation #Tutorial #Guide #Tweens

5 months ago 1126 332 40 13