5 pony sized warfangs (wargs) going to paint them like my little ponies.
ok my #daggerheart campaign is about to detour wildly for a sidequest to get mounts, just so i can have an excuse to print these to give to the party. They're going to be painted like my little ponies and matched to each pc. 50/50 the party may never forgive me. The bard is pinkiepie.
1 week ago
1
0
0
0
Hey Thanks!! I'm planning on yelling loudly when I go do public testing to get as many GMs of different systems to hopefully make the best GM's assistant for as many systems as I can.
1 month ago
1
0
0
0
Customize your NPC attributes and page layout so you can track anything you want making it be able to be usable for any TTRPG system.
Last feature is in! You can now customize what attributes to track for NPCs in your campaign. Now onto getting the Steam page built for GM Grimoire! But dang is it hard to make it exciting screenshots that of a page layout editor for #GM #TTRPG #CampaignTools for almost any system gmgrimoire.com
1 month ago
3
0
0
0
Road to beta feature tweak, enhancing search results to include NPC tags and enemies in encounters
Last night's polishing pass added related metadata to the search results, so searching for cult now returns NPCs who are in cult factions and encounters involving cultists etc. should make finding things mid session faster for #GM / #DM in the middle of a #TTRPG session. gmgrimorie.com
2 months ago
0
0
0
0
GM Grimoire Screenshot showing Printable Card preview of item editor.
Today's favorite little UI enhancement on my #TTRPG #GM tool to help you run, playtest, publish your campaigns and added a little print preview of the Item Creator's card export so you can see what the printed card will look like. Trying to get ready to go to beta soon! gmgrimoire.com #rpg #homebrew
2 months ago
2
0
0
0
I don't do the self promo thing often, so I'm not great at it. I'm in the ER with my 3 year old who's been throwing up all weekend. Waiting on virus panels. Buying books won't really help tonight but it would be a welcome surprise at the end of the month #scifi #fantasy #books #gaming #ttrpgs
2 months ago
0
1
1
0
have you gotten to the part where you find out some versions of safari parse times differently? moment.js is your friend.
2 months ago
2
0
1
0
GM’s Grimoire – a Spellbinding tool for Game Masters
Been having a blast running #ttrpg games this last year and my little campaign notes app has grown up and is just about ready to share with the world! gmgrimoire.com a system agnostic local GM\DM tool made for tracking all the shenanigans #gm #tabletop can't wait to share more soon!
2 months ago
2
0
1
0
We made a new GDScript Formatter for Godot 4, written in Rust: www.gdquest.com/library/gdsc...
It runs fast enough to use on every save on a laptop.
Please give it a try, and let us know if you encounter any issue!
6 months ago
144
29
7
3
Advertisement
The remarks weren’t “about Charlie Kirk,” they were about how this administration is using Kirk’s death as an excuse to shut down critics … and they responded by proving him completely correct.
7 months ago
15466
5530
262
122
Yeah c# support is official, just about all the godot documentation examples have a c# tab example. You can even mix n match gd script and c#, eventually I just dropped c# as gd script got easier and faster to write, but knowing I can pop to c# if I need to is nice.
7 months ago
1
0
0
0
That looks really great, I'm more curious about your editor, building levels made out of 100s of stacked images that's gotta be tedious
7 months ago
5
0
1
0
Daggerheart Tuckbox STL - Google Drive
Here's a google drive link to the stl files if anyone wants.. or the thingiverse link will be up as soon as the 24hr wait to upload expires.
drive.google.com/drive/folder...
8 months ago
3
1
1
0
Daggerheart 3d printed tuck boxes with hole on side so you can see the Domain
As much as I love the #daggerheart magnetic card box, I got sick of having to spend so much time looking for domains or handing out specific sets during play, so I made these little 3d printed tuck boxes, 9 domain, and 2 larger boxes for ancestries subclasses and a little tray to hold them all.
8 months ago
11
0
1
0
Yup, didn't know dysgraphia was a thing til my son got diagnosed and all of a sudden it was like oh wow school would have been totally different if I hadn't failed so many things due to my handwriting. Dad has it too and so much makes sense after reading the criteria for it.
8 months ago
1
0
0
0
🔥 FUMES is OUT NOW in Early Access on Steam 🔥
Please like and retweet!
Thank you guys for your support! 🙏
Link below 👇
8 months ago
860
261
40
31
Been building out the campaign settings with links from my PC backstores for this week's session 1 of #witherwild #daggerheart and it's gonna be so unexpected, organized crime families, war profiteering, power struggles among the divine and an insane resurrection cult.
8 months ago
1
0
0
0
While the end goal is for all features and mechanics to be supported in multiplayer, I'll be rolling things out in stages to ensure the best experience for everyone! 🧵 (1/3)
8 months ago
2
2
1
0
Advertisement
RETAILERS— until we find a distributor to replace Diamond please ORDER DIRECT FROM US. Mail@AbstractStudioComics.com
9 months ago
53
10
1
0
Material Maker 1.4 is Nearly Here – GameFromScratch.com
The awesome free & open source Substance Designer alternative Material Maker is nearing release 1.4, having been ported to Godot 4.x
After over a year in development and a port from #GodotEngine 3.x to 4.x, the excellent free and open source Substance Designer alternative Material Maker is nearly here!
Check out the release candidate of this awesome project.
gamefromscratch.com/material-mak...
#gamedev #indiedev
9 months ago
68
14
0
1
invisible nodes blocking input is the worst and such a pain to track down!
9 months ago
1
0
1
0
Stellar Destruction by swiftthought
Space Rock Blaster
Since real life keeps #gamedev time to a minimum, I'll just keep updating my little Asteroids clone until it's nothing like asteroids #godot #sologamedev
swiftthought.itch.io/space-rock-b...
9 months ago
11
1
1
0
Space Rock Blaster by swiftthought
Available for Windows
It's not much but it's a whole completed thing and that makes me happy. #godot #gamedev #totallynotasteroidclone
swiftthought.itch.io/space-rock-b...
9 months ago
11
3
0
0
Proud nerd dad moment when kiddo makes history first #daggerheart character have an experience of 'hid a body once'
10 months ago
7
0
1
0
My weekend reading arrived early! Can't wait to run this. #daggerheart #ttrpg #critrole
11 months ago
7
0
0
0
Found a little patch of wild onions hiding in the backyard #garden #onion #backyardgardens
11 months ago
1
0
0
0
I wish mine was looking like that.. I think I've got like 3 berries on the entire bush.
11 months ago
0
0
1
0
Advertisement
I've played a good bit with customizing it. maybe I'm missing something, But it really wants you to stick with Agile and it shows. I work more off a Fragment/Facet/Feature build process and tracking work on items across multiple dimensions ( code, art, sound, input etc) seems complex to set up.
1 year ago
1
0
0
0
I'm finding it a mixed bag. Lots to features and usability for free, but im finding it really prescriptive in how it works and how you should be working, and i'm butting heads with it a lot.
1 year ago
2
0
1
0