Data Driven CVars in #UnrealEngine5
In Unreal Engine 5, you can add custom data driven console variables within Project Settings->Engine->Data Driven CVars that you can listen for through delegates of its subsystem. All CVars are written to the DefaultEngine.ini file #gamedev #gamedevelopment
Posts by Moth Doctor
The recruitment process for a technical artist is still an arduous process. It's not easy to find a person who fits your particular definition of the role. What if we...grew them internally instead? Let me reveal: the tech art hatching pod. Genetically engineered to your needs
There's a new pre-compiled release of the Flow Graph plugin for UE5.
This is a community-driven release. This time it includes two big features contributed by Riot Games: AddOns and Data Pins! This is the reason to bump the major version to 2.0!
github.com/MothCocoon/F...
Visual Assets in UE5 are designed to solve most of overhead when creating/downloading a new branch. Aim is avoid downloading actual data of textures, sounds, meshes, hopefully animations. It still leaves a few gigabytes to download, but that's a huge difference already :)
Unreal 5.5 has a LOT of great additions for profiling, performance and optimization. I've compiled a list of the most interesting changes, with some commentary.
www.tomlooman.com/unreal-engin...
These awesome features and improvements will be included in my Game Optimization Course asap!
Data Validators in Unreal Engine are great, but they only notify you of what's wrong. Team members might still come to you and say "it gives me an error, can you fix it?"
Well, Aaron Bostrom from Tanglewood just showed me that you can now add a Fixer which users can click to fix things! π #uetips
I've made a Starter Pack for UE devs that give great tips that are helpful online. Know anyone that should be on it? Let me know!
Banish the old default Unreal Engine lens flares for good, Cinematic Lens Flares 2.0 offers an appealing replacement with lots more features coming soon.
fab.com/s/07eaf3509ec5
#GameDev #UnrealEngine #UE5 #Cinematic #TechArt #PostProcess #LensFlare #Cinematography #RealTime