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Posts by .url//GRAE

Same here brother. I didn't get into gamedev until over a decade after LBP2, but it haunted my dreams until I finally started learning Godot in earnest

4 days ago 4 0 0 0

They cap out at 400 x 400 and the game renders them at half-size. TM2 has a new import menu to handle sprites over the size limit! bsky.app/profile/grae...

5 days ago 2 0 0 0

As a refresher on how Tascots works:

- Tascots are saved in a singular .tascot file that can be freely shared with others (just put it in the game's custom_tascots folder)
- Same goes for custom Dialogs!
- I don't upload, store, or claim ownership of your Tascot in any capacity. Your work is yours!

5 days ago 28 1 0 0

It's saved to a local folder, I don't host or upload anything you make.

Tascots are saved in a single .tascot file that you're free to share with friends however you like!

5 days ago 2 0 1 0
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After 7 months of work, The TM2 build for Tascots will be releasing for backers this weekend! ๐ŸŽ‰

bogos binted soon ๐Ÿ‘ฝ
#godot #tascots

5 days ago 84 12 2 1

been adding more nuance and features to things like HP, attacking, social interaction and more. This upcoming patch is stuffed to the BRIM with new goodies and overhauls!

1 week ago 16 0 0 0
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SATURDAY NIGHT BRAWL COMING TO YOU LIVE STRAIGHT FROM YOUR DESKTOP!

1 week ago 58 11 1 0

I will have some features that use the realworld clock! (like the planned alarm feature)

1 week ago 1 0 0 0
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That's a cute idea! I'll write it down

1 week ago 1 0 2 0

Proper nutrition is important >:)

1 week ago 1 0 0 0
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Watch your back! You can tag Tascots as 'edible' as well as make them 'hunters'! This allows you to craft your own ecosystem of food! (Or just Tascots with a Very Specific Diet)

#tascots #godot

1 week ago 70 13 3 0

Shoutout to all my trans friends, followers, backers, and complete strangers ๐Ÿซถ

This world is better with you in it.

2 weeks ago 14 3 0 0
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After 6 months of development the TascotMaker2 editor is finally being put into place and it looks beautiful! Can't wait for my lovely backers to get a chance to finally play with it ๐ŸคŒโœจ

#godot #tascots

2 weeks ago 26 3 0 0

not till late april but we're working on it! :)

2 weeks ago 2 0 0 0

that latest tascots post sponsored by vinny vinesauce because i forgot I had his stream running in the background when i recorded that

3 weeks ago 19 0 0 0

LMAO i forgot I had him playing in the background, whoops

3 weeks ago 3 0 0 0
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With a new TascotMaker done, you need a shiny new TascotPicker to match! This new menu can parse and preview both old backer-beta Tascots as well as the shiny new 2.0 versions!

You can also ctrl-click to select multiple Tascots to spawn at a time!

#tascots #godot

3 weeks ago 51 9 1 0

this is when you know you're finally a gamedev

1 month ago 3 0 0 0
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spit shining TascotMaker2 tonight, it's going well but I'm running out of spit

1 month ago 19 0 0 0

i think the nastiest bug that took me forever to solve was discovering that arrays in godot are shared by reference (unless you explicitly .duplicate() them), so if multiple buttons were made to change an array they were actually all sharing the *same* array and overwriting eachother's settings

1 month ago 1 0 0 0

Yeah that was a bad pitfall when i learned how to do it the first time around... Lots of stack overflows because the loader triggered a save which triggered a save which triggered a save which triggered a save which triggered a save which triggered a save which triggered a save which triggered a sa-

1 month ago 1 0 1 0

the feeling of every muscle on your bones liquifying when your new save/load loop finally works... ๐Ÿ˜

someone please help me i can't move my bones anymore oh my god

1 month ago 13 0 1 0
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I made a minimal repo of my Seamless Fullscreen Clickthrough setup, using my chromakey window style technique!
github.com/Harpeaux/Chr...

works in #Godot 4.5+ Mono!

Have fun!

1 month ago 13 0 0 0

It uses Win32 and C# to invoke the chromakey effect, so most likely not...

1 month ago 1 0 1 0

Unfortunately Tascots is waaay too far along to migrate to 4+ now... I might try some time in the far future but for now I am sadly stuck in the prehistoric world of 3.2.1... ๐Ÿฆ–

1 month ago 8 0 0 0

A neat bonus to this setup is pure-black textures that are in a CanvasLayer above the shader act as a mask to anything in the layers below it!

1 month ago 4 0 0 0
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Is there a way to get full-screen clickthrough transparency without having to use mouse_passthrough_polygon in #Godot 4?

Yes! Through the magic of Window's chromakey styling and a color shader that bumps any pure black pixels out of the chromakey's range, we can do exactly that!

1 month ago 19 3 2 0
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Proud of your Tascot? Then be sure to sign your work! (or don't that's fine I'm not mad)

#tascots #godot

1 month ago 42 3 0 0
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GitHub - Harpeaux/TwitchIRC-for-Godot: a very small Twitch IRC chat reader a very small Twitch IRC chat reader. Contribute to Harpeaux/TwitchIRC-for-Godot development by creating an account on GitHub.

Been putting in a little more work on my TwitchIRC plugin!

1.1 now (actually, correctly) parses Twitch's USERNOTICE events! (raids, charity, subs, gifts, etc)

I also made some funcs to push your own fake messages and events (either for testing or gameplay purposes)

github.com/Harpeaux/Twi...

1 month ago 14 0 0 0

I think 'Matt's Scattered Cats' is more fun to say, also Scattered is a more memorable/unique word for branding purposes

1 month ago 1 0 0 0