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#tascots
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After 7 months of work, The TM2 build for Tascots will be releasing for backers this weekend! ๐ŸŽ‰

bogos binted soon ๐Ÿ‘ฝ
#godot #tascots

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Watch your back! You can tag Tascots as 'edible' as well as make them 'hunters'! This allows you to craft your own ecosystem of food! (Or just Tascots with a Very Specific Diet)

#tascots #godot

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After 6 months of development the TascotMaker2 editor is finally being put into place and it looks beautiful! Can't wait for my lovely backers to get a chance to finally play with it ๐ŸคŒโœจ

#godot #tascots

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With a new TascotMaker done, you need a shiny new TascotPicker to match! This new menu can parse and preview both old backer-beta Tascots as well as the shiny new 2.0 versions!

You can also ctrl-click to select multiple Tascots to spawn at a time!

#tascots #godot

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Proud of your Tascot? Then be sure to sign your work! (or don't that's fine I'm not mad)

#tascots #godot

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Want to get a more customized insight into your Tascot's mood? Now you'll be able to add custom ID photos for each of them!

You can even rename, add a custom icon, and write a custom description for each of their needs bars!

#tascots #godot

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Put my lil TwitchIRC godot addon to the test last night with a quick proof-of-concept!

Want your Tascot to read random messages? Specific user's messages? bits/subs/events? We gotchu babey ๐Ÿ’ฏ

#tascots #godot

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Custom Greetings are a good way to make your Tascot more personable! Though if they're in a bad mood they not be so nice...

#tascots #godot

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Lots of new text features and the ability to write custom greeting dialog being added! Selectable fonts! Uploadable custom fonts! Change the color and outline color of your font! Write custom greeting dialog! Tag it to emotions! (Or turn it off entirely!)

The power is yours, babey #tascots #godot

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Anyway, popping in some new batteries after a much needed winter break.

Ready to kick development back into high-gear! #tascots #godot

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More TestLab features! This time for the Sit and Eat add-ons.

I didn't demonstrate it here, but Eat also has a subsetting for where the food sits when being eaten!

#tascots #godot

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After a million years of refactoring, I can finally show cool stuff again, like the ability to change your Tascot's hitbox to match their sprites more accurately!

#tascots #godot

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Since I don't have anything visually interesting, I figured I'd talk about the particulars of the latest overhaul of the Tascot's behavior scripting, and the setup I created to handle motives and the multiple steps their programming has to take to achieve their goals! #godot #tascots ๐Ÿงต

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In TascotMaker2, CUSTOM animation states have been expanded to have an INTRO, BODY, and OUTRO animation!

You can define how many times the middle/body animation loops, or let it loop indefinitely until uploaded audio completes!

#tascots #godot

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Some nice progress on the sprite Import Menu, which now has enough functionality to easily clip out individual sprites from spritesheets!

#tascots #godot

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I couldn't help myself so TascotMaker version 2 now allows oversized sprites to be imported via a new Import window (WIP) that lets you choose between resizing or cropping the sprite to fit the standard Tascot format ๐ŸคŒโœจ

#tascots #godot

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Recently added some additional flexibility to the DialogMaker's Advanced Mode. Now playtesting your dialogue's timing and pronunciation is even easier!

#tascots #godot

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TascotMaker2 is also much more flexible with sprite requirements! You can upload sprites within a range of 400x400 to 40x40.

You can adjust your Tascot's hitbox to match your sprites, set a global offset for all sprites or even adjust individual sprite offsets!

#tascots #godot

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I should be working on the meatier stuff, but adding fun little conveniences to TascotMaker2 is more fun. Like the editor showing you how the system uses fallback sprites in realtime!

#godot #tascots

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Recently completed a complete overhaul of the behavior trees to make them more modular!

Tascots now string different actions together to accomplish a goal. e.g. why sit on the ground if there's a chair nearby?

#godot #tascots

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We here at Tascots believe in a new, novel concept called "Deshittification". We use this philosophy to do things like upgrading menus with useful, intuitive features and helpful quality-of-life improvements!

(Version 2 of the TascotMaker is getting a lot of neat upgrades!)
#godot #tascots

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Recently added a new voice setting: Pip Speech!

This mimics how most popular RPGs play audio over text, with a small audio clip played repeatedly.

You can add multiple clips, and even set a variance that will play the clip at slightly different pitches!

#godot #tascots

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Careful with that burger, man. The pickles are all falling out!!

#godot #tascots

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Our desktop mascots can eat, talk and OH MY GOD THERE GOES BUTTON WITH THE STEEL CHAIR

#godot #tascots #gamedev

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The DialogMaker can use imported wav files to make fully voice-acted dialogue! The advanced editor even lets you add specific pauses to the text scrolling, to more accurately match the delivery of the line! #godot #tascots

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