brief alt text description of the first image
'Castle v2' by yarpen
blenderartists.org/t/castle-v2/1635993
#b3d #blender #blender3d #blenderrender #blendercommunity #3d
brief alt text description of the first image
'Castle v2' by yarpen
blenderartists.org/t/castle-v2/1635993
#b3d #blender #blender3d #blenderrender #blendercommunity #3d
Finally some progress in the crafting system! 🥹 #godotengine #gamedev #indiedev
There are still a few things missing, but the base of the crafting system is almost ready! \o/ #godotengine #gamedev #indiedev
Testing holding items \o/ #godotengine #gamedev #indiedev
Time is running fast those days, but what's happened to the moon ? who knows... (WIP) 🫠 #godotengine #gamedev #indiedev
From the water we came, to the water we will return #godotengine #gamedev #indiedev
Now to finish the day with golden key! Preparing immersive hud, it will be like an smart watch :D #godot #gamedev #indiedev
Trying tree generation to generate other types of elements and rotating objects based on floor angle #godot #gamedev #indiedev
Leadership drives impact.
Thanks to Gabriele Columbro, Linux Foundation Europe became a trusted hub for open source, policy, and digital sovereignty.
Effective March 1, Thierry Carrez will lead the next chapter: stronger collaboration, broader impact, and open infrastructure across Europe.
I'm developing this project alone in my free time. It's been a while since I started the development, I'm working on tree generation with optimised methods at least for 2 weeks now
Now looks better with chunk system to control how much trees can be visible or not, now just adapt it to multithreading let's go! \o/ #godotengine #gamedev #indiedev
After a long time stuck in a cave, I was able to progress in creating the terrain and generating a lot of trees 🙃 #godotengine #gamedev
At last, #GodotEngine 4.6 arrives at the Release Candidate stage!
A new editor theme, inverse kinematics, standalone library support, and more await in this production-ready build 🚀
Help us get it over the finish line with one final round of testing:
godotengine.org/article/rele...
The engine I use & the games I'm making.
With the base of the interactive inventory working, to continue the development i will work more on terrain map and environment. Now the fun begins. I will continue posting the progress here >:D
Today is unwrapping day so here's the pixel-friendly unwrapping script I use. It works similar to a potato. A couple of artists found it pretty helpful.
I'm not actively working on it though, unless someone suddenly hires me to do 3d like that at scale.
DL: lampy.casa/peel
#lowpoly #pixelart #b3d
To a first try that's a good result i think, maybe try to implement some small procedural animation on selected item to a better result 🤔 #gamedev #gameindie #godotengine
Today I should work on the inventory of my game, let's see if I can recreate an inventory system similar to the TheForest in godot \o/ #gameindie #godotengine
Happy new year, everyone! 🥳
We're starting 2026 strong with our first development build of the year: #GodotEngine 4.6 beta 3!
godotengine.org/article/dev-...
Pixel art tutorial showing the steps I used to draw manganese ore
Quick mini-tutorial on how I drew some manganese ore
#pixelart
3d Modeling for Beginners
3d Modeling for Beginners
www.blendernation.com/2026/01/06/3d-modeling-f...
#blender #blender3d #b3d
Took a break for christmas, but back to working on allumeria. Today I added a logic/wiring system to ease back in. Ended up being super productive and now its possible to make some cool digital circuits, like this binary to 7 segment display. #gamedev #indiedev
Descent 2 (1996)
Okay, done with this scene now. Next it goes into Godot and I will try to imitate retro vertex lighting. Happy holidays!
#gamedev #IndieGame #IndieDev #PixelArt #Horror #Godot
As 2025 winds to a close, so too does our team for the holiday season 🎁
Before we head off, let us leave you with a parting gift: the final development build of the year, #GodotEngine 4.6 beta 2!
godotengine.org/article/dev-...
Inverse Kinematics returns to Godot 4.6! 🕺
After a long wait, IK is back with significant improvements. Tokage breaks down the new implementation:
New Aseprite v1.3.16 & v1.3.17-beta1 available right now! // Featuring @eremapixel.bsky.social 🎨