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Posts by Dyrius

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'Castle v2' by yarpen

blenderartists.org/t/castle-v2/1635993

#b3d #blender #blender3d #blenderrender #blendercommunity #3d

1 day ago 16 3 0 0
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Finally some progress in the crafting system! 🥹 #godotengine #gamedev #indiedev

1 month ago 7 2 0 0
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There are still a few things missing, but the base of the crafting system is almost ready! \o/ #godotengine #gamedev #indiedev

1 month ago 18 3 1 0
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Testing holding items \o/ #godotengine #gamedev #indiedev

1 month ago 4 2 0 0
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Time is running fast those days, but what's happened to the moon ? who knows... (WIP) 🫠 #godotengine #gamedev #indiedev

1 month ago 7 2 0 0
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From the water we came, to the water we will return #godotengine #gamedev #indiedev

1 month ago 6 2 0 0
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Now to finish the day with golden key! Preparing immersive hud, it will be like an smart watch :D #godot #gamedev #indiedev

1 month ago 6 2 0 0
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Trying tree generation to generate other types of elements and rotating objects based on floor angle #godot #gamedev #indiedev

1 month ago 6 2 0 0

Leadership drives impact.

Thanks to Gabriele Columbro, Linux Foundation Europe became a trusted hub for open source, policy, and digital sovereignty.

Effective March 1, Thierry Carrez will lead the next chapter: stronger collaboration, broader impact, and open infrastructure across Europe.

1 month ago 12 2 1 0

I'm developing this project alone in my free time. It's been a while since I started the development, I'm working on tree generation with optimised methods at least for 2 weeks now

1 month ago 0 0 0 0
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Now looks better with chunk system to control how much trees can be visible or not, now just adapt it to multithreading let's go! \o/ #godotengine #gamedev #indiedev

1 month ago 5 2 1 0
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After a long time stuck in a cave, I was able to progress in creating the terrain and generating a lot of trees 🙃 #godotengine #gamedev

1 month ago 5 1 0 0
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Almost there, need more details but the main shape is ready, a terrain 4km x 4km #blender #gamedev

2 months ago 6 1 0 0
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#pixelart #art #ドット絵 #ピクセルアート

3 months ago 281 63 2 1
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Release candidate: Godot 4.6 RC 1 – Godot Engine With a stable release just around the corner, join us for one last round of testing!

At last, #GodotEngine 4.6 arrives at the Release Candidate stage!

A new editor theme, inverse kinematics, standalone library support, and more await in this production-ready build 🚀

Help us get it over the finish line with one final round of testing:

godotengine.org/article/rele...

2 months ago 410 64 6 3

The engine I use & the games I'm making.

3 months ago 153 20 3 3

With the base of the interactive inventory working, to continue the development i will work more on terrain map and environment. Now the fun begins. I will continue posting the progress here >:D

3 months ago 1 0 0 0
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Today is unwrapping day so here's the pixel-friendly unwrapping script I use. It works similar to a potato. A couple of artists found it pretty helpful.

I'm not actively working on it though, unless someone suddenly hires me to do 3d like that at scale.

DL: lampy.casa/peel
#lowpoly #pixelart #b3d

3 months ago 157 27 5 5
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To a first try that's a good result i think, maybe try to implement some small procedural animation on selected item to a better result 🤔 #gamedev #gameindie #godotengine

3 months ago 5 1 0 0

Today I should work on the inventory of my game, let's see if I can recreate an inventory system similar to the TheForest in godot \o/ #gameindie #godotengine

3 months ago 2 0 0 0
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Dev snapshot: Godot 4.6 beta 3 – Godot Engine New year, new build!

Happy new year, everyone! 🥳

We're starting 2026 strong with our first development build of the year: #GodotEngine 4.6 beta 3!

godotengine.org/article/dev-...

3 months ago 289 33 4 3
Pixel art tutorial showing the steps I used to draw manganese ore

Pixel art tutorial showing the steps I used to draw manganese ore

Quick mini-tutorial on how I drew some manganese ore

#pixelart

3 months ago 95 8 0 0
3d Modeling for Beginners

3d Modeling for Beginners

3d Modeling for Beginners

www.blendernation.com/2026/01/06/3d-modeling-f...

#blender #blender3d #b3d

3 months ago 30 4 1 0
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Took a break for christmas, but back to working on allumeria. Today I added a logic/wiring system to ease back in. Ended up being super productive and now its possible to make some cool digital circuits, like this binary to 7 segment display. #gamedev #indiedev

3 months ago 54 16 1 0
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Descent 2 (1996)

3 months ago 257 28 7 2
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Okay, done with this scene now. Next it goes into Godot and I will try to imitate retro vertex lighting. Happy holidays!
#gamedev #IndieGame #IndieDev #PixelArt #Horror #Godot

3 months ago 1042 93 12 2
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Finally some time to back at my project! \o/ #blender #gamedev

3 months ago 4 1 0 0
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Dev snapshot: Godot 4.6 beta 2 – Godot Engine The final development snapshot of 2025!

As 2025 winds to a close, so too does our team for the holiday season 🎁

Before we head off, let us leave you with a parting gift: the final development build of the year, #GodotEngine 4.6 beta 2!

godotengine.org/article/dev-...

3 months ago 208 22 2 1
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Inverse Kinematics Returns to Godot 4.6 – Godot Engine Now Godot has Inverse Kinematics in 3D.

Inverse Kinematics returns to Godot 4.6! 🕺

After a long wait, IK is back with significant improvements. Tokage breaks down the new implementation:

3 months ago 547 86 8 9
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New Aseprite v1.3.16 & v1.3.17-beta1 available right now! // Featuring @eremapixel.bsky.social 🎨

4 months ago 216 45 9 5