Torna la SANT JORDI JAM! ❤️
Tercera edició de la game jam per celebrar la cultura catalana 🌹🐉📖
📍 Format online
📅 De l'1 al 22 d'abril
📢 Temàtica desvetllada el primer dia
🎨 per @sannypm.bsky.social 👁️🗨️
⬇️ Inscripcions i més info abaix! ⬇️
itch.io/jam/sant-jor... ✨
Posts by Jaume Pla Ferriol
Can fungi be used to repair a bridge? At Lund University curiosity got researchers thinking...
Much of the world's infrastructure is made of concrete. Now researchers at Lund University are investigating an innovative alternative solution: using fungi to mend concrete.
WebGL2 engine updates: implemented texture mapping, phong shading, point lights!
Next, multiple light sources, spot and area lights, normal maps, and maybe re-writing it in TypeScript 🤔
#GraphicsProgramming #TechArt #WebGL #OpenGL
📌
WebGL2 engine updates: got some animations to finish this scene. Next steps: ilumination and optimization! #GraphicsProgramming #TechArt #WebGL #OpenGL
WebGL2 updates: quick cel shading, populated a scene, wireframe rendering tanks the performance for now 😅 (around 48k triangles here) #GraphicsProgramming #TechArt #WebGL #OpenGL
WebGL2 engine update, vertex colors and normals implemented #GraphicsProgramming #TechArt #WebGL #OpenGL
📌
Nice seeing you here Oskar!
WebGL2 engine update, implemented mesh instancing for scene dressing, still need to figure out how to actually instance the meshes on the gpu #GraphicsProgramming #TechArt #WebGL #OpenGL
Working on my WebGL2 engine, implemented the player and a simple fps camera #GraphicsProgramming #TechArt #WebGL #OpenGL
Screenshot of a basic WebGL renderer, displaying a cube and a sphere with a world normal visualization
JS snippet showing a scene initialization (camera, shader, scene, game objects collection, game objects)
WebGL2 engine updates: abstracted most of the components into classes to be able to easily set up a scene. Next steps: file import (obj, JSON, glTF) & vertex normal visualization!
Go read this awesome article with lots of interactive visualizations and code snippets, really worth the read!
Render of red cubes and spheres with wireframe, on a blue background with fog
"full of soup" meme, changed to "full of oop"
Making a WebGL engine, struggling a bit but learning a ton 😅
📌
📌
Are you doing the cel shading with an unlit material and shader, or with a post-process material? Working on something similar right now, post-process interacts much better with lights, but with material it's more stylized...
Will check it out, I was just watching a video about it 🤔
I used PHPstorm for a course a few years ago and really liked the Jetbrains IDEs
📌
📌
📌
Anyway here is the link if someone wants to try it! It's pretty short!
under-the-bridge.itch.io/onboard
Also, check the other members of the team in the link below:
under-the-bridge.itch.io
The "retreat" effect was done using randomly distributed raycasts in the shape of the lantern, to give it a more realistic effect (the coders did most of the work there!). Although we built it with rudimentary tools we were really happy with the final result!
The growth effect is pretty simple, and worked well for our project. I generated a few meshes with a Houdini tool (ignore the spaghetti code), set vertex colors to control thickness and offset growth order. This effect was organized in small groups and controlled by triggers.
I designed the alien tendrils growth effect: black alien tendrils that grow as you walk by. You then get access to a UV light that allows you to clear a path as you go.
Sci-fi metallic trim sheet
Sci-fi metallic trim sheet
Sci-fi metal grid
Rust texture
Made some trim sheets and textures, trying to keep them useful, clean and "retro", to fit the PS1 graphics. Mostly used photo textures and modified them in Photoshop
Concept of an astronaut pointing a UV light to a wall filled with black tendrils
The jam's theme was: It's Spreading. I pitched an idea: Alien Isolation meets Crime Scene Cleaner, with "PS1 graphics".
You wake up from cryosleep in an abandoned spaceship where an alien entity spreads through. Get an UV lantern and make way to escape. Nothing new but a pretty small scope idea
Dark Sci-Fi corridor with PS1 style graphics
Dark Sci-Fi corridor with PS1 style graphics, a cryogenic chamber opens and the title and credits pop up
Dark Sci-Fi corridor with PS1 style graphics, a dark entity spreads it's tendrils
Dark Sci-Fi corridor with PS1 style graphics, the entity's tendrils retreat when illuminated by the player's lantern
Some images from @piratesoftware.live game jam earlier this year. It was my first jam and really enjoyed working with some ex-coworkers!
(3/3)
(2/3)