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Posts by Litruv

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GitHub - litruv/mxjs-lite: Lightweight Matrix protocol client library Lightweight Matrix protocol client library. Contribute to litruv/mxjs-lite development by creating an account on GitHub.

Introducing mxjs-lite, a minimal, lightweight JS client for Matrix.

Built for websites and other weird projects.

I’m even planning to port it to a #UnrealEngine plugin so games can hook into Matrix chat too.

Server setup guide coming soon™️

#matrix
github.com/litruv/mxjs-...

1 month ago 0 0 0 0

Ay looks slick mate :)

1 month ago 0 0 0 0

@protubevr.bsky.social Got any spare haptics for a dev? ;)

3 months ago 1 0 0 0
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Thought this was a fun weekend project! getting the Index controller to work as a lightgun. now I get to play things like Point Blank and Time Crisis without having to buy something like a Sinden light gun. No force feedback yet, but hey it works! :D

3 months ago 1 0 1 0
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AudioSort - Litruv Desktop app for organizing WAV files with UCS categories, smart tagging, waveform visualization, and automated file management.

Been getting into audio recording lately and needed a way to wrangle my sounds with UCS tags.

So uh... I made one.

New audio tagging + sorting thingy just dropped → lit.ruv.wtf/docs/?misc-f...

#AudioTools #SoundDesign #FieldRecording #GameDev #IndieDev #UCS #Workflow

5 months ago 9 3 0 0
Ringtail Possums

Ringtail Possums

Found these 2 cuties while watering the garden today

5 months ago 0 0 0 0

oooh. thrusters. of course!

5 months ago 1 0 0 0
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Getting that first multiplayer session going in your game, starting from the main menu, makes it feel so much more real #gamedev

5 months ago 7 3 0 0
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MS Matrix VST - Litruv A VST for mid-side processor for stereo manipulation and spatial control.

Just dropped a tiny free VST: MS Matrix. It turns stereo → Left/Center/Right!
Extracts a true center channel, keeps your sides wide as hell. Perfect for watching YT/Vids with EqualizerAPO

lit.ruv.wtf/docs/?misc-fun/ms-matrix

UI’s rough as guts, but it works. 😂

#vstplugin #audiotools #audioplugin

6 months ago 1 0 0 0

Doom debugging, its like doom scrolling but you just keep trying one thing after another to fix a bug and at some point you should really stop but you can't 😭

7 months ago 71 5 15 0
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Using the metahuman live link webcam to drive the blendshapes in this goblin. Be really good for fast animation iteration 😀 Happy with the results so far, it'll be interesting for the rest of the body. #indiedev #unrealengine #ue5 #gamedev

6 months ago 16 4 0 0

Thanks! Got the bundle :)

6 months ago 1 0 1 0
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Multiple Plugin Compiler - Litruv Documentation for Litruv's plugins

Updated link: lit.ruv.wtf/docs/?unreal...

6 months ago 0 0 0 0

It barely looks 3d! I love it

6 months ago 1 0 0 0
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Trying to animate again for the first time in *months*

The Gnawbolt - A rat launching crossbow that causes hit damage + dot from rat nibbles. #gamedev #UnrealEngine #indiedev

6 months ago 12 3 0 0

But cheating in single player games bad :( /s

6 months ago 1 0 0 0
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Mind you, I'm happy this won't make it into the end game. Just for doing some mocap.

6 months ago 0 0 0 0
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Remapping curve names from ARKit to your own blendshapes for live link be like... Lord Help Me. #UE5

6 months ago 2 0 1 0
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Adding jiggle physics/bones, entirely within #UE5.
Added extra bones. Weight painted, and then slapped on some SLERP, all without leaving the editor. #gamedev #UnrealEngine #indiedev

6 months ago 18 2 0 0

I don't see why it would be any different

6 months ago 0 0 1 0

A good project is a mix of the two 👍

6 months ago 0 0 1 0
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'Time Seconds to String' got your knickers in a knot? Try favouriting 'To String' instead! #gamedev #UnrealEngine #UE5 #tips #indiedev

6 months ago 13 3 1 0

Outline Plugin

7 months ago 1 0 1 0
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Banana Mousemat duct taped to the door

Banana Mousemat duct taped to the door

Put up this $100k masterpiece on my door #Art #ModernArt #LowBudgetPicasso @maxvoltar.be

7 months ago 4 0 1 0
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Been beefing up my fork of #PNGTuber + added a ton of new features today. Huge thanks to @kaiakairos.net for the solid foundation. Hacking on this has been a blast.
github.com/litruv/PNGTu...
#PNGTuber #VTubing #DigitalAvatars

8 months ago 1 0 0 0
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One thing I hadn't yet implemented was checking if the players actually go around the track instead of just crossing the finish line twice... Now I have it so that I can set a percentage of how many of the track blocks you need to cover. I have it set to 90% at the moment.

#GameDev

10 months ago 93 10 7 0

This looks crazy smooth! and the first person view was a surprise

10 months ago 1 0 0 0
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I'm sure everyone has an opinion on wall hiding - how's this? #ue5 #gamedev #shaders

10 months ago 8 1 0 0

This would totally work as a loading icon/screen :D

10 months ago 1 0 1 0

I uh. Think I like the OG more? Depends on the rest of the game though

10 months ago 0 0 0 0
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