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Posts by Fatal Exit (Cillian C.)

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WIP 3 day gamejam game with #godotengine #madewithgodot My first actual 3D (well more like 2.5D) game in a long time. First time 3D modeling in a bit and using Plasticity for that, great CAD software if you aren't aware of it!

#indiegamedev #sologamedev #godot

3 weeks ago 5 1 0 0
3 bars of chocolate are suspended in the air inside a mysterious Alien glass hemisphere.

3 bars of chocolate are suspended in the air inside a mysterious Alien glass hemisphere.

Not so much a gamedev post but seeing as SideFX are running Mardini 2026, I thought I'd join in the fun, super rusty but nice to be back!
#Mardini #HoudiniFX #3DArt #CGArt #VFX #DigitalArt #MadeWithHoudini

1 month ago 4 0 0 0
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This was where I ended on last night's progress on Lane Protocol. Continuing trying to make the game more readable and saturating the player colors more.

Game made with @phaser.io, genuinely think more people should give it a try!

#pixelart #sologamedev #indiegamedev #rts #autobattler

1 month ago 6 1 0 0
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Continuing exploring different graphical vibes for Lane Protocol, today after finishing some work on buildings I started experimenting with background tilesets! Unit colors will likely need reworking. Game made with @phaser.io
#pixelart #sologamedev #indiegamedev #rts #autobattler

1 month ago 5 1 0 0
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I also bought @johanpeitz.com 's #picocad PicoCAD 2 to use for some of the art, I remade both economy buildings with it today and I think they fit in quite well. (The red and magenta are remapped to each player's primary and secondary color). #pixelart #lowpoly #3d

1 month ago 2 1 0 0
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Last few days been experimenting with a new look for Lane Protocol.Been tough to throw away the work I made with Spine etc, but I feel this path is much more scalable and easy to give personality to! Game made with @phaser.io
#pixelart #sologamedev #indiegamedev #rts #autobattler

1 month ago 6 1 1 0
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I got an old abandoned WIP project I had for the #playdate @play.date out of the bin and am tinkering around with it again... finally got it to run way better on device and thinking I might be able to release it in not too distant future. #indiegamedev #pixelart #1bit

1 month ago 19 3 0 0
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I started experimenting with @esotericsoftware.com #spine #spine2d for my 2D #autobattler #rts game made with @phaser.io . So far a single unit test rig, got it working in game and reasonably performant with high unit counts (250 supply cap, unlikely to have this many cheap units).

1 month ago 1 0 0 0
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Prepare to face a formidable AI opponent (or fight a friend).
#rts #autobattler #sologamedev #indiegamedev
(Made with @phaser.io Phaser v4). Coming soon, follow for more info and progress!

1 month ago 2 1 0 0
Continuing development of my Solo Dev Autobattler RTS LANE PROTOCOL! Match showcase vs Adaptive AI.
Continuing development of my Solo Dev Autobattler RTS LANE PROTOCOL! Match showcase vs Adaptive AI. YouTube video by Fatal Exit

Here's where my #sologamedev #indiegamedev basebuilder autobattler RTS using @phaser.io is rn! Been working on a big UI rework as well as other improvements. youtu.be/n6rShsN55fs

1 month ago 2 1 0 0
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Gamedev memes anyone?

1 month ago 3 0 0 0

This was me playing in EU vs someone on the other side of the Atlantic, was genuinely surprised how well it worked for a prototype.

1 month ago 0 0 0 0
LANE PROTOCOL (Prototype) - early 1V1 PVP showcase with improved netcode.
LANE PROTOCOL (Prototype) - early 1V1 PVP showcase with improved netcode. YouTube video by Fatal Exit

Continuation of my current WIP #indiegamedev #sologamedev PVE and PVP focused casual #RTS #towerdefense game using @phaser.io

Over the last couple of days I ran my first private playtests, focused on playing as client to try make netcode acceptable.
www.youtube.com/watch?v=WpHW...

1 month ago 4 1 1 0
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My most fun and rewarding #sologamedev #indiegamedev project so far, as an RTS, autobattler and tower defense fan working on this has made me so happy.

@phaser.io v4 has been an absolute blast to work with on this. #rtsgames #strategygames #rts

2 months ago 2 1 0 0

Thank you for playing! ๐Ÿ’›

2 months ago 1 0 0 0
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Super proud of my @bezi.com #gamejam submission for the battle for GDC jam. While I didn't compete for one of the passes, I put my previous experience with it to the test, and ended up with a result I never imagined possible. Game is here: fatalexit.itch.io/typewriter-c... #indiegamedev #gamedev

2 months ago 16 3 2 0

Yes I remember you on twitter too! Sad that site went so downhill! And thanks, is Wunder using Godot too? ๐Ÿ’›

2 months ago 2 0 1 0

Wishlisted and followed your steam page! Best of luck, I remember your playdate game and following that during the development. Had kinda fallen away from social media for a bit so had no idea you were working on anything else.

2 months ago 1 0 1 0
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ngl I really like making stuff in blender. I think I wanna get back into the art side of game dev!

If wunder is a success the next project is gonna be the little godot jrpg, getting lost in that for 6 months sounds like a dream!

2 months ago 11 1 1 0
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Some boring stuff work in my #godot #godotengine 4.6 platformer, UI work, persistent level seeds, a pause menu, a main menu/title screen and tons of bugfixes. #pixelart #indiegamedev #sologamedev

2 months ago 12 2 0 0
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Now I kinda have a game ๐Ÿ‘ฝ๐ŸŒ‹... #godot #godotengine #indiedev

2 months ago 9 1 0 0
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The floor is now most definitely lava in my lil #godot #godotengine 4.6 platformer game. Not balanced at all but the game finally has some kind of antagonist. #sologamedev #indiegamedev #pixelart

2 months ago 10 1 0 0
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My dumb lil #godot #godotengine 4.6 platformer project now has a dash (inspired by celeste) and movement feels so much more satisfying now and the proc gen can now be less forgiving/easy. #sologamedev #indiegamedev #pixelart

2 months ago 14 1 0 0
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Worked more on this dumb little platformer that IDK if there's much point other than being relaxing.

If you didn't read the blog post I posted recently I ported it from Bevy to #godot #godotengine 4.6 and did a bunch more work like controller support and audio. #sologamedev #indiegamedev #pixelart

2 months ago 7 1 1 0

Amazing game, best autobattler I have played since mechabellum!

2 months ago 2 0 1 0

All 3... so you get all 3!

2 months ago 1 0 1 0
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Turnbound has now been out for a day, and we're super happy to see everyone enjoying the game!

What is everyone's favourite hero so far?

Like if it's Robin Hood ๐Ÿน

Comment if it's Alice ๐Ÿธ

RT if it's Wukong โš”๏ธ

2 months ago 6 4 2 0
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Anyway here's the test game remade in a different game engine... read the blog post if you want to find out which one. You can probably guess already lol. #indiegamedev #sologamedev #gamedev

3 months ago 8 1 0 0
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The delusional search for the right engine... So I want to break this meander down into a few specific sections: My background. My name is Cillian aka Fatal Exit, Iโ€™ve been making games and releasing them online for close to 10 years at this po.....

I wrote a blog post on #itchio about my recent miserable process of trying to find the right #indiegamedev #sologamedev tool.

It discusses why I decided to stop using Bevy and how just about every tool has a fatal flaw of some kind that sinks it for my production work: itch.io/blog/1322772...

3 months ago 10 2 1 0
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Bevy 0.18 Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!

Bevy 0.18 is out now!

It features Atmosphere Occlusion and PBR Shading, Generalized Atmospheric Scattering Media, Solari features, PBR Fixes, Font Variations, Automatic Directional Navigation, Fullscreen Materials, Cargo Feature Collections, Camera Controllers, and more!

bevy.org/news/bevy-0-...

3 months ago 182 72 2 3