youtu.be/NUT5SBZkVys?... I think this is my all time favorite documentary, when I feel uninspired towards game dev I always come back to it, it's amazing
Posts by lucas ângelo :: ahopness
Fr, monogame feels so confy
Same game, 3 different years, 3 different iterations, 3 different engines
still thinking about that Godot HDDAGI PR......
Been using the new chatgpt 5.4 for some guided backend study/research and idk why but it sure feels dumber, it's hallucinating simple things. Tbf it does get things right after I tell it fucked up but that's a hassle to do every time
Now features one feature I can't live without:
- Instance Shader Uniforms
This has been a life saver for a project I'm currently doing, to the point that I can't imagine it being done in any other engine!
Me too, I always see myself implementing onscreen debug messages and carousel buttons with almost every project I do. These are fairly easy to do as well.
Features I have no idea why Godot still doesn't have:
- Carousel Buttons
- 3D Debug Draw
- On-Screen Debug Messages
Was gonna put virtual joystick on the list but apparently it is being implemented on the next release, which is awesome
I still need to refactor github.com/ahopness/god... to use compositor effects instead of simple shaders, but I guess that will take a while
Most classes in Godot tend to be so simple and clean, it still bugs me how compositor effects can be such a hassle to set up. Creating a new effect feels like 90% boilerplate and guessing compared to simple screen reading gdshaders. Tbf thats prob on purpose tho.
"achtung achtung" yeah, rise and shine, whatever
Gonna start using The Conet Project's Three Note Oddity as my alarm
tbh toyota's fluorite game engine seems quite interesting, mixing google's flutter and filament into one package feels just right
Every p̶a̶i̶n̶t̶i̶n̶g̶ game is a s̶e̶l̶f̶ ̶p̶o̶r̶t̶r̶a̶i̶t̶ walking sim with a depression metaphor
We should bring VRML back
Tbh I miss publishing games on newgrounds
Discovered a new pastime: Watching archived videos of David Lynch directing people onset
Update: not happening 😵💫 got caught up with life and the game will have to wait until next year, sryyy
Semester isn't over yet at my uni but I already started working on the last project in the collection 💥💥 hope to finish b4 the end of the year
Btw, Jarren just posted the songs he made for the collection on Bandcamp, check it out: jarrencrist.bandcamp.com/album/some-s...
Cookie to celebrate that Full Metal Syncope just achieved 1K DOWNLOADS!!!! Thanks to everybody that played it, it means the world to me <3 #gamedev
If that game was a song: youtu.be/wv_4JnHvOTc
no :( i'm still saving up money to pay for apple's crazy developer fee, but i still plan to do those ports asap
if i have to summarize the game in some words, it will probably be: signals, frequencies, infection, chaos.
I have a feeling that this last title will be the hardest to finish. It's an idea I've had in my head for about 3 years, and in all of those years that idea never fully materialized. It was a pretty stupid decision of mine to leave the hardest one for last...
thinking about making a game with monogame before finishing the game dev adventures of mine
i believe it will take a while until the last game in the collection is done, i got virtually no time to work on it rn (blame my uni), the current estimation is mid December, no promises tho
i really want to unify all of the games in the collection into one apk, having a bunch of different app listings on the play store is really bothering me.