Oh, of course. I personally have a lot of game dev ideas based in "realistic" physics, but the gameplay surely won't flush out. We've all learned at this point realistic ≠ fun.
If I'm understanding correctly, it's interesting that this is a side-effect of the sim, rather than a planned feature.
Posts by Your Second Favourite Carl
As someone who's spent a lot of time thinking about space-time, time-dilation bullet-sponge is a novel idea to me. Very amusing.
I'll refrain from any unsolicited astrophysics fact-checking, but I have some notes.
Last year, during an extended period of masochism, I decided to practice some #devops — just for the fun of it. I spent a couple weeks build out a custom #ci/cd pipeline for my website.
There were highs and lows, but I learned a few things about what makes a good solution and what doesn't.
Last year I decided to finally make myself a website (after several years of working in #webdev). Looking to try something new, I taught myself a little #SvelteKit.
I had to learn to love it, but in the end I understood the hype. #Svelte5 reactivity makes things easy — but I have my reservations.
I say keep it. It is cool.
But just watching this, I already feel like it's artificially slowing down the game. I would find that frustrating if I were playing. Maybe overlap things a bit? Transition in while still transitioning out; free the character before the transitions fully complete.
Are you sure I can't make everything a <div>, override all click events, and reimplement every browser accessibility feature in JS like some 2014 stack overflow answers suggests?
I write #code and #blog articles about #code. Want to know more about me? I've written about that too.
#aboutme #weblog
Huh, I learned something new.
Like #programming? I've got a blog.
Check out my site. I regularly post #devlog articles about #webdev and #architecture, and occasionally I drop a #software #development hot tip or guide.
Not my usual type of game, but I'd say the animation is very interesting.
Reminds me of Grey Fox in MGS1.
Madness is the only thing that feels grounded here. What are you talking about? I'm really not sure you're saying anything. I'm curious, but so far I've learned nothing.
Saving an image "whole to JSON"... What??
It's genuinely interesting. I'm not into recent horror games, but I'm still surprised I've never seen something like it.
Might be a bit tedious for the player? I think the balance between gameplay and map design would be a novel challenge.
Superior in every way.
I'm quite sure this is in part due to the legal restriction of not being able to freely call someone a "software engineer". The term "developer" has been accepted as a job title specifically for programmers in many places.
What do you make this with?
"Believe in Git, and your work will be saved."
I've seen professors teach this.
but how many months did it take? 🫠
What might be making the render seem less natural is the transparency of the atmosphere. Maybe you could fiddle with that.
It may be too complicated, but you would also expect the changing refraction angle to redshift the hue.
To me, it looks like the creeping shadows "melt" across the planet.
The melting effect looks cool though. If it's too high def maybe you can blend it.
These 499 dogs are on my "Top 10 Golden Retrievers" list too.
This is just monetized AI output, isn't it?
That sounds like more of a software development problem, in general. I'm under the impression a game engine doesn't just make design issues go away. So, don't let that idea make you doubt your decisions.
I imagine the economics of game development also play a huge part.
If you know the history of the "Village People" IP (not just the OGs from the village), it's not really a surprise.
Also, as challenging the lo-fi constraints are creatively, it takes a mind-boggling amount of time and effort to deliver anything hi-fi. Them critics never made anything themselves.
The fastest way to learn about something is to post about it on the Internet. You'll be better for it. 👍
Huh. Had never heard of Monogame before... Good to know.
Well, I'm curious how this one turns out for you. Research and planning is one thing, but all you can do is learn from your mistakes.
I just try and write all mine down. 🙃