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Posts by FabiMakesGames | making 'Spirebound'

they say write what you know^^

1 week ago 1 0 1 0

oh I think that's pretty elegantly solved there tbh

1 week ago 0 0 1 0

what's the danger?
what if you made it easier to perceive depth, would that help?

1 week ago 0 0 1 0

How number make color more beautiful?

1 month ago 2 1 0 0
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Didn't expect #Godot area lights to blow up now, but this demo by @passivestar.bsky.social is beautiful!

For those new to my acc: the area light PR is my Master's Thesis, I've worked on it for more than 1 year practically fulltime without pay - now, it could be merged any day! 🥹
Support me below!

1 month ago 400 73 12 1

taking a course in Berlin right now to give Spirebound the launch it deserve. : 🐸

1 month ago 0 0 0 0

oh noo Not another side quest for me...

2 months ago 1 0 0 0

Someone should do a proper, simple, maintained implementation of 3D Trails in Godot.

Not thinking of anyone in particular but my ouija board weirdly spelled out this handle @rokojori.com

:O

2 months ago 2 0 0 0

Hahaha amazing. I will brew you a good one. that was fast!

2 months ago 1 0 0 0
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I implemented events and dialogs into my forest-defense game. Things are taking shape slowly. #indiedev #godotengine #gamedev #gamedesign
#pixelart #darkfantasy

4 months ago 39 5 0 0
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oh we got that one too. pretty good and also a fun format !

3 months ago 2 0 0 0

no guarantees. ^^ I would have tried this first with a color picker if I was in a PC. So this is just a hunch from my phone.

Btw. Merry Christmas, mate

3 months ago 0 0 1 0

art style is so juicy damn...
good to hear you are thinking of doing more with it the menu
I just like the earthy / rusty tones it has so far and I think that if I were to use blue with that at all I would probably use a more desaturated slightly darker one which is maybe closer to a green hue.

3 months ago 1 0 1 0

tbh I don't like the menu buttons blue colors, I think a bright blue should be used sparingly with the rest of your palette and I think the blurred borders of the buttons clash with the angular retro whiteout style of the game.
The circular menu itself slaps however!

3 months ago 1 0 2 0

I just realized I mistrust pill tabs

3 months ago 0 0 0 0
Preview
Winter Sale 2025 by Essay Games A bundle by Essay Games, $5.98 for The Last Survey, Bundle of Joy

ICYMI, my games are bundled together for a pretty big discount:

itch.io/s/175487/win...

Biggest discount of Bundle of Joy to date, and %90 of sales go directly to Essay Games' future project development.

Tell your narrative-game-sicko friends

4 months ago 6 3 0 2
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Thanks buddy thanks 🙏

4 months ago 3 0 0 0

repost with hashtags!

4 months ago 0 0 0 0
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its too good

4 months ago 1 0 0 0

obligatory like

4 months ago 1 0 0 0

For now however the problem was that it was really difficult to move any existing parts around since the whole world and terrain is built on a heightmap. Requiring that I rebuild parts of that world if I want to move puzzles / challenges.

4 months ago 0 0 0 0

Yes it does make sense to focus on fewer mechanics with more variables. Some mechanics are also 80% there already.
I reckon I must create small (movement) puzzles, and then later place them in the open world.
1/x 🧵

4 months ago 1 0 1 0

Ok so.

I have clusters of elements that work well together.

I have somewhat of a scaffolding for the larger structure of the game world/ progression.

However, I am still struggling to create a cohesive whole out of all that from the micro to the macro layer.

4 months ago 1 0 1 0
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The Best Video Games of 2025 Continent-spanning adventures, psychedelic puzzles, and one 30-something couch potato who can’t help but fall on his ass.

I know that @lewisgordon.bsky.social already championed Bundle of Joy for @vulture.com, but it is very heart warming to see my lil’ game about becoming a dad during the pandemic featured in this incredible list:

www.vulture.com/article/best...

4 months ago 10 4 0 0

Thank you!

4 months ago 1 0 0 0
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been working on an intense stylized skybox shader.
Next steps are mostly tweaking the colors, getting rid of some of the banding in the blues, and get more bloom of the sun colors to be absorbed and scattered in the clouds.
#GodotEngine

4 months ago 12 0 1 0

Aaah. I prefer the lensflares!

5 months ago 1 0 1 0
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I don't understand what's going on here

5 months ago 0 0 1 0

Could be less work and you can 3d print some figurines

5 months ago 0 0 1 0

You could maybe make them in magica voxel and then just render out each of the sides?

5 months ago 1 0 1 0