Dare I fly close to the sun of Luka Rejec?
Posts by Skerples
Hrm, High Tech has a pretty good selection of the first 3. And for the last one... well, I guess you'll have to wait to find out. π
The Automata chapter has this covered.
Working on the last 3 chapters of the item section of the Treasure Overhaul. What Genre / Special items would you like to see?
More details on Patreon (free): www.patreon.com/posts/treasu...
1d20 Lost Treasures. Where are the other 10? On Patreon, along with a treasure map generator and other useful tables. www.patreon.com/posts/treasu...
Dec 22, 2022 tweet from then president Joe Biden, which reads "We have a lot of obligations as Americans, but we have only one sacred obligation: To prepare those we send to war and care for them and their families when they come home."
American state theology is... peculiar.
Draft Goblin Market page / handout from the Treasure Overhaul. Special deal, toady only.
Jinns, magic, shipwrecks, thrills, adventure, and 1000 elephants!
coinsandscrolls.blogspot.com/2026/01/book...
π
I like to include little mistakes like that as copy protection (is what I tell myself). π
Druidic magic items are a bit tricky, conceptually, but I think this is a pretty solid list.
The Summons chapter of the Treasure Overhaul is available for free on my Patreon: www.patreon.com/posts/monste... 100 of the weirdest entities in the OSR, ready to help your players solve problems in unconventional ways (or trade one problem for an exciting new problem).
One day!
The Automata chapter of the Treasure Overhaul is now available on Patreon. 3 compact pages of steampunk / cogfop / weird west / inadvisably advanced technology goodness.
www.patreon.com/posts/146326...
More math! More charts! More "it depends, but..." procedures.
coinsandscrolls.blogspot.com/2025/12/osr-...
Want a compact 3-page dungeon generator? Get it on Patreon:
www.patreon.com/posts/144804...
Empty rooms, traps, special rooms, room treasure, and plenty of helpful tips, all in a highly compressed utility-focused format.
Cover shot of The Monster Overhaul, A Practical Bestiary by Skerples
Interior shot of The Monster Overhaul depicting a maniacal magic-slinging eye tyrant above the chapter heading: βA Wizard Did It!β
At last, I have acquired another legendary tome for my library. π
The Monster Overhaul, A Practical Bestiary by @skerples.bsky.social is what all manner of monster manuals wish to be when they grow up. πΉ
#bestiary #monstermanual #ttrpg #ttrpgs
Spent the last month mapping the blogosphere by its links. The graph is finally ready
Communities clump into a big hex and the whole thing looks like a star map
What are blogs anyway but stars in the sky?
elmc.at/mapping-the-...
To check out the graph directly follow this link:
graph.elmc.at
πCHAPTER SERFπ
I finished it! A Warhammer 40K adventure & TTRPG where you *don't* play Space Marines. Instead you play those little hooded freaks loitering in the background while Space Marines hog the limelight.
PDF here: drive.google.com/file/d/1V4Mt...
1/
It's been long enough since I read it, and in a probably out-of-date translation, that I have no definite thoughts. A comment pointed out that it's a plausible influence, but that it a) has minimal influence on Oriental Adventures b) gets a writeup in Dragon 54 by Joseph Ravitts.
I reviewed every adventure in the book back in 2020
coinsandscrolls.blogspot.com/2020/01/osr-...
They're well worth using. And $9! An absolute steal.
Theoretically, the PCs could enter room A, grab the lucky high-roll treasure, leave, level up, return, enter room B, grab the second high-value treasure, etc. But this would require the PCs not to push their luck, the GM to be lenient, and no restocking.
True, but too much treasure is less of a problem than too little treasure, thanks to the XP cap. "A character should never be given enough XP in a single adventure to advance more than one level of experience." Since mundane gear is cheap, it only really affects hirelings and side projects.
It seems that both B/X and M&TA are using a capped system for jewellery values, instead of AD&D's upgrading/runaway system. AD&D and M&TA are segregated (one type of treasure/coin per result), B/X is additive (base of silver + chance of gold + chance of magic items).
Resembles, but isn't the same. I think M&T is using its own methodology. Here's Level 5. Many more magic items than in either AD&D or B/X, and some of the entries are doubled up.
@icastlight.bsky.social OK, here's the Level 1 table in the same format. It's not pre-rolled AD&D results (the values are off) and it's heavily coin-weighted.