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Posts by JamesGG

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I went with a trimmed-down chrono trigger-esque turn based battle system for this project and just finished implementing the basic turn-system.

Nothing happens yet, but at least we can cycle through every participant :)

#pixelart #1bit #godot #gamedev #topdown

23 hours ago 47 11 1 0

I love monochrome style!

20 hours ago 1 0 1 0
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Always come with a backup plan ๐Ÿ”ฅ
#gamedev #godot #screenshotsaturday

3 days ago 108 11 3 0
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Is there a way to take pictures of a crt without getting this black bar? I love how Frogboy looks on one, but wish I could get a better pic
#gamedev #crtgaming #zeldalike

5 days ago 6 1 3 0

I miss the Zelda 1 map. It's a great, but subtle, indicator that there's more world to explore

1 week ago 1 0 0 0

It's a lot easier to publish on Android than on Steam. I only have a few hours a week to work on my projects so I prioritized speed.
I'd still like to do a Steam release some day, but I will probably have to out source promo assets like the capsule and trailer

1 week ago 0 0 1 0
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LFG, I found a sequence break in my game! You can light this torch without any items if you coax the wizard into shooting at it!!
#godotengine #gamedev #speedrun

1 week ago 106 12 4 0
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Haha, I forgot I left the BIG sword turned on โš”๏ธ
#gamedev #godot

2 weeks ago 181 15 12 0
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I'm having so much fun with this tileset, I might just have to make a new game designed for them
#gamedev #pixelart #godot

1 month ago 200 18 4 0
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FrogBoy - Apps on Google Play A retro adventure game

I got a lot of new followers this week, thanks for liking and reposting my stuff!
To celebrate, I'm putting the Android version of FrogBoy on sale for only $1
play.google.com/store/apps/d...
#gamedev #godot #androidgames

1 month ago 35 9 1 0

Oh I guess my wording was vague. This game is in Godot, but I usually work in Unity

1 month ago 2 0 0 0
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I'm still getting used to not having the live Scene view in #GodotEngine.
Here's a little flyover tool I made to debug Map Generation
#indiedev #roguelike

1 month ago 33 2 2 0
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I fixed my enemy spawning bug with a Mirror Shield ๐Ÿ‘Œ
#godot #gamedev #screenshotsaturday

1 month ago 70 4 4 0

It's 150-200 Enemy Nodes, but probably hundreds of projectile Nodes.
I staggered the Enemy decision making by 1-6 frames so they don't all calculate behavior at the same time, which really helps the framerate

1 month ago 2 0 0 0
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1 month ago 10 0 0 0
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I got my math wrong on enemy spawns points ๐Ÿ’€
#indiedev #godot

1 month ago 698 89 52 4
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Mrmo Tarius

Oh wow, that's a lot of likes.
I've gotta plug the artist again, please check out their amazing work ๐Ÿ™
mrmotarius.itch.io

1 month ago 2 0 0 0
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I'm having so much fun with this tileset, I might just have to make a new game designed for them
#gamedev #pixelart #godot

1 month ago 200 18 4 0
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Chthonic Masonry by Mrmo Tarius A dungeon-oriented two-bit tileset

get it here: mrmotarius.itch.io/chthonic

1 month ago 7 1 0 0
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@mrmotarius.bsky.social really cooked with this tileset
#gamedev #zeldalike #roguelike

1 month ago 103 14 2 0

I love this art! I might need to add a Cthonic Expansion to my game ๐Ÿ™

1 month ago 1 0 0 0

The #Zelda franchise is celebrating its 40 anniversary.
But not only that. The beloved Oracle of Ages & Seasons is also celebrating its 25th.

On that note, @alexaugerdev.bsky.social is currently working on a really cool fangame, inspired by the Oracle series!

#retrogaming #Gameboy #gaming #gamedev

1 month ago 16 5 0 0
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How am I just now hearing about Golden Axe Warrior? This game is amazing!
What other #ZeldaLike games am I missing out on?
#retrogaming #zelda #zelda40th

1 month ago 23 2 7 0
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I forgot about 3D Dot Game Hero! That game rocked

1 month ago 4 0 0 0
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Game Dev Tip: Big weapons do more damage, use this tip to speed up testing Boss Fights!
#ScreenshotSaturday #Godot #zeldalike #gamedev

1 month ago 126 13 7 0

This is looking AWESOME!

1 month ago 1 0 1 0
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FrogBoy by jamesgartland Play in your browser

It's also available on PC at itch!
jamesgartland.itch.io/frog-boy

2 months ago 1 0 1 0
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The Heart Containers are always just out of reach ๐Ÿ’”
#godotengine #gamedev #screenshotsaturday

2 months ago 32 2 3 1
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Me finding the guy responsible for my scope-creep

2 months ago 6 0 0 0
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I accidentally made the shooting myself meme while testing my NPC follower with the same model as my player
#gamedev #unreal

2 months ago 7 1 1 0