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Posts by Jadon Montgomery

Recently, I've been exploring options to port my React app to desktop + mobile. There's Electron, but man... it takes so much effort to get anything to run 😭

Atm I'm trying out Tauri, and it's been surprisingly smooth so far. The file I/O system actually feels a lot like Qt

3 months ago 1 0 0 0

Congrats on the launch, Charles! I wish you all the best 🤞

3 months ago 4 0 1 0
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Light mode or Dark mode?
#UI #UIDesign

3 months ago 1 0 0 0
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Quick progress update:
- Cleaned up the menu layout
- Further balanced the theme colors
- Dimensions fields resize the canvas now

Today was much lighter now that school has started up again. Might do progress updates like these more often. Keeps me motivated when days get tough 🔥

3 months ago 0 0 0 0

Ah, I see…

For context, the “new canvas” text is a placeholder for the file name. I guess I should have made that more clear.

Choosing where to place the dimensions tab was truly the biggest struggle here, haha! It seems to be a common preference to have it at the top.

Thanks for the feedback!

3 months ago 1 0 0 0
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Exploring new menu layout ideas for a digital math scratch-sheet app. UI inspiration from @anwashsaleem on X.

Which one feels clearer? 🤔
#uidesign #uxdesign #indiedev #ui #ux

3 months ago 6 0 1 0

Much thanks!

3 months ago 1 0 0 0
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This month’s project is a digital scratch sheet app for math. The goal is to make working through problems feel as natural as possible without paper (not easy haha)

#indiedev #typescript #react

3 months ago 5 0 1 0

Today I’ve been experimenting with different file-saving techniques in React, and I’m noticing that browser filesystem access is very limited.

Workflows like loading and saving files without creating duplicates feel pretty convoluted, if they’re possible at all...

3 months ago 0 0 0 0
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A couple months ago my barber cut my hair much lower than planned, so I’ve been rocking this look lately.

It’s been lowkey growing on me 😂

3 months ago 0 0 0 0
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Deep work grind sesh 🔥

3 months ago 0 0 0 0

Holy based....

Off my goat 🗣️#FreeTypeScript

3 months ago 0 0 0 0

For the past few weeks, I’ve been learning TypeScript, and now I genuinely can’t see why I’d code in JavaScript anymore 😆

It provides:
- Type safety
- Quality-of-life tools
- Better structure for large codebases

Are there any reasons you’d still choose JS over TS?

3 months ago 2 0 1 0
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Experimenting with Framer Motion for the first time to add some personality to my portfolio page :)

#UI #FramerMotion

6 months ago 1 0 0 0
I made a rhythm game in Qt
I made a rhythm game in Qt YouTube video by JayDev

I made a rhythm game in Qt as a proof of concept!
In this devlog, I discuss the game's core features and development hurdles!

#MadeWithQt #gamedev #rhythmgame
www.youtube.com/watch?v=OfbF...

6 months ago 8 3 0 0

Upload times have been pretty lengthy, but within the next few minutes I’ll be releasing my quick little devlog on my Qt rhythm game 👀

6 months ago 1 0 0 0

Yooo I appreciate it! Thanks 🙏

6 months ago 0 0 0 0
Preview
a picture of a man with elf ears and the words minor spelling mistake on the bottom ALT: a picture of a man with elf ears and the words minor spelling mistake on the bottom

*My

6 months ago 0 0 0 0
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In my rhythm game, Rebirth, I’m introducing Double Tap Notes! Another new mechanic that shakes up the classic rhythm game style:

Tap once to lock the note in place, and tap again when the judgment rectangle matches the note's size to score points!

This one is definitely one of favs :P

#gamedev

6 months ago 6 2 2 0
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Ok, given that I’m still adding a couple finishing touches, instead of rushing to get the video out today, I’ll 100% be posting it tomorrow. I apologize for the wait… Editing is truly a process 😅

6 months ago 0 0 0 0

It turns out that when I started recording, I was using the wrong settings, so I'll have to redo and edit the majority of my voice clips :(

So, I likely won't be able to release the video today after all, but I'm aiming to have it ready by Friday. Until then, I'll keep y'all posted 👍

6 months ago 0 0 0 1

Ok I’ve decided to do a devlog on my Qt Rhythm game! So I’m gonna try and finish the video in time to release on Monday. Keeping all fingers crossed 🤞

6 months ago 1 0 0 1
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Programming mouse functionality to the slanted hold notes
#MadeWithQt #gamedev

7 months ago 12 3 0 0

I’m looking to increase my connections with like-minded developers on here. Bluesky is fun with followers :)

If you work with:

- C++
- Python
- JavaScript
- Qml
- Web design
- UI/UX

Say hi! I hope we can create meaningful #connections together 🔥

7 months ago 0 0 0 0
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I was told that this book will give me a comprehensive understanding of C++.

Now I’m genuinely scared of what I’m about to witness 🗿

7 months ago 0 0 0 0
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Just added a music player to the title screen! The game now picks a random track based on the maps it finds in the tracks folder. Thoughts?

#Qt #Rhythmgame #UI

7 months ago 1 0 0 0

Very nice Samuel! This UI is both simple and easy on the eyes. Just curious, what app is this one for 👀

7 months ago 1 0 1 0
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Doing a minimalistic map select menu for my experimental rhythm game

How are we feeling about this one?

#MadeWithQt #UI #UX #gamedev #rhythmgame

7 months ago 8 4 0 0
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Shooot Rem out here looking sick as heck 😎 Love the artstyle! Hyper light drifter is actually what first comes to mind if you’ve ever played that one. Looking forward to seeing more in the future :)

7 months ago 3 0 1 0

Bro got access to the unreleased version 😭

In all seriousness, Umbra’s looking real clean! It’s not everyday you see a Pico8-styled game. Having the weapon follow the player around is a cool feature! I’m curious to know what inspired that idea

7 months ago 2 0 1 0