The image features five labeled pixel art drawings.
The drawing labeled "original" shows a green hand laying flat, viewed from below. It has white highlights facing different directions and a dark shadow covering the bottom half of the palm.
"No Shading" shows the same hand with no shadow and some detail lines to imply the shape of the palm
"Shading" shows the hand with shadow implying the bottom of the palm and fingers. The Highlight has been reduced to a one-pixel highlight.
"Primitive" shows a rectangular slab, draw at roughly the same angle as the hand. It is shaded with the same palette as the hand. The bottom of the slab is in shadow, to illustrate the methodology used to shade the bottom-facing planes of the "shading" drawing. There is a slight highlight on the slab's corner that most faces the light source.
"Primitive 2" shows the same slab, with one side shaded completely white, to illustrate a potential rendering style that uses white to accentuate a plane direction instead of a highlight.
A friend of mine asked for advice on her pixel art drawing of a hand (labeled "Original"). Another friend suggested I post my response here (got OP's permission. edited for bsky).
🧵Thread below🧵
Anyone reading this is free to hit me up for drawing or pixel art feedback any time, my door's open
1 month ago
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I'd love to be able to rearrange the Output/Debugger/Audio panel around and make it vertical!
1 month ago
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Gonna be showing off my new game Bellua at #PRGE2025 with @pigsquad.com on October 19th!!! Come check it and all these new indie titles out!
6 months ago
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always a treat when a busted shader looks cool :) #godot #shaderart #indiedev
8 months ago
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Maybe we could find out.
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8 months ago
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more scale gore
9 months ago
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Obsessing over things being pixel perfect is one of productivities many cancers
9 months ago
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some improvements to my tile based drag-n-drop system #godot #indiedev #indiegamedev
9 months ago
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All Summer Slow Jams 2025 banners: The June Puzzle Jam, July Party Jam, and August Parody Jam. The "puzzle" banner shows JamWolf and CubePig competing in a Tetris-style game with a smattering of different game references. The "party" banner shows PIGSquad characters moving across a Mario-Party-style game board. The "parody" banner shows JamWolf and CubePig witnessing a cast of bootleg videogame characters coming out of a TV in front of them.
Summer Slow Jams dates and themes are live for June, July, and August!
Learn and collaborate with the community to make games every month this summer 😎
Huge thanks to @art-mino.bsky.social for this year's awesome art!
Time to games together 🎉
10 months ago
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no but its gonna be a matter of skill
11 months ago
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do you give it a smack be honest #indiedev #gamedev #godot
11 months ago
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woah how are you keeping track of these stats? something like this for game dev could be cool
1 year ago
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Thanks for sharing! I don't often hear a lot of criticism for it.
1 year ago
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whats your issue with it?
1 year ago
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final touches: adding controller support to my custom UI elements. What a journey its been #GODOT #indiedev #indiegame #IndieGameDev
1 year ago
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have u thought about giving up sobriety for lent
1 year ago
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are you looking up towards the magic onion ring or down at it?
1 year ago
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rediscovering my love for parametric equations
1 year ago
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would you say switching to love changed your art style at all? Like made some things easier/harder to implement so you avoided or gravitated toward them?
1 year ago
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me: hey can I demo my game at your table later this month?
amazing godlike local gamedev community organizer: yeah sure!
me: *finds vast energy reserves for a new side project*
1 year ago
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