I’m dedicated to keeping #velaptor high-performant and open-source. 🚀
As a solo dev, your support—whether through code or donations—keeps the lights on and the updates coming. Help me keep the .NET indie scene thriving!
Learn more: docs.velaptor.io
#gamedev #dotnet
Posts by Calvin Wilkinson (Kinson Digital)
🖼️ Rendering an image in #velaptor is surprisingly simple!
Load the texture, drop it in a batch, & place it on the screen with just a few lines of C#.
No boilerplate nightmare. Just clean, readable game dev. 🚀
🔗 Check it out: https://docs.velaptor.io
#gamedev #dotnet
Stability is a feature. 🛠️
We're refining how #velaptor handles internal resource cleanup. Better disposal logic means fewer memory leaks and more time for you to focus on gameplay. Pure 2D performance, now even more robust.
github.com/KinsonDigita...
#gamedev #dotnet
Stop fighting your engine. 🛑
With #velaptor RendererFactory, you get:
✅ Clean factory pattern
✅ Zero manual OpenGL setup
✅ No shader compilation headaches
Just pure 2D #gamedev. 🚀
Get started: https://docs.velaptor.io
#gamedev #dotnet
Want to see what's happening behind the scenes at KinsonDigital? 🛠️
It’s your hub for news, dev education, and updates across my projects. I'll be updating it regularly as things evolve. Check it out!
kinsondigital.github.io/blog/
#gamedev #dotnet
#velaptor makes Scene management effortless! 🚀
Velaptor auto-handles scene operations:
✅ Loading
✅ Unloading
✅ Updating
✅ Buffer Clearing
✅ Rendering (auto-batching)
Want manual control? Just toggle the flags. ⚙️
https://docs.velaptor.io
#gamedev #dotnet
Big things are happening at #velaptor!🚀
We’ve officially launched our new dedicated blog section! Stay up to date with:
✅ Project News
✅ Latest Releases
✅ Educational Tutorials
Check it out at our new home:
👉 docs.velaptor.io/blog
#dotnet @gamedev
Game dev is the best way to learn software engineering. 🚀
#velaptor is a modern, cross-platform 2D library for C#/.NET.
Check out the demo & manual testing app in the video! 📽️
Features Demo: https://www.youtube.com/watch?v=WGUdT9NPfb0&t=141s
Docs: https://docs.velaptor.io
#gamedev #dotnet
Cross-platform #gamedev just got easier.
I’m adding path normalization to #velaptor, using Span<T> to keep allocations near zero. If you use Windows or POSIX paths, the content system just works. Smooth dev across all OSs is the goal!
Check out: docs.velaptor.io
#dotnet
Behind every great engine is a solid workflow. 🛠️
My wife has been helping me implement Agile for #velaptor. Daily stand-ups and weekly priorities are keeping this solo dev focused and the repo moving faster than ever. Organization is the secret sauce! 🚀
#gamedev #dotnet
Unit tests are green again!
I just changed how OpenGL debugging is handled in #velaptor for release builds. This will keep the release builds fast while ensuring everything is still testable.
github.com/KinsonDigita...
#gamedev #dotnet
Solo dev doesn't mean "small impact." I'm building #velaptor to prove that one person with the right .NET tools can create something professional and fast. 🚀
Join the journey and help me show what the managed code community can do.
docs.velaptor.io
#gamedev #dotnet
Building a 2D engine solo is a wild ride, but #velaptor is proof that .NET is a powerhouse for games. 🛠️
I’m looking for more devs to test the latest features or even jump in on GitHub. Let’s build something fast together.
Learn more: docs.velaptor.io
#gamedev #dotnet
What’s the one feature you feel is missing from modern 2D engines? 🛠️
As I build #velaptor solo, I want to make sure I'm solving real problems for you. Let me know your thoughts—I'm all ears and ready to code.
Learn more: docs.velaptor.io
#gamedev #dotnet
C# isn't just for business apps. 🎮
Pairing .NET speed with #velaptor gives you a 2D powerhouse that’s lean, mean, and incredibly fast. Build your next indie hit on a foundation designed for modern hardware.
Learn more: docs.velaptor.io
#gamedev #dotnet
Trying to choose which game framework to use? 🤔
#velaptor is the ideal choice if you want to avoid the "bloat" of a 3D engine but find other options a bit too close to the "metal" for rapid development.
Learn more: docs.velaptor.io
#gamedev #dotnet
Ditch the legacy baggage. 🌿
#velaptor is built from modern C#. Clean APIs and full .NET runtime performance mean you spend less time fighting old boilerplate and more time building your game. Native, extensible, and fast.
Learn more: docs.velaptor.io
#gamedev #dotnet
The tech industry really needs to figure something out when it comes to these hacks that have been occurring. Too many uneducated and poor decisions are happening. I know it is more complicated than what I just said, and it is difficult, but something has to be done.
Omg it is absolutely beautiful out right now. Enjoying lunch with fresh fish and wine!
#casl is open-source, MIT-licensed, and actively maintained. Contributions are welcome, whether it's code, bug reports, or feature ideas. You don't have to be a dev to help; "grammar and misspellings" happen too! 🤣
github.com/KinsonDigita...
#gamedev #dotnet
#velaptor is open-source, MIT-licensed, and actively maintained. Contributions are welcome, whether it's code, bug reports, or feature ideas. You don't have to be a dev to help; "grammar and misspellings" happen too! 🤣
github.com/KinsonDigita...
#gamedev #dotnet
Stop fighting boilerplate. #velaptor handles the low-level OpenGL & input plumbing so you can focus on the "fun" part: building your 2D game.
Clean C# syntax.
High-performance rendering.
Hyper-focused on 2D.
Get back to creating. 🚀
docs.velaptor.io
#gamedev #dotnet
Stop fighting low-level audio APIs. #casl brings robust OpenAL 1.1 power to .NET with a clean, code-first C# syntax.
✅ OGG & MP3 support
✅ Cross-platform consistency
✅ MIT Licensed & Open Source
Simple, performant audio.
🔗
Wanna know how easy it is to install CASL? It's only ONE command away and ready to go on NuGet.
dotnet add package KinsonDigital.CASL
www.nuget.org/packages/Kin...
Here is the github repo for the process of seeing if you are compromised.
github.com/theNetworkCh...
He has a repo that you can use to check if your system is compromised. I discovered that his scripts were broken and created a PR to fix them. Hopefully, the PR gets merged quickly. The raw github user content path was incorrect.
I just did a full check to see if my machine was compromised by the Axios supply chain attack
Check out the video about this: www.youtube.com/watch?v=eGSs...
Mainly the platform.😃 NAudio is the Windows "Swiss Army Knife" for deep audio/ASIO. CASL is built for modern .NET + OpenAL, making it fully cross-platform (Win/Mac/Linux).
Basically:
* NAudio = Low-level Windows power
* CASL = Simple cross-platform playback. CASL is used for audio in Velaptor
Audio in .NET shouldn't be a hurdle. #casl simplifies the complexity, letting
you stream music in just two lines of code. Clean, performant, and built for #gamedev.
Focus on your game, not the plumbing. 🛠️
🔗 github.com/KinsonDigita...
#dotnet
Stop fighting the editor and start writing the game. 🖥️
Unity/Godot are Engines (heavy UI). #velaptor is a Framework—a clean, high-level C# API for rendering & audio without the bloat.
Stay in your code. Stay fast & performant.
docs.velaptor.io
#gamedev #dotnet