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Posts by Calvin Wilkinson (Kinson Digital)

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Velaptor 2D Game Development Framework

I’m dedicated to keeping #velaptor high-performant and open-source. 🚀

As a solo dev, your support—whether through code or donations—keeps the lights on and the updates coming. Help me keep the .NET indie scene thriving!

Learn more: docs.velaptor.io

#gamedev #dotnet

1 day ago 7 2 0 0

🖼️ Rendering an image in #velaptor is surprisingly simple!

Load the texture, drop it in a batch, & place it on the screen with just a few lines of C#.
No boilerplate nightmare. Just clean, readable game dev. 🚀

🔗 Check it out: https://docs.velaptor.io

#gamedev #dotnet

1 day ago 4 1 0 0
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Improve disposable implementations for atomic operations · Issue #1179 · KinsonDigital/Velaptor Complete The Items Below A priority label has been added to this issue. Description Update all classes that track disposal and use finalizers. Currently, these processes do not track the isDisposed...

Stability is a feature. 🛠️

We're refining how #velaptor handles internal resource cleanup. Better disposal logic means fewer memory leaks and more time for you to focus on gameplay. Pure 2D performance, now even more robust.

github.com/KinsonDigita...

#gamedev #dotnet

2 days ago 6 2 0 0

Stop fighting your engine. 🛑

With #velaptor RendererFactory, you get:
✅ Clean factory pattern
✅ Zero manual OpenGL setup
✅ No shader compilation headaches

Just pure 2D #gamedev. 🚀

Get started: https://docs.velaptor.io

#gamedev #dotnet

2 days ago 5 1 0 0
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Blog | Kinson Digital Blog

Want to see what's happening behind the scenes at KinsonDigital? 🛠️

It’s your hub for news, dev education, and updates across my projects. I'll be updating it regularly as things evolve. Check it out!

kinsondigital.github.io/blog/

#gamedev #dotnet

4 days ago 7 3 0 0

#velaptor makes Scene management effortless! 🚀

Velaptor auto-handles scene operations:
✅ Loading
✅ Unloading
✅ Updating
✅ Buffer Clearing
✅ Rendering (auto-batching)
Want manual control? Just toggle the flags. ⚙️

https://docs.velaptor.io

#gamedev #dotnet

4 days ago 4 2 0 0
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Blog | Velaptor Blog

Big things are happening at #velaptor!🚀

We’ve officially launched our new dedicated blog section! Stay up to date with:
✅ Project News
✅ Latest Releases
✅ Educational Tutorials

Check it out at our new home:
👉 docs.velaptor.io/blog

#dotnet @gamedev

5 days ago 3 1 0 0

Game dev is the best way to learn software engineering. 🚀

#velaptor is a modern, cross-platform 2D library for C#/.NET.

Check out the demo & manual testing app in the video! 📽️

Features Demo: https://www.youtube.com/watch?v=WGUdT9NPfb0&t=141s
Docs: https://docs.velaptor.io

#gamedev #dotnet

5 days ago 7 2 0 0
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Preview
Velaptor 2D Game Development Framework

Cross-platform #gamedev just got easier.

I’m adding path normalization to #velaptor, using Span<T> to keep allocations near zero. If you use Windows or POSIX paths, the content system just works. Smooth dev across all OSs is the goal!

Check out: docs.velaptor.io
#dotnet

1 week ago 5 3 0 0

Behind every great engine is a solid workflow. 🛠️

My wife has been helping me implement Agile for #velaptor. Daily stand-ups and weekly priorities are keeping this solo dev focused and the repo moving faster than ever. Organization is the secret sauce! 🚀

#gamedev #dotnet

1 week ago 7 3 0 0
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Move preprocessor directives to GLInvoker by CalvinWilkinson · Pull Request #1198 · KinsonDigital/Velaptor Description The goal of this pull request is to implement the changes described in the linked issue. This pull request closes #1197. Unrelated Changes List the changes that were made that were unre...

Unit tests are green again!

I just changed how OpenGL debugging is handled in #velaptor for release builds. This will keep the release builds fast while ensuring everything is still testable.

github.com/KinsonDigita...

#gamedev #dotnet

1 week ago 7 3 0 0
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Velaptor 2D Game Development Framework

Solo dev doesn't mean "small impact." I'm building #velaptor to prove that one person with the right .NET tools can create something professional and fast. 🚀

Join the journey and help me show what the managed code community can do.

docs.velaptor.io

#gamedev #dotnet

1 week ago 5 2 0 0
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Velaptor 2D Game Development Framework

Building a 2D engine solo is a wild ride, but #velaptor is proof that .NET is a powerhouse for games. 🛠️

I’m looking for more devs to test the latest features or even jump in on GitHub. Let’s build something fast together.

Learn more: docs.velaptor.io

#gamedev #dotnet

1 week ago 8 3 0 0
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Velaptor 2D Game Development Framework

What’s the one feature you feel is missing from modern 2D engines? 🛠️

As I build #velaptor solo, I want to make sure I'm solving real problems for you. Let me know your thoughts—I'm all ears and ready to code.

Learn more: docs.velaptor.io

#gamedev #dotnet

1 week ago 8 3 0 0
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Velaptor 2D Game Development Framework

C# isn't just for business apps. 🎮

Pairing .NET speed with #velaptor gives you a 2D powerhouse that’s lean, mean, and incredibly fast. Build your next indie hit on a foundation designed for modern hardware.

Learn more: docs.velaptor.io

#gamedev #dotnet

1 week ago 6 3 0 0
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Preview
Velaptor 2D Game Development Framework

Trying to choose which game framework to use? 🤔

#velaptor is the ideal choice if you want to avoid the "bloat" of a 3D engine but find other options a bit too close to the "metal" for rapid development.

Learn more: docs.velaptor.io

#gamedev #dotnet

1 week ago 7 3 0 0
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Velaptor 2D Game Development Framework

Ditch the legacy baggage. 🌿

#velaptor is built from modern C#. Clean APIs and full .NET runtime performance mean you spend less time fighting old boilerplate and more time building your game. Native, extensible, and fast.

Learn more: docs.velaptor.io

#gamedev #dotnet

1 week ago 9 3 0 0

The tech industry really needs to figure something out when it comes to these hacks that have been occurring. Too many uneducated and poor decisions are happening. I know it is more complicated than what I just said, and it is difficult, but something has to be done.

1 week ago 2 0 0 0
Post image Post image Post image

Omg it is absolutely beautiful out right now. Enjoying lunch with fresh fish and wine!

2 weeks ago 2 0 0 0
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GitHub - KinsonDigital/CASL: Cross-platform library for playing and managing sounds. Cross-platform library for playing and managing sounds. - KinsonDigital/CASL

#casl is open-source, MIT-licensed, and actively maintained. Contributions are welcome, whether it's code, bug reports, or feature ideas. You don't have to be a dev to help; "grammar and misspellings" happen too! 🤣

github.com/KinsonDigita...

#gamedev #dotnet

2 weeks ago 8 3 0 0
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GitHub - KinsonDigital/Velaptor: 2D game development framework 2D game development framework. Contribute to KinsonDigital/Velaptor development by creating an account on GitHub.

#velaptor is open-source, MIT-licensed, and actively maintained. Contributions are welcome, whether it's code, bug reports, or feature ideas. You don't have to be a dev to help; "grammar and misspellings" happen too! 🤣

github.com/KinsonDigita...

#gamedev #dotnet

2 weeks ago 7 3 0 0
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Velaptor 2D Game Development Framework

Stop fighting boilerplate. #velaptor handles the low-level OpenGL & input plumbing so you can focus on the "fun" part: building your 2D game.

Clean C# syntax.
High-performance rendering.
Hyper-focused on 2D.

Get back to creating. 🚀

docs.velaptor.io

#gamedev #dotnet

2 weeks ago 6 3 0 0
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GitHub - KinsonDigital/CASL: Cross-platform library for playing and managing sounds. Cross-platform library for playing and managing sounds. - KinsonDigital/CASL

Stop fighting low-level audio APIs. #casl brings robust OpenAL 1.1 power to .NET with a clean, code-first C# syntax.

✅ OGG & MP3 support
✅ Cross-platform consistency
✅ MIT Licensed & Open Source

Simple, performant audio.

🔗

2 weeks ago 2 1 0 0
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KinsonDigital.CASL 1.0.0-preview.22 CASL is a simplistic cross-platform, .NET library for playing and managing audio powered by OpenAL 1.1 using software rendering.

Wanna know how easy it is to install CASL? It's only ONE command away and ready to go on NuGet.

dotnet add package KinsonDigital.CASL

www.nuget.org/packages/Kin...

2 weeks ago 2 1 0 0
GitHub - theNetworkChuck/axios-attack-guide: Axios npm supply chain attack — detection scripts, IOCs, and protection guide Axios npm supply chain attack — detection scripts, IOCs, and protection guide - theNetworkChuck/axios-attack-guide

Here is the github repo for the process of seeing if you are compromised.
github.com/theNetworkCh...

2 weeks ago 2 0 0 0

He has a repo that you can use to check if your system is compromised. I discovered that his scripts were broken and created a PR to fix them. Hopefully, the PR gets merged quickly. The raw github user content path was incorrect.

2 weeks ago 2 0 1 0
the WORST hack of 2026
the WORST hack of 2026 YouTube video by NetworkChuck

I just did a full check to see if my machine was compromised by the Axios supply chain attack
Check out the video about this: www.youtube.com/watch?v=eGSs...

2 weeks ago 2 1 1 0

Mainly the platform.😃 NAudio is the Windows "Swiss Army Knife" for deep audio/ASIO. CASL is built for modern .NET + OpenAL, making it fully cross-platform (Win/Mac/Linux).
Basically:
* NAudio = Low-level Windows power
* CASL = Simple cross-platform playback. CASL is used for audio in Velaptor

2 weeks ago 2 0 0 0
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GitHub - KinsonDigital/CASL: Cross-platform library for playing and managing sounds. Cross-platform library for playing and managing sounds. - KinsonDigital/CASL

Audio in .NET shouldn't be a hurdle. #casl simplifies the complexity, letting
you stream music in just two lines of code. Clean, performant, and built for #gamedev.
Focus on your game, not the plumbing. 🛠️

🔗 github.com/KinsonDigita...

#dotnet

2 weeks ago 9 3 1 0
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Velaptor 2D Game Development Framework

Stop fighting the editor and start writing the game. 🖥️

Unity/Godot are Engines (heavy UI). #velaptor is a Framework—a clean, high-level C# API for rendering & audio without the bloat.

Stay in your code. Stay fast & performant.

docs.velaptor.io

#gamedev #dotnet

2 weeks ago 6 2 0 0
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