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Posts by Brain Delay

Marathon is kinda like Lost Planet 2. Can anybody relate???

#LostPlanet #Marathon

1 month ago 0 0 0 0

I’m in the Shelved By Genre waiting room. #ShelvedByGenre

1 month ago 1 0 0 0

Yessss you get it

2 months ago 1 0 0 0

Thanks! Yeah so the wires are for distributing power across your grid, and then the actual bullets flow through the system and different parts have different effects on the bullets. My main goal for this game is to allow the player to feel like they are a mad scientist making a powerful, ugly device

2 months ago 0 0 1 0
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Of course, why stop at 64 bullets? In fact, why bother with homing when you can just do this...

#godot #3d #fps #indiegames #gamedev

2 months ago 11 5 3 0
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#godot #3d #fps #indiegames #gamedev

Added homing and scatter shot parts. By following a sequence of [Shotgun] > [Shotgun] > [Shotgun] > [Homing] you can do this, and fire off 64 homing shots.

2 months ago 10 3 0 0
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The opening cinematic of our indie sci-fi job sim game (WIP)

#indiedev #gamedev #retro #crt

2 months ago 10 3 0 0
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Tweaked the visuals a bit and set up a more complete gun for this demo
#gamedev #3d #godot #fps #indiegames

2 months ago 15 5 0 0
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Been experimenting with adding wires and plugs and stuff to move power around on your Device™. Not 100% sure I like them, but I think it's interesting at least. Might tone down the glow or make the wires all be green. Might scrap the idea.
#godot #3d #indiegames #indiedev #fps #logistics?

2 months ago 10 1 0 0
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It's Grim Up North (A Closer Look)

3 months ago 21 3 1 0

Thanks! Those are actually individual parts of the gun, and I have a couple videos showing how you can move them around to change the gun’s behavior.

3 months ago 1 0 0 0
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Experimenting with movement options

#godot #fps #indiegamedev #gamedev

3 months ago 15 2 1 0

Me when stew

3 months ago 3 0 0 0
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#godot #gamedev #indiegamedev #fps #normalmaps #ohgodwherehasmylifegone #atleastitlookscoolIguess

3 months ago 11 1 0 0
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🔊 𝗦𝗢𝗨𝗡𝗗 𝗢𝗡! Fridgebot got a full overhaul! Reworked behavior, new visual feedback, and our audio engineer went off on the sound design. This encounter is finally kicking some serious ass! #fgc #indiedev #gamedev #animation

3 months ago 93 16 3 2
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Nearly finished #animation of this boomerang skeleton for #dragoondrop. #pixelart #gamedev #indiedev

3 months ago 35 7 0 0

I love it when my cat is doing *something*, and she doesn’t even know it’s bad. I’ll check on her to see what the racket is and she just stops, gives me a happy slow blink, and goes right back to destroying my paintbrush.

3 months ago 1 0 0 0
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Ah it just clicked for me actually that is the difference between saying “It’s a secular holiday” and “I celebrate it secularly”. Yeah the first one is straight up a lie.

3 months ago 1 0 0 0
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Prop is done

#scratchbuilding #kitbashing #gamedev

3 months ago 7 2 0 0

Is the usage of that phrase in general taken negatively or is it specifically when like, HR announces the office Christmas party? I’ve definitely said it before, but only really as a way to excuse my celebration of the holiday as a non-Christian and now I feel self-conscious.

3 months ago 0 0 1 0
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Made it so you can rotate parts and now you can do this

#screenshotsaturday #godot #fps #indiegamedev #gamedev

4 months ago 15 3 0 0
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There’s a cat inside this prop I’m making

#cat #gamedev #costumedesign

4 months ago 7 2 0 0

I know that latest gaming buzz will always be there for me. Even in my darkest hour. Thank you latest gaming buzz

4 months ago 1 0 0 0
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I've been working on figuring out the look of the game. Right now I'm leaning toward this. Shoutout to Markdibarry on GodotShaders for the awesome dithering/quantizing setup.

#gamedev #godot #3d #shaders #post-processing

4 months ago 3 3 0 0
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ok then for purely selfish and evil reasons - what are the top post-HL2, pre-2014 game rendering talks/resources?

4 months ago 21 1 0 0
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I added a node called "Shakers" that I can just add as a child to any Node3D that I want to react to global "Shake" events. I added it to the camera, the viewmodel, and the individual parts of the viewmodel. I'll probably make the effect more subtle later on.

#FPS #Godot #3d #Gamedev #shaking

4 months ago 14 4 0 0

#skatestory fucking riiiiips

4 months ago 1 0 0 0
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Small update: I’ve been trying to get the gun tinkering working for about a week now. The squares are “firing chambers” and the circles are “Bullet wells”.

#gamedev #godot

4 months ago 9 2 0 0
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Put another friend in the computer.
#gamedev #godot #3d

4 months ago 15 2 1 0
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My game's weirdest feature explained in 5 words or less:

- slide jump cancel

#gamedev #indiedev

5 months ago 27 8 0 1