Stop using random numbers for screen shake. It looks jittery and cheap. Use Perlin noise instead. It creates a smooth, organic weight that makes every impact feel intentional and "expensive."
What is your secret sauce for better game feel?
#gamedev #indiedev
Posts by kod
After "I do graphics with code cause I can't draw" I'm trying "I do trailer with code cause I suck at video editing"
#gamedev #indiegame #arcade
Collision VFX implemented!
#LDJAM #ludumdare #gamedev #indiedev #indiegames #madewithgodot
Working on polishing up the intro cutscene for the boss, Still super Wok in progress and it probably needs to be a bit longer than it is, but I think its a good start!
#pico8 #gamedev #indiegamedev #indiegame #pixelart #umbragame
This week. Now you can talk to customers.. which means I have to write a bunch of dialog now. 😅
#screenshotsaturday #gamedev #indiegame #roguelike
If you've been thinking "I sure would love to hear over 30 original, ridiculous, professionally-produced songs", then I have good news for you!
The Mayor May Knott Original Soundtrack is available NOW on bandcamp and YouTube!
#indiegames #indiedev #videogamemusic #mayormayknott
Hard to convey flavor on a screen but this one definitely has a kick🦵
#indiegame #dosadivas #gamedev #videogamesirl #animation
I think there are game that devs appreciate more then reviewers ever will because we know how hard some things are to do.
I been checking out REPLACED this morning and wow this game is amazing even just to look at.
I'm making this fun little whimsical game where you go fast on ice, if you enjoy it there's a (very basic) level editor :)
Please give it a test if you can :)
www.newgrounds.com/projects/gam... (PC)
You can get more info on my discord server (link in my bio)
#gamedev #indiedev #webdev #newgrounds
Ez ggs
#gamedev #indiedev #scripting #programming
Our talk at GDC 2026 is up on the Vault for FREE!
⭐ Game Funding: Lessons from Outersloth ⭐
- What survival means as an indie
- The origins of the fund
- Our process for evaluating games
- The Outersloth contract and explanation
Watch now: gdcvault.com/play/1035853...
💰THE OUTERSLOTH CONTRACT 💰
We just released the FULL contract and terms that all our games sign!
We hope this challenges the status quo of what you see out there.
In a nutshell:
💸 Pre-recoup 50/50
💸 Post-recoup 15/85
💸 Terms after 7 years
www.innersloth.com/the-outerslo...
the life of a videogame artist, from hobbyist to possible art director
I was thinking about how difficult it is to go from Intermediate to Senior Artist in games (you need to really develop 1 or 2 core skills, probably more, to an elite level) and before I knew it I was making a little Videogame Artist career life timeline, a bit unhinged and imperfect but ... close 😅
You know what they say about going into dark alleys alone...
You might get a shotgun blast to the face!
#gamedev #indiegame #godot
Former BioWare Producer Mark Darrah Says It’s Valuable to Have 'an idiot at the table' During Game Development—But Only if They Can Remember Who the Experts Are
www.pcgamer.com/gaming-indus...
#gamedev #indiedev #videogames #indiegames #pcgaming #gaming
IT'S FINALLY (ALMOST) TIME!
KilaFlow will release on Steam on April 24th! Just a week away!
Remember to wishlist the game so you catch it EXACTLY when it comes out!
KILAFLOW SUPER DUPER SOON!
store.steampowered.com/app/2927510/...
Our final 4.7 development snapshot arrives with #GodotEngine 4.7-dev5!
Asset store overhaul, rectangular area light sources, inline text shader previews, and more await:
godotengine.org/article/dev-...
Abysm today: More pixeling; done with updated dirt in episode 3 (screenshot) and mostly done in episode 4.
It's #FollowFriday, so follow me, play the demo, and if you like it, consider playing and reviewing the full game?
store.steampowered.com/app/4025180
#gamedev #indiedev #indiegame #pixelart
The panel I was on ended up as one of the free videos on the #GDC Vault. Lots of solid advice from @toiya.bsky.social, @nessathewriter.bsky.social, @ashleyruhl.bsky.social, @asaraviapt.bsky.social. Check it out here:
gdcvault.com/play/1035891...
While I've been working on this swapping feature, I've been thinking about an enemy I encountered in DQ5, it was like an elephant looking thing and it could fling members in your party into the wagon (bench). I might explore something similar...
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#JRPG #gamedev #godot
The GDC talk I did with @lucawriting.bsky.social is free to watch on the GDC Vault! If you want to break into game narrative but have absolutely no clue where to start, check it out! gdcvault.com/play/1035858...
Moon Child began life as an Amiga AGA title before shifting to PC, where it finally saw release in 1997. A fascinating glimpse into a project caught between two eras. More here:
www.gamesthatwerent.com/2026/04/moon...
🎲 The biggest #tabletop event in China is coming to Steam
BGM has long been the ultimate playground for #boardgame lovers and #indiegame across China. Now we're bringing the best games developed or published by Chinese teams to a global audience on #Steam👇
Good lord people are asking for more Vampire Survivors updates? Its had dozens of free ones. Chill, play another game, don't expect indie devs to give you constant free content. There's also a dozen similar games released since, go buy and play one of them!
Disney's new CEO, whose pay package is worth nearly $45M, just announced 1,000 layoffs.
Reminder that Disney paid an effective federal income tax rate of ZERO in 2025 and aims to buy back $7B of its own stock in 2026.
This is what corporate greed looks like.
Dosa Divas, our cooking themed turn-based RPG is out now on Steam, Switch, Switch 2, PlayStation 5, and Xbox S|X
Two sisters and their upgradable spirit-mech cook delicious meals, fight corpos, build up your reputation with local communities, and reconcile with loved ones.
outerloopgames.com/dosa
I got another write-up on Game Developer! This was a breakdown of one of the best panels of GDC 2026, I was really proud to put this article together.
www.gamedeveloper.com/design/data-...
"All I'm hearing is that we have to make development cheaper. We have to spend less money, do it with fewer people. One word I don't hear is 'creativity'. You have to be creative 99% of the time" - Call of Duty veteran Glen Schofield on the future of AAA www.gamesindustry.biz/be-creative-...