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Lots more tiny fixes the last few days. The main of wich being making it so enemies in your room couldnt be smacked into the next room causing them to imedietly hit you when you left. And moving the swish sprite to match the sword hitbox.
#pico8 #gamedev #indiegamedev #indiegame #pixelart #umbragame

35 6 1 0
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lots of bug fixes today! Wisps no longer try and run away from you and instead try and weave side to side, The first level wasnt saving whether or not you ahd the sword at the begining, and the start screen can load the last level, etc
#pico8 #gamedev #indiegamedev #indiegame #pixelart #umbragame

22 7 1 0
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Needs a bit of optimization but the wraith is in all 4 levels! Just need to polish things up a bit then I can put out a demo update!(hopefully the last one before release!)
#pico8 #gamedev #indiegamedev #indiegame #pixelart #umbragame

54 8 2 0
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Wraith added to the gatehouse! 3/4 down! Im also discovering that past me makes some poor token count choices.
#pico8 #gamedev #indiegamedev #indiegame #pixelart #umbragame

23 5 1 0
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Managed to squeeze the wraith into the plains level, 2/4 down!
#pico8 #gamedev #indiegamedev #indiegame #pixelart #umbragame

22 6 0 0
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Enemy resetting has officialy been added to all the levels!, now onto the wraith. I may have to scrounge for some more tokens
#pico8 #gamedev #indiegamedev #indiegame #pixelart #umbragame

43 13 1 0
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O K. After some token scroungeing I'm back to 7942/8192! For reference this level was completely full, but now I actualy have room to add the death mechanics wich was the original plan for the day. at least it runs slightly better!
#pico8 #gamedev #indiegamedev #indiegame #pixelart #umbragame

33 7 1 0
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There where some oddities since this level has some special mechanics, But enemy reseting has been added to the gatehouse! 3/4 down! The problems are gonne start once I have to add the wraith lol
#pico8 #gamedev #indiegamedev #indiegame #pixelart #umbragame

34 9 1 0
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Hit the token limit without realizing on the last areas cartridge. Spent today doing some clean up so I can add the new death mechanics in as well as possibly some other spice
#pico8 #gamedev #indiegamedev #indiegame #pixelart #umbragame

23 6 1 0
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The plains have been given the enemy reset treatment! 2 areas down 2 to go
#pico8 #gamedev #indiegamedev #indiegame #pixelart #umbragame

29 6 0 0
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implamenting all the new mechanincs in the other carts piece by piece. Enemies now die if they hit spikes and thier bloodstones now are affected by gravity!
#pico8 #gamedev #indiegamedev #indiegame #pixelart #umbragame

24 6 0 0
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After some metatable wrangling, Enemies now reset themselves after you die! (repost: I forgot the gif)
#pico8 #gamedev #indiegamedev #indiegame #pixelart #umbragame

42 4 0 0
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The wraith is pretty much functional! Just need to playtest it a bit before adding it to the rest of the levels. I'm also debating reseting enemies if you die, not quite sure yet, lmk what you think!
#pico8 #gamedev #indiegamedev #indiegame #pixelart #umbragame

27 6 2 0
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fixed up some issues with the blood stones and wraith, it shoudl lag way less now and bloodstones shouldnt get stuck in spike pits! The wraith itself needs a bit more work though
#pico8 #gamedev #indiegamedev #indiegame #pixelart #umbragame

42 7 0 0
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Internets has been reaquired for a while! Here's some of the progress from the last week or so. Working on a death wraith that forces you to go fight to get youre bloodstones back. Still a few kinks to work lol but but its almost there.
#pico8 #gamedev #indiegamedev #indiegame #pixelart #umbragame

26 7 1 0
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Spent today polishing up the locked shards, making it so knights can turn into wisps upon death, and solving an issue where enemies could just turn into ghostsfor no reason. Also I gave some sprites a bit of a touch up! Hope you're well!
#pico8 #gamedev #indiegamedev #indiegame #pixelart #umbragame

22 5 0 0
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Working on polishing up the gatehouse still. Appologies for the slow update pace. Life junk's been doing life junk things, and school has taken up more of my time than I'd prefer. Hope you're well!
#pico8 #gamedev #indiegamedev #indiegame #pixelart #umbragame

22 5 0 1
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Im starting to like the locked shards, they give fighting a bit mroe purpose though they need a bit more polish. Im debating making versions that also lock you in the room as well.
#pico8 #gamedev #indiegamedev #indiegame #pixelart #umbragame

22 4 0 0
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Experimenting with having some shards locked behind clearing a room to incentivise combat a bit more. Still a bit iffy on the linking graphics though. lmk what you think!
#pico8 #gamedev #indiegamedev #indiegame #pixelart #umbragame

19 5 0 0
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The music isnt perfect, but its progress!, I'll probably come back to alter it later
#pico8 #gamedev #indiegamedev #indiegame #pixelart #umbragame

16 5 0 0

been working on redoing the music for the first level since it was just a short loop. Its not going the greatest atn, so im not quite comfortable sharing it yet. Just wanted to give an update that stuff is indeed happeing, Just slower than I'd like
#pico8 #gamedev #indiegamedev #pixelart #umbragame

17 3 0 0
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4/4 levels moved over to the new entity system! though this one needs alot of work as it was the most hacked together of all of them, the level design also needs a bit of a touchup, and those gold swords dont quite properly exist anymore
#pico8 #gamedev #indiegamedev #indiegame #pixelart #umbragame

20 3 1 0
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3/4 levels moved to the new entity system! The Gatehouse is gonna be a bit odd tomarrow since theres an extra hacked in enemy. But once its moved it should be easier to add and more fun to play. Though this will all need some rebalancing
#pico8 #gamedev #indiegamedev #indiegame #pixelart #umbragame

24 7 2 1
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working on transfering the other levels to the new entity system, and since I haven't added the attack animation for the skeletons yet it looks like Rems just dancing around with her new buddy
#pico8 #gamedev #indiegamedev #indiegame #pixelart #umbragame

32 6 0 0
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Working on trying to make the enemies less frustrating. they will now try and back away from you to protect themselves. the red circles are thier targets. This takes a few extra tokens so I gotta try and squeeze it into the other carts.
#pico8 #gamedev #indiegamedev #indiegame #pixelart #umbragame

20 4 0 0
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Playing through the whole game over again. LOTS of rebalancing is needed. The warground enemies have half the health of the plains enemies, You can get the last blade super early, Craggors not mad enough, etc etc.
#pico8 #gamedev #indiegamedev #indiegame #pixelart #umbragame

28 5 0 0

Not a ton of visual changes today, mostly removing unused sprites making backups and some minor level tweaks. Hope youre well!
#pico8 #gamedev #indiegamedev #indiegame #pixelart #umbragame

17 3 0 0
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So my plan for the next bit is to give the first area a bit of a touchup and polish. its hasnt changed much since the begining and I've recieved some feedback that its a little outdated lol. it wont change a ton, just gotta clean it up.
#pico8 #gamedev #indiegamedev #indiegame #pixelart #umbragame

24 5 1 1
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working on some minor polish before I start playtesting. Recieved some feedback that the aura around Rem that was supposed to make her easier to see, actualy made things more muddled. So I'm testing without it! lmk what you think!
#pico8 #gamedev #indiegamedev #indiegame #pixelart #umbragame

34 6 0 0

My Internet situation has improved again for the next little bit! I should be able to post a bit more often for a while. Sorry for the sudden disapearance!
#pico8 #gamedev #indiegamedev #indiegame #pixelart #umbragame

15 2 0 0