I voted for all of them haha
Posts by Barthélemy Paléologue
Finally got shadows working on my planet surfaces!
#CosmosJourneyer shaders now integrate properly with BabylonJS lighting system, making my life way easier.
And it will also allow to use clustered lights for rover and ship headlights!
#gamedev #procgen #indiedev
Very interesting examples nonetheless. I will think about it the next time I am about to use an epsilon (might still use it out of laziness!)
Got triggered just by reading the title, good job x)
Soon™ as some would say! Progress is slow and steady on the surface shading rework. Materials got better but I still need shadows before showing anything :)
Looks really good nonetheless! I guess having some kind of light probe could help automate color picking but that would be more expensive
I am curious about how you implemented it! Do you compute a constant average color per planet?
My erosion filter is out! Video, blog post, and shader source.
It emulates erosion without simulation, so it's fast, GPU friendly, and trivial to generate in chunks.
Explainer video:
www.youtube.com/watch?v=r4V2...
Companion blog post:
blog.runevision.com/2026/03/fast...
#ProcGen #vfx #GameDev
A lot of cool new features in Babylon 9! Will be fun to integrate the frame graph, area lights and animation retargetting in #CosmosJourneyer as well this year
#gamedev #indiedev
No problem ;)
I am mostly building it on my own, but sometimes I get open source contributions as well!
I am more like a pre-gamedev :) I only finished my studies recently
A very noble mission indeed, I just had a look at the subreddit :) Right now it's raining outside, but I will give it a try!
Yeah sorry for that, my ovh VPS died yesterday and I am working with their support to bring it back online 🫠
You can bypass the website and access the game directly here: barthpaleologue.github.io/CosmosJourne...
Let me know how it goes for you ;)
My dream (I don't know how far I’ll be able to take it) is to make an immersive space simulation filled with handcrafted encounters and stories that explore the meaning of existence. I expect it will take at least 5 more years of work haha
Cleaner version
You can play with it here: barthpaleologue.github.io/CosmosJourne...
Just replaced particles for raymarching in exhaust rendering:
- Better visual consistency at any angle
- Small performance cost (only 16 steps/pixel)
Heavily based on this shadertoy: www.shadertoy.com/view/t3XyzB
#gamedev #indiedev #CosmosJourneyer #procgen
Spent an hour debugging my triplanar shader.
Turns out I was flipping X and Y in the normal map instead of just Y :/
Had to revisit this excellent article by @bgolus.bsky.social: bgolus.medium.com/normal-mappi...
Now I at least got my lighting and sanity back
#gamedev #indiedev
Need to pack texture channels to reduce GPU memory bandwidth?
I just made a free open-source web tool that does exactly that: barth.paleologue.fr/channel-pack...
You just drop your maps in, route the channels (like RGB for albedo and A for roughness), then export to PNG!
#gamedev #indiedev
Looks fun! Makes me think of Perseverance if it received Initial D music from space haha
I made a playground to test the exploration rover for #CosmosJourneyer
You can try it directly in the browser:
barthpaleologue.github.io/CosmosJourne...
I'm especially looking for feedback on:
• how the driving feels
• camera controls
• anything broken
#indiedev #gamedev
A ringged gas giant. The clouds are beige and the rings alternate between white and dusty white
A ship leaving a space station with a ringged gas giant in the background. The rings have a golden color because of the color of star in this system
A white star surrounded by rings. The rings are white, except for a small band in the middle that is noticably darker
A view of a planet with rings, from the night side. We can see a crescent of the atmosphere, the sun shines between the inner ring and the planet crescent
Just upgraded planetary rings in #CosmosJourneyer
Now with albedo gradients to model dust contamination of the ice, not unlike Saturn!
#gamedev #indiedev #procgen
Taking my rover for a test drive on a desert world in #CosmosJourneyer. Current goal is to have this playable in preview in a few days!
Next up is adding ground shadows because driving in 3rd person looks a bit off currently.
#gamedev #indiedev
Solar power scales poorly far from the Sun. For deep-space infrastructure, we need a denser energy source!
Here’s my first try at a tokamak-based fusion plant with 2000K radiator arrays, built for #CosmosJourneyer
#gamedev #indiedev #space
Working on improving lighting around space stations in #CosmosJourneyer
Space tends to be very dark, which can make maneuvering difficult. Thankfully I can add light dots everywhere with @babylonjs.bsky.social recent addition of clustered lights!
#gamedev #indiedev
A humanoid avatar sitting on the ground of a moon. A blue planet is visible on the horizon, as well as the milkyway galaxy
Chilling on the surface of a moon after a long day of work.
I’m reworking the avatar with new animations and improved physics to prep it for the upcoming vehicles!
The goal is smoother control and tighter integration across the whole experience.
#gamedev #CosmosJourneyer #indiedev
When is the last time you took a trip through the universe? Thanks to forum user crashmaster, your journey is only a click away!
cosmosjourneyer.com
#BuiltWithBabylon #3D #WebDev #gamedev #indiedev #WebDevelopment #webgl #gamedevelopment #IndieDevs
Colored cubes of all sizes are scattered on the ground under a blue sky.
If you are on desktop, you can poke around in this controlled environment: barthpaleologue.github.io/CosmosJourne...
I am making a flexible interaction system for #CosmosJourneyer
It already makes switching between vehicles smoother and will drive planetary POIs and NPC interactions next.
#gamedev #indiedev