Finally got shadows working on my planet surfaces!
#CosmosJourneyer shaders now integrate properly with BabylonJS lighting system, making my life way easier.
And it will also allow to use clustered lights for rover and ship headlights!
#gamedev #procgen #indiedev
#CosmosJourneyer
A lot of cool new features in Babylon 9! Will be fun to integrate the frame graph, area lights and animation retargetting in #CosmosJourneyer as well this year
#gamedev #indiedev
Just replaced particles for raymarching in exhaust rendering:
- Better visual consistency at any angle
- Small performance cost (only 16 steps/pixel)
Heavily based on this shadertoy: www.shadertoy.com/view/t3XyzB
#gamedev #indiedev #CosmosJourneyer #procgen
I made a playground to test the exploration rover for #CosmosJourneyer
You can try it directly in the browser:
barthpaleologue.github.io/CosmosJourne...
I'm especially looking for feedback on:
• how the driving feels
• camera controls
• anything broken
#indiedev #gamedev
A ringged gas giant. The clouds are beige and the rings alternate between white and dusty white
A ship leaving a space station with a ringged gas giant in the background. The rings have a golden color because of the color of star in this system
A white star surrounded by rings. The rings are white, except for a small band in the middle that is noticably darker
A view of a planet with rings, from the night side. We can see a crescent of the atmosphere, the sun shines between the inner ring and the planet crescent
Just upgraded planetary rings in #CosmosJourneyer
Now with albedo gradients to model dust contamination of the ice, not unlike Saturn!
#gamedev #indiedev #procgen
Taking my rover for a test drive on a desert world in #CosmosJourneyer. Current goal is to have this playable in preview in a few days!
Next up is adding ground shadows because driving in 3rd person looks a bit off currently.
#gamedev #indiedev
Solar power scales poorly far from the Sun. For deep-space infrastructure, we need a denser energy source!
Here’s my first try at a tokamak-based fusion plant with 2000K radiator arrays, built for #CosmosJourneyer
#gamedev #indiedev #space
Working on improving lighting around space stations in #CosmosJourneyer
Space tends to be very dark, which can make maneuvering difficult. Thankfully I can add light dots everywhere with @babylonjs.bsky.social recent addition of clustered lights!
#gamedev #indiedev
A humanoid avatar sitting on the ground of a moon. A blue planet is visible on the horizon, as well as the milkyway galaxy
Chilling on the surface of a moon after a long day of work.
I’m reworking the avatar with new animations and improved physics to prep it for the upcoming vehicles!
The goal is smoother control and tighter integration across the whole experience.
#gamedev #CosmosJourneyer #indiedev
I am making a flexible interaction system for #CosmosJourneyer
It already makes switching between vehicles smoother and will drive planetary POIs and NPC interactions next.
#gamedev #indiedev
Vehicle physics finally working! Still a lot to do before releasing it, but driving around is already quite fun :)
This also paves the way for more physics-based mechanics coming to #CosmosJourneyer.
#gamedev
I may have angered the gods of physics engines ^^' At least the bugs are entertaining to watch!
Turns out I was computing some constraints in the wrong frame of reference.
#gamedev #CosmosJourneyer
After 4 years of work, here’s the first deep look at #CosmosJourneyer, my open-source space exploration game:
youtu.be/AZM6psivIBE
Play it free in-browser: cosmosjourneyer.com
What stands out to you? Raw feedback helps make the game better!
#GameDev #IndieGame #indiedev #OpenSource #ProcGen
And this effect works for any telescope size. This is part of an upcoming procedural space telescope generator for #CosmosJourneyer. In the future, players will be able to use the telescopes to find interesting destinations among the stars! #procgen #gamedev
Just released a new version of #CosmosJourneyer! This one overhauls planetary ring rendering and improves stability quite a bit. You can try it out freely at cosmosjourneyer.com and find the patch notes on github: github.com/BarthPaleolo... #gamedev #space
Opposition surge seen by Cassini (https://science.nasa.gov/resource/opposition-surge-on-the-a-ring/)
When you get closer to the rings, like #Cassini did, the glow becomes a dot like in this picture from #Nasa This is also the case with the Hapke model in #CosmosJourneyer [3/3]
When crossing the solar disk as seen from #Saturn and looking at the rings, you can witness what's called Opposition Surge: a sudden spike in brightness. Here it is simulated in #CosmosJourneyer using parts of the Hapke lighting model [1/3] #space
Making progress on the most beautiful planet in our solar system! I let you guess which one is from #Cassini and which one is from #CosmosJourneyer #gamedev #space