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Posts by SourcE Game

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1 year ago 0 0 0 0

Mock for comparison 😀😱
This is still WIP...

1 year ago 0 0 0 0
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🔥 Gameplay snippet: Freezing Ray Attack! ❄️

Here’s a quick look at our freeze mechanic in action.
enemies get slowed, frozen solid, and shattered.

🔧 Debug view on
🧊 Real time attack logic
🎮 #madewithunity

#GameDev #IndieDev #GameDesign #DevLog #indiegame

1 year ago 22 6 1 1
Preview
RATSHAKER™ on Steam RATSHAKER™ is the fun and quirky solution to all your rat problems! Hold on to the RAT, shake your arm, and watch life’s problems disappear! How far can you go?

I've added RATSHAKER to my Steam curation page.
I had a really good time with this; it's weird and uncomfortable, and I think that's something we need more of in games.

store.steampowered.com/app/3290710/...

#IndieGame #IndieHorror #HorrorGame #RATSHAKER

1 year ago 11 4 1 0
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Hi there! Wanna play God Complex? 🌍
It's inspired by Populous.
Like Civilization but multiplayer.
And the world is autonomous.
https://godcomplex.cc

1 year ago 6 2 0 0
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Freezing rays? ✅
Freezing zone attacks? ✅ Too!!

What do you think? Yay or nay?

#indiedev #roguelike #gamedev #pixelart #unity #aoe #freezepower #indiegames

1 year ago 10 4 1 0
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Welcome to our #Devlog!
Our hero Elion is standing on some strange looking terrain...
What do you think is happening here?
Any guess what will happen next?

Curious to hear your theories 🤭

#IndieDev #GameDesign #PixelArt #WIP #Roguelike #Gamedev #MadeWithUnity

1 year ago 13 3 0 0

Hey! We're using Unity as well! Any chance there's an open spot? 🤩

1 year ago 0 0 0 0
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Hey!!
Is there a chance there's an open spot?
A small indie team with a pixel art rogulike here 😊

1 year ago 1 0 0 0

Hey!!
Just wondering if there's any chance there's a spot left for a small indie team working with Unity?
We'd love to join the starter pack too! 🙂

1 year ago 0 0 0 0

I realllly like your art style!
Something about it just clicks 😄

1 year ago 1 0 0 0

Thank you!! 🙏

1 year ago 1 0 0 0
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How long has it been since you last touched grass?
#roguelike #turnbased #gamedev

1 year ago 26 8 3 0
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Playing around with enemy states today...

FREEZING!! 🥶❄️
They never saw it coming

#gamedev #indiedev #roguelike #pixelart #madewithunity #indiegame #devlog #SourcEGame

1 year ago 30 7 1 1

Interesting!!

I think fable did something similar for me.
I had played a lot of games before it but something about it just hooked me and triggered the passion to create

1 year ago 2 0 1 0

What game first inspired you to dive into #gamedev?

I’ll go first:

Fable: The Lost Chapters

#indiegames #gamedevelopment #indiedev #gameinspiration #pixelart #gamerlife #retrogames

1 year ago 13 5 4 1
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Moved my Tower Defense game to Godot! (Squars - Devlog 0)
Moved my Tower Defense game to Godot! (Squars - Devlog 0) YouTube video by waclawi

There it is! My first Devlog about Squars! I am talking briefly how it all started, showing older versions with different designs and where it is heading. Hope you enjoy! 📽️🟥

youtu.be/T9itXlU99cQ

#screenshotsunday #devlog #gamedev #indiegame

1 year ago 13 6 0 0
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Jumping on the #screenshotsaturday train

Here's a gameplay teaser!

#indiegames #gamedev #roguelike

1 year ago 16 5 1 0

Let’s talk numbers...
linear interpolation is just the eq:
Given the line defined by
A = (x₁, y₁)
B = (x₂, y₂)

The interpolated point is:
P(t) = ((1 − t)x₁ + tx₂, (1 − t)y₁ + ty₂)

Where t is the value we’re interpolating for.

🧠 Bonus:
Know how to extend this to 3D? Drop it in the comments 👇

1 year ago 0 0 0 0

But wait a sec.. Why "linear"?

Cause it preserves the distances ratio between input and output.
Meaning, if an input is twice as far as the first input
(like 0.3 & 0.6), the res points on the line will be twice as far too.

This is why "constant speed"
(Simplifying a lot here, but that’s the idea!)

1 year ago 0 0 0 0

Unity saves you the math!
Mathf.Lerp(startPos, endPos, value)
places an object as described, start and end defining the line.

Pro tip Using values greater than 1 or less than 0 is called extrapolation -
a fancy word for continuing the line beyond its original bounds,
but still in the same direction

1 year ago 0 0 1 0

Normally, the number we provide is in the range [0, 1].
This keeps things simple - it represents the position
along the line as a fraction.

0 is the starting point

0.5 is the middle

1 is the end

1 year ago 0 0 1 0

You’ve probably heard of Lerp...
It’s a way to map a number (a 1 dimensional value)
to a pos on a straight line.

It helps us convert a value like running time
into a gradually advancing pos along a path in the scene.

A more specific example?
Moving an object in a straight line at a constant speed!

1 year ago 0 0 1 0
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#gamedev #indiegames #math !
Got inspired by a post about Fourier transforms to start a series about making math concepts beginner friendly.

I’ll write about 2D, as it's simpler to understand.
Will provide sources for further reading when relevant!

Let's Start: Linear interpolation.

1 year ago 11 6 2 0

Couldn't agree more!
I come back from each GDC with more friends and always have a blast seeing the amazing collaborations

And of course followed back!
Helping each other is the best way to grow and learn

1 year ago 1 0 0 0
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The Block Bits are now available! 🎉

They're a bunch of blocky game assets for creating environments, dioramas, platforming games, survival-mining games (👀) etc.

(links below)

#gamedev #indiedev

1 year ago 32 9 2 0
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Video

Daily new Progress!

Been cooking up some more chaotic fun in
latest daily dev experiments.

Every time I set my enemies on fire, they come back stronger and more determined...
like a phoenix on caffeine ☕🧨

Share your comments and tips here!!

#roguelike #indiegames #unity
#pixelart #gamedev

1 year ago 13 5 0 0

I'm gonna check it out!
Thanks!!

1 year ago 1 1 0 0

What was a great #roguelike or #roguelite #game that you have played recently?
Give me your recommendations!

#gamedev #indiegames

1 year ago 7 3 2 0
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Aren’t fireball attacks just beautiful? Pure magic ✨

We spent a while perfecting this one! the timing, the glow, the impact

what would you improve?

Join us on our pixel art gamedev journey!!

1 year ago 6 0 0 0