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Posts by Bravo

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LMFAOOOOOOOOOOOO

1 week ago 3 0 0 0
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All of this comes with custom parallax, color profiles, ambience (such as cave ambience), music selection, and a post processing canvas specific for the level! There's also a lights folder to easily add lights in so you can create neat looking scenes!

2 weeks ago 0 0 0 0
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Making levels is SO FUN I created a setup script to automate this process of creating a new level #GodotEngine

2 weeks ago 2 0 1 0
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Happy 5 year anniversary to Raybound! Probably one of the most important things I've ever worked on. It's rough around the edges but even after all this time it still has its charm

I can't wait to keep working on the sequel ๐Ÿ’—

2 weeks ago 1 0 0 0
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woahhhh world space debugging

3 weeks ago 4 0 0 0
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And now, a special announcement... ๐Ÿ“บ #CallingAllVillains

3 weeks ago 714 219 34 47

One thing I find interesting is how programming favors immutability but art favors the complete opposite of that

3 weeks ago 2 1 0 0
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death trumpet

3 weeks ago 1 0 0 0

Dragging signals to nodes and vice versa would also be nice. I know it's not a super heavy use case but having to select the node list rather than just dragging the node to attach it is kinda cumbersome especially during level design where you want signals to activate doors

1 month ago 0 0 0 0
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3D editor gizmo. I feel like select (Q) should be default, similar to 2D, and shouldn't work in other modes
- Rotation is a bit finnicky since you can only do roll rotation instead of yaw and pitch from viewport pov
- Scaling on all axes should be where you click anywhere rather than center of gizmo

1 month ago 0 0 1 0
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imagine a burger

1 month ago 3 0 0 0
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i always love seeing levels zoomed out

1 month ago 1 0 0 0
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porting the game over from unity to godot and look at thiiiissssss (before -> after) (yeah i still have some other stuff to add but i just really like the lighting now)

1 month ago 3 0 0 0

Honestly, AI slop PRs are becoming increasingly draining and demoralizing for #Godot maintainers.

If you want to help, more funding so we can pay more maintainers to deal with the slop (on top of everything we do already) is the only viable solution I can think of:

fund.godotengine.org

2 months ago 1989 884 53 44

thank you!!!

2 months ago 0 0 0 0
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objects can enter liquid stone ๐Ÿ‘๏ธ

#gamedev #godotengine

2 months ago 16 4 1 0

Probably one of the best godot updates ever so far. Convinced me to switch over my entire project to it. Already was dealing with Raybound 1's technical debt so this was perfect ๐Ÿ˜ญ

No crazy updates on this game yet but I'm catching up quickly and enjoying it ๐Ÿ‘๏ธ

2 months ago 5 0 0 0
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godot's icon customization is insane i love this #GodotEngine

3 months ago 5 0 0 0
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Real Plumber Plays SUPER MARIO BROS. For The First Time

3 months ago 2693 797 19 9
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look what i made my level editor do #GodotEngine

3 months ago 6 0 0 0
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the stem spins nicely :D #GodotEngine

3 months ago 7 0 0 0

I usually use "DamageSender" and "DamageReceiver" for that reason ๐Ÿ˜ญ I think thinking of things like data just sending has always just worked for me

3 months ago 0 0 0 0
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and here's some quite early #art for ch4.

7 months ago 2610 610 5 0
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can't stop watching this clip of a tesla Optimus teleoperator taking his headset off before properly logging out the robot

4 months ago 27925 7567 370 1109
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green tea

5 months ago 4 0 0 0
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watch the creature sleeeeep

#gamedev

5 months ago 11 3 1 0

ty!!! :D

5 months ago 1 0 0 0
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go to sleep

5 months ago 4 0 1 0
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cute

5 months ago 3 0 0 0
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FAF S2 Episode 5 is OUT NOW!!! #zamination #fazbearandfriends

Freddy is fine! ๐Ÿป Freddy is fine! ๐Ÿป Freddy is fine! ๐Ÿป

6 months ago 43 6 1 0