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Posts by The 65th JD

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4 months ago 0 0 0 0
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Stage Lighting using Godot 4's built in Volumetric Fog, Light3D nodes, and MeshInstance3Ds + Shadows for GOBOs #GodotEngine

4 months ago 2 0 1 0

LIFESAVER ๐Ÿ™๐Ÿ™๐Ÿ™

5 months ago 1 0 0 0
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Tried recreating gels from Portal 2 using ray marching in Godot.
Couldn't get it to work with built in lighting, so everything you see is custom made. I might try doing this again but with sphere meshes and SDFs to blend them together (if that's even possible).
#godotengine #gamedev #indiedev

9 months ago 99 11 5 0
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"Can Izzie kick the cable car?" Yes... yes she can ๐Ÿ˜Ž

Creating silly moments like this one is why I love making games ๐Ÿ˜‚

#indiegamedev #madewithgodot #gameanimation #spine2d #godot

9 months ago 26 5 1 0
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Dev snapshot: Godot 4.5 beta 1 โ€“ Godot Engine Godot 4.5 has entered beta and is now feature-complete!

Here we go: #GodotEngine 4.5 is ready for wider testing with its first beta snapshot! ๐Ÿค– ๐Ÿงช

As usual, it's feature-packed so we wrote a wordy blog post showcasing the main highlights in this new version.

Please report any issue you encounter while testing on GitHub!
godotengine.org/article/dev-...

10 months ago 609 111 13 25
UNDERTALE

IS              o    n              s   a                             l e
                          90%      of

UNDERTALE IS o n s a l e 90% of

1 year ago 15379 2467 345 130
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Save 90% on Undertale on Steam UNDERTALE! The RPG game where you don't have to destroy anyone.

UNDERTALE is on sale for $1.

If you're a bluesky user who hasn't played this game - now is the best time to join the other 99% of people on this website and pick it up.

store.steampowered.com/app/391540/U...

1 year ago 30131 11264 592 678

HOLY SHIT THIS IS BIG

GODOT JUST GOT AGX TONEMAPPING SUPPORT OUT OF THE BOX RIGHT AFTER I CHANGED MY PROJECTS TO BE DEPENDENT ON A CUSTOM AGX BUILD

WHAAAAT

1 year ago 0 0 0 0
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PSA: GODOT 4.4 IS ADDING SPRINGBONES!!!! TAIL PHYSICS RAHHHHHHHH #indiedev #gamedev #godot

1 year ago 260 34 7 0
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GodSVG alpha 7 will be delayed until next weekend. Sorry!

1 year ago 4 1 0 0

overheard

1 year ago 0 0 0 0
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Did a major UX update for my Godot 3D Lines and Trails addon. Also added a little examples scene that gives you a guided tour/demonstration of the addon's various features.

github.com/CozyCubeGame...

#GodotEngine #gamedev

1 year ago 741 114 19 2

I'm having too much fun with this, lol. Most of us have experienced infinity mirror screen share before... but not with rotation and perspective!
#GodotEngine #gamedev

1 year ago 143 9 9 0

YES!!! I think that's gonna be one of my all time favorite renders

1 year ago 0 0 0 0
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1 year ago 0 0 0 0
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Did some Stage Lighting Renders in my new #Godot project, here are some of the results I liked

1 year ago 8 1 3 0
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๐Ÿ•ธ๏ธ๐ŸŒธ Iโ€™ll be late with the devlog that shows everything Iโ€™ve been working on.

Summary:
-created the deity
-changed all scenes to not use sdfgi (using reflectionprobes+ baked lightmaps)

Going to work on the new outfits for Pris =D

#gamedev #indiedev #indiegame #gameart #godot #godotengine #art #oc

1 year ago 37 7 0 1
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A violet torus shape with rough diffuse lighting.

A violet torus shape with rough diffuse lighting.

A violet torus shape with diffuse lighting and specular highlights.

A violet torus shape with diffuse lighting and specular highlights.

A violet torus shape with diffuse lightning, specular highlights, and rim lighting, all with hard edges to create a cartoon style.

A violet torus shape with diffuse lightning, specular highlights, and rim lighting, all with hard edges to create a cartoon style.

A violet torus shape with diffuse lightning, specular highlights, and rim lighting, each with a gradient of 4 different brightnesses and hard edges in-between.

A violet torus shape with diffuse lightning, specular highlights, and rim lighting, each with a gradient of 4 different brightnesses and hard edges in-between.

Have you ever wondered how to use Godot light shaders? Or how light is generally calculated in 3D? Or how to implement a toon light shader?
If so, my new tutorial / blog post might be helpful:
hexaquo.at/pages/unders...

#godot #godotengine

1 year ago 81 18 4 0

#Godot dictionaries in 4.3 vs 4.4:

1 year ago 234 15 6 3

I think I fixed the gear!
Wait a minute...

#godot #gamedev #indiedev

1 year ago 104 22 7 1

Quick TL;DR:

- Godot Foundation has a lot less staff than you might think, and a lot less than the project needs - the Dev Fund needs to ๐Ÿ“ˆ to change that
- Asset store (!) soonโ„ข ๐Ÿ›’
- Job board soonโ„ข ๐Ÿ’ผ
- Project priorities very soonโ„ข ๐Ÿ“œ
- (Permissive) trademark policy soonโ„ข โ„ข๏ธ

1 year ago 157 26 4 0

Might do so, other physics engines fixe a lot of wonky stuff that happens with regular physics.

I had an issue where under High velocity, regular physics wouldn't detect a body entering an area. Under rapier, it fixed it. Same should happen under jolt.

1 year ago 1 0 1 0

I'd love to, but in kinda caught up in school stuff of my own, sorry. If you wind up needing help with VR stuff, both the Discords on the Godot Website are good.

1 year ago 1 0 1 0

No problem! Been working on VR projects of my own so I'm vaguely aware of how the default toolkit works. Also thanks!

1 year ago 1 0 1 0
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Ooh, nice! Super Mario Galaxy style...

1 year ago 0 0 0 0

There should be a few signals that give the controller that picked up the PickableObject node, if you write a script based around that (maybe on a separate component node you make) you should be able to subscribe to those signals and grab the position based on the conteoller node to the Object.

1 year ago 1 0 1 0

Your choice... Just saying, there's options with Godot where you'd usually have to pay with Unity.

1 year ago 0 0 1 0
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I guess I can post this for #screenshotsaturday

A test of me going through hot swapping the Color Palette on my custom #godot UI

1 year ago 7 1 0 0

Yeah, as much as I love Godot, the built in physics are really... Something.

Have you used Jolt or Rapier?

1 year ago 0 0 1 0