Discovered my game has some sick tech - if you dodge at the top of a lift, like a lift jump your momentum is transferred but it goes forward instead of up, so you can yeet yourself super far!
I'm leaving that in for sure, its too much fun.
#altfire #indiegame #indiedev #gamedev #ue5 #arenafps
Posts by Nick Burns (Alt-Fire Dev)
Been working on weapon interaction with the environment this last few weeks, got some nice stylized water effects working for hitscan and projectiles.
#altfire #indiegame #indiedev #gamedev #ue5 #screenshotsaturday
Spent the week in DC on work, but I still got some time to check out museums. Looking at aerospace stuff definitely has me thinking about space ship designs... 🤔
#scifi #NASM #altfire
Definitely going to have to do something about this tho...
Got my new weapon pipeline down to a few minutes, so spent some time adding the remaining weapons to the game!
It's a lot but I really like a mixed sandbox. Depending on the game, weapons can overlap functions for the sake of fun.
#altfire #indiegame #indiedev #gamedev #ue5 #screenshotsaturday
Do I *need* unique projectile hit interactions with every kind of surface? No.
Buuuuut .. I want it...
#gamedev #indiegame #halflife2hasforeverruinedmyabilitytolowerthebar
Time to start populating this out!
Spent some time last night cleaning up the process of adding new weapons, now it should be much faster, meaning I can add more gun more fast.
#altfire #indiegame #indiedev #gamedev #ue5
New devlog!
Learn more about the new level editor I'm using, Scythe, and how its changed the game for how I'll craft levels in the game.
youtu.be/GZooMKXFiFY
Check out scytheeditor.com for more info, and follow @kronok.bsky.social!
#altfire #indiegame #indiedev #gamedev #ue5 #scytheeditor
Slone's in game model, rendered in game using Unreal Engine, modeled, rigged and textured in Blender.
And here she is! In the.. polygons?
Slone will be a playable character, and the process of bringing her design to life spans months of concepts, iteration, learning and failure - but I couldn't be prouder of the result.
#altfire #indiegame #indiedev #gamedev #ue5 #characterdesign #blender
Quick little teaser for #screenshotsaturday.
First production character will be revealed soon.
#altfire #indiegame #indiedev #gamedev #fps #ue5 #characterdesign
Lil fan art on a Friday.
Final art and line art also on ArtStation: www.artstation.com/artwork/qJgv3a
#kpopdemonhunters #clipstudio #digitalart #illustration
A more animated look at the model of Alt-Fire's assault rifle.
While rule of cool comes first in an arena shooter, I like to make weapons somewhat sensible. Magazines, a bolt, a chamber, ways to reload - even if gameplay stretches realism.
#altfire #indiegame #indiedev #gamedev #fps #ue5 #blender
Finished the first weapon model for Alt-Fire, the R17 Combat Assault Rifle.
Modeled, rigged, animated and texture painted in Blender.
#altfire #indiegame #indiedev #gamedev #fps #ue5 #blender #screenshotsaturday
For anyone wondering how those textures are made, they're all compiled within the material, the texture is just a series of channel packed masks. Gives me a lot of flexibility, but its hard to parse before you actually *get* them in the game.
#altfire #indiegame #indiedev #gamedev #fps #ue5
MATERIALS! I don't envy those who make textures. As satisfying as it is to have them, making them - imo much less so.
#altfire #indiegame #indiedev #gamedev #fps #ue5
Now that I've procrastinated with level design tools and textures enough, I have to face my player rig 😭
Here I successfully got the rig in and working, and setup a reusable bob and sway animation. Took careful setup, but its worth it.
#altfire #indiegame #indiedev #gamedev #fps #ue5 #blender
Finishing up work on a small demo area testing out textures and scythe, a new level design tool by @kronok.bsky.social I've been loving. Excited to share more about the process!
#altfire #indiegame #indiedev #gamedev #fps #ue5 #screenshotsaturday
So! Chunky ❤️
Thank you!
Finished a solid concept piece for one of the protagonists of AF.
Agent Rebecca Slone, the UEG Commando.
You can see the time lapse and concept sketches that led to this design here www.artstation.com/artwork/6Lr2On
#altfire #indiegame #indiedev #gamedev #fps #art #clipstudio #characterdesign
Made a system of parenting material instances upward to a common color patch which lets me update a whole color scheme at once.
#altfire #indiegame #indiedev #gamedev #fps #ue5 #materials
I don't care if you've watched Star Trek before, I barely have, go watch Lower Decks. It's spectacular. Go ahead, I'll wait.
#startrek #lowerdecks
Did a quick 2h drawing of Melinoë since I am still obsessed with Hades II
Timelapse on ArtStation: www.artstation.com/artwork/mAN2eE
#art #illustration #clipstudio #hades
It's still #screenshotsaturday!
Spent today making a dynamic mesh system for #mushroam platforms and crushers.
This way designers just make the object the size they want, and it will configure itself!
Shoutout to @dunx.bsky.social for making the tasteful voxel pieces!
#indiedev #indiegame #skypyre
Finished* #Hades II - holy crap what a game.
Normally not my kind of game, but I played the 1st through and jumped right into the second and I just.. can't.. stop!
Seriously can't recommend it enough, even if it's outside your comfort zone!
I've just released the newest update to my Unreal Engine level editor called Scythe. Here's what's new... 🧵
I've been testing out some new tech over the holidays, and while on the surface it doesn't look like much, I think it'll be a game changer. Can't wait to share more.
#altfire #indiegame #indiedev #gamedev #fps #ue5 #scythe
2025 was a rough year for my projects, but I'm hoping with many of the bumps smoothed out towards the end of the year, going forward will be more productive and creative!
Alright 2026. Let's make some games.
#indiegame #gamedev
Huge thanks to those that came by our Extra Life stream! We surpassed our goal for CHEO and I couldn't be prouder!
#skypyre #extralife #charity