Flip effect
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Posts by Tuily
Can't wait for the sound effects!
Screenshot of the Godot 4.7 editor showing a procedural shader that renders a 5ร5 grid of rounded squares, each containing a circle connected to a line pointing in a different direction.
Playing with some patterns today
#godot #godotShaders #gamedev #shaders
Hit animation upgrade!
Discovered the tent function today:
๐ท.0 - ๐๐๐(๐ก * ๐ธ.0 - ๐ท.0)
Turns a [0,1] input into a [0,1,0]. Nice for flash effects.
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Inline text shader previews ๐ฅฐ
Perfect! I'm hungry haha
pretty cool stylebox tweening
#Godot #GameDev #Tween #Animation #UI
Delicious!
Experimenting with noise patterns
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Testing some shader animations
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Perfect!
Yay!
Christophe 1 x Math 0
For anyone interested in here's a breakdown.
#godot #godotShaders #gamedev #shaders #tutorial
Watch your step!
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Super cool!
My wife made this using the pattern from @kimonade.bsky.social. reddit.com/r/godot/comm... #godot #crochet #godotengine
Cute!
Screenshot of the Godot 4.6 editor showing a canvas item shader exercise called "Grid". The 2D viewport displays a pink grid pattern rendered on a rectangular sprite. The shader editor at the bottom shows the GLSL code: uniforms for grid_size (set to 7), line_size (0.1), and grid_color (a pink/rose vec3). The fragment function scales UV coordinates by grid_size + line_size, then uses fract() on both axes and adds the results to produce grid lines, assigning the color to COLOR.rgb and the grid value to COLOR.a. The Inspector panel on the left shows the shader parameters with a color picker set to pink. An autocomplete dropdown is open suggesting renderer compatibility constants.
Nothing too crazy today, just a simple grid shader
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Nice noise pattern! Please publish at godotshaders hahah
Thanks! Nice idea I'll try to create something.
Plush toy of Godot, the Godot Engine mascot โ a round blue robot with large embroidered eyes, a rectangular nose, white circuit-like embroidery on its body, and four short black legs with blue feet. On top sits a small crocheted amigurumi version of the same character.
A tiny hand-crocheted amigurumi of Godot, the Godot Engine mascot, resting in the palm of a hand. The miniature figure is bright blue with black safety eyes outlined in white, a small white rectangular nose, and white embroidered circuit-like details on its round body. Small ear-like bumps are visible on the sides of its head.
Godot family got a new member!
Thanks to @kimonade.bsky.social for the crochet pattern:
www.reddit.com/r/godot/comm...
#godot #crochet
Screenshot of the Godot 4 editor showing a "Bulls eye" shader exercise. The 2D viewport displays a square sprite with a concentric rings pattern in orange and dark gray, centered on the canvas. Below, the Shader Editor panel shows the fragment function of a file called bulls-eye.gdshader. The visible code calculates distance from UV center, uses fract to generate smooth rings, and applies step to sharpen them, assigning the result to COLOR.a with a solid color to COLOR.rgb.
THANK YOU EVERYONE!!!!!!!!!!!!!!!!!!
The bundle reached 100% of its goal!!!
This means so much to me!!
Going part time to make free Godot related guides meant that I was also get paid half of what I used to, so I really really appreciate your support!!
Screenshot of the Godot Engine editor split into two panels. On the left, a 2D viewport displays the shader output: sweeping diagonal bands that curve from the top-left corner outward, colored in rich burnt orange and deep violet/purple, with a grainy noise texture overlaid. On the right, the Shader Editor shows 29 lines of GLSL-style code. The shader defines a custom noise() function using fract, sin, cos, and dot operations to generate pseudo-random values, then samples it at two different UV scales (0.005 and 4.78), multiplies them together, and uses the result to mix between an orange (vec3(0.8, 0.4, 0.2)) and a dark blue-purple (vec3(0.0, 0.0, 0.6)), creating the layered banded pattern visible in the viewport.
๐งช trying to create an interesting noise
#godot #godotShaders #gamedev #shaders
Awesome!
๐คซ Shhhh! the sprites are resting
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This looks incredibly fun ๐คฉ
Been studying 2D shaders in Godot and realized most exercises are cool to look at but wouldn't make it into a real game.
What shaders do you actually reach for in real projects?
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