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I think that copying ideas from other games, even if they’re good, isn’t always the best choice, this game already has its own style. But in the future, I’d love to start fresh and make a card game using what I’ve learned, since it’s easier to build a complete product in my opinion.
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10 months ago 1 0 0 0
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MemoryMaze by RS_TRC Play in your browser

In the future Id like to expand the memory content and rearrange their positions, turn this gmae into more narrative-driven, and like I mentioned, I might also let player control a moving 3D thinginstead of just a ball of a 2D spiete.
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rs-trc.itch.io/memorymaze
youtu.be/1WNhE1gupcY

10 months ago 1 0 1 0
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I enlarged the scene and maze, raised the camera for better visibility, and added a memory counter in the top-left corner. I also dropped the 2D sprite idea again, since it didn’t fit the style, a small 3D character will make more sense and I may add it in the future.
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10 months ago 0 0 0 0
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So I added some free models I found online into the scene duringt the festival I noticed that some people weren’t in a hurry to reach the end of the maze, they were hanging around outside of the maze.
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10 months ago 0 0 0 0

Yup thats exactly what i planed to do

10 months ago 0 0 0 0

At Thursday’s festival, I saw so many creative, polished games with great art and clever mechanics—I was truly impressed. Compared to them, my game didn’t feel as fun or engaging, because I tryed to make a more serious experience, like the ones Prof. LeMieux showed usin class.
#SmallGameStudio

10 months ago 1 0 0 0
Preview
MemoryMaze by RS_TRC Play in your browser

rs-trc.itch.io/memorymaze
The game was publishd on itch.io. Im not fully satisfied with the current version but its atleast a thing looked OK I managed to finish during this insanely busy quarter. I might upload a trailer soon, and possibly update the game before the final critique.
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10 months ago 3 0 1 0
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I saw someone who also making a 2dTopdDown game using animated sprites as the players, so I wanted to try that too. But I had trouble getting the animation to work, and I didn’t want to spend too much time on it and lose time for the rest of the game, so I decided to skip it.
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10 months ago 2 0 1 0
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So my 2D top-down game was meant to look like those kinds of rpg Maker games, but it ended up more like our class projects with 3D objects. Since it's top-down, the 3D elements didn’t really add much to the gameplay experience.
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10 months ago 0 0 0 0

I’ve always been into narrative-heavy games, especially ones where players have real agency—like reading a novel you can interact with. So for this project, I’m thinking of making a 2D text-based game. It’ll be a challenge to write, but I think it’s worth exploring.
#SmallGameStudio

10 months ago 2 0 0 0

I’m planning to start working on a game about amnesia rn, more specifically Alzheimer. The idea came from a short film I watched called Mémorable. I want try how can Alzheimer could be showed through game. I also thinking of combining this with the maze I used in our first project.
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10 months ago 2 0 1 0
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Ambivalence is a short abstract side scroller game which player can control two sides of the wall, one is red and the other one is pink, the player’s goal is to carefully control both walls in order to stay trapped between them for as long as possible.

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11 months ago 0 0 0 0
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Become a great artist in just 10 seconds is a game which player can create different images with pressing the keys on the keyboard, everything is chaotic and just like the title of this game, you can create a artwork in just ten seconds.

#SmallGameStudioArcade3

11 months ago 0 0 0 0
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This game Melt is basically a simple and abstract game which player can press left or right button to simulate two circle merge together or seperate from each other, try to convey a feeling of melting.

#SmallGameStudioArcade3

11 months ago 0 0 0 0
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this game pongs looks like a Pong clone, but it’s actually very different. Instead of controlling paddles to bounce the ball, players rely on a QTE mechanic.

#SmallGameStudioArcade3

11 months ago 0 0 0 0

Freedom Bridge

11 months ago 0 0 0 0
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It feels like someone walking alone through deep snow, crossing layer after layer of barbed wire, leaving bloodstains in their wake. I really love this kind of minimal but deeply atmospheric expression.

#SmallGameStudioArcade3

11 months ago 0 0 1 0
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This game has very unique art style, the player control the snake in the middle of the screen, collecting the red dot and avoid enemies. Players control multiple snakes at the same time.

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11 months ago 1 0 0 0
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These 3 games are all zero player game, these games focus on the particle and simulate the effects of the snow, water and wind.

#SmallGameStudioArcade3

11 months ago 0 0 0 0

This font looks great! It really fits the pixel-art arcade game aesthetic.
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11 months ago 0 0 0 0
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After finishing the project, I noticed that no matter how I adjusted it, the version on itch.io always appeared slightly small compared to how it looks in Unity, the edges of the game don't fully fit the screen, and I'm not sure how to fix that.
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11 months ago 3 0 0 0
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I eventually decided to build on the Pong clone introduced in class, expanding and refining it by adding things like scoring system and f a gradually accelerating ball. Figuring out how to make the ball speed up properly actually took me quite a while.
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11 months ago 1 0 0 0
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When I think of arcade games, the first things that come to mind are fighting games and versus games.
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11 months ago 1 0 0 0

This look great! I really like te idea that merge 2d and 3d environment together.

11 months ago 1 0 0 0
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In terms of the result, I feel there's still a lot more I could add like background images corresponding to different scenes or more locations . In this project's code, I've also included a small hidden variable that could potentially influence the storyline and endings.
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11 months ago 0 0 0 0
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I think making a game of this type feels quite similar to something I've previously done with Twine. For interactive fiction or narrative-driven games like this, Twine might actually be more convenient—especially considering I'm not particularly skilled at programming.
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11 months ago 0 0 0 0
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I think making a game of this type feels quite similar to something I've previously done with Twine. For interactive fiction or narrative-driven games like this, Twine might actually be more convenient—especially considering I'm not particularly skilled at programming.

11 months ago 0 0 0 0
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I'm creating a zombie-themed game inspired by the TV series The Walking Dead and the board game Zombicide.
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11 months ago 1 0 0 0

Well in the end I still made a RPS game.

11 months ago 0 0 0 0
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I had thought like making something simple like a rock-paper-scissors game and I did make a short version of it. But later I felt it would be better to create something a bit more interesting.
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11 months ago 0 0 1 0