After doing the Beginner's Guide play through with the rest of class, I really enjoyed how the game demonstrated the impact of a small game. This photo from the game showed my favorite segment of Coda's work. The colors, music and narrator's voice made it extremely comforting.
#SmallGameStudio
My favorite game in The Beginner's Guide was definitely the cleaning segment. I felt that this part's music and layout served to give off a melancholic feeling, but also the dialogue (and the way it avoids saying what it wants to) felt really touching. I want to capture this mood 2
#SmallGameStudio
This is a screenshot from the Hello World assignment! Player movement is possible in this version, though it's really easy to accidentally run off of the plane and fall into the void. It's definitely exciting to have a "working" 3D game though!
#SmallGameStudio
Hello! This is Ellie Kim! I'm looking forward to taking CDM 175. I've never used Unity or attempted to make a game that wasn't a visual novel, so I'm really excited to try it out! Excited to learn to develop games alongside everyone else!
#SmallGameStudio
Hi guys! I'm Alex and I'm excited to take CMD 175 with you all! While playing The Beginner's Guide this week, I thought there were some really fun ideas with changing the contrast, angles, and player speed that I hope to play with as I start the project this week! #SmallGameStudio
I’am doing rigging a model in Blender. Blender has an automatic rigging feature, but I'm not sure why it isn't working for this model. So now, I'm rigging it. The bone weights are a bit hard to adjust.(The mouse model was sourced from the Poly Haven website.)
#SmallGameStudio
Hi guys, I'm Zirui Li. I am taking CDM 175 course at UC Davis. I hope everything goes smoothly this semester. #smallgamestudio
I’am trying to add a body to the player, but the results so far are not very ideal. I have set the character model as a child object of the “First Person Character” to let the model follow the player’s move. #smallgamestudio
I started my first Unity project and tried making a sailboat. During the process, I learned how to use the position, scale, and rotation tools. It took me a minute to figure out the best way to move around the space. #smallgamestudio
Today I just finished my first game demo in the Unity game engine. To be honest, compared with my imagination of game development, the actual process is more boring and difficult. However, when I completed a phase of the game demo, I suddenly felt proud of my work. Keep locked in! #SmallGameStudio
I especially like the Jail scene in beginner's guide. The multiple similar type of jail games created by coda make me sense a feel of deep-down loneliness from him. He must be felt trap into some emotional jail during the process of making those jail games. #SmallGameStudio
Hey guys (mainly from people already following my account), I'm probably going to do some game dev logs on my account now as I am getting into game development!!! So look forward to seeing me try (and probably fail lol) at video game development!!!
#SmallGameStudio
Hi Guys, I am XiangChun Yang. A beginner game developer, currently a student at University of California, Davis. In this week of CDM 175 class (The introduction to digital game development), we played through the amazing "The Beginner's guide".
#SmallGameStudio
Post 3 #smallgamestudio
Post 2 #smallgamestudio
A screenshot of a BlueSky feed
Hey, it's the first day of class. I'm explaining our #smallgamestudio assignment. I was pleased to see @aitapus.bsky.social post their account on the Media Directory. I'm going to do a presentation on Blendo later today!
some of the art I (with help from @arisu-flower.bsky.social ) made for a new indie game project by @pink-sakura-studio.bsky.social
you can wishlist it now on Steam: store.steampowered.com/app/4483690/...
#art #digitalart #characterdesign #gamedesign #indiegames #smallgamestudio #gameart #artist
games!... just, PLEASE don't play mine LMAO, I REALLY was overambitious for it but I really did believe that if I didn't have to worry about my other classes I would've been able to pull it off XD definitely gonna try my hand at game jams over the summer~ antercom.itch.io/huckster
#SmallGameStudio
I think that copying ideas from other games, even if they’re good, isn’t always the best choice, this game already has its own style. But in the future, I’d love to start fresh and make a card game using what I’ve learned, since it’s easier to build a complete product in my opinion.
#SmallGameStudio
In the future Id like to expand the memory content and rearrange their positions, turn this gmae into more narrative-driven, and like I mentioned, I might also let player control a moving 3D thinginstead of just a ball of a 2D spiete.
#SmallGameStudio
rs-trc.itch.io/memorymaze
youtu.be/1WNhE1gupcY
I enlarged the scene and maze, raised the camera for better visibility, and added a memory counter in the top-left corner. I also dropped the 2D sprite idea again, since it didn’t fit the style, a small 3D character will make more sense and I may add it in the future.
#SmallGameStudio
So I added some free models I found online into the scene duringt the festival I noticed that some people weren’t in a hurry to reach the end of the maze, they were hanging around outside of the maze.
#SmallGameStudio
This is my last CDM175 post this quarter! I finally finished (Un)Fortunate and it's been quite a ride, but I'm very happy with the outcome. I was able to learn a lot and I accomplished a lot more with this game than I thought I initially would. Thank you in advance for playing :) #smallgamestudio
Got points off on every assignment because I underestimated all of them 😔. But lessons have been learned lol. Super excited to see what both of you make following this class! #smallgamestudio
Overall, this class really opened my eyes to the bigger picture of game development. It’s not all about sales, playability, and reviews, it’s a personable experience that can be used in thousands of ways. I want to make sure all my games are games I truly love over anything.
#smallgamestudio
I also had to get another level in there, with the newest being a restaurant level with stories from r/TalesFromYourServer. While I didn’t reach my initial level goal, it’s very easy to continue adding new levels post launch. #smallgamestudio
After showcasing my game at the end of year showcase, there was one general critique that seemed obvious that I was able to implement into my game before official release, checkpoints. I really loved the instant feedback and it’s a tiny yet huge improvement to my game
#smallgamestudio
I’m really excited about my future of game development. I’m really gonna take all of the lessons I’ve learned from this class to keep creating. I feel like a lot of my earlier projects in this class were lacking a lot of polish, so it was nice to focus more on that aspect this time. #SmallGameStudio
One of the things I struggled with for my game was trying to change the name of the project folder. For the longest time, I didn’t realize that it would show on the web version (is there a way to hide it?), and when I tried to change the folder name I almost broke the game. Oops. #SmallGameStudio
I changed quite a bit of my game compared the original concept. Because I was struggling to figure out a consistent system for triggers and dialogue, I ended up having my entire game take place in one area. Even though it was a limitation, I’m happy with what came out of it. #SmallGameStudio