Advertisement · 728 × 90

Posts by Samuel (Stupid Heart)

XD I just commented on the original, particles! Of course you already thought of that, I will be quiet now. <_<

9 months ago 1 0 1 0

The results of my Godot shader tutorial following. Next I think I want to add some particle effects in the same blue 🤔

9 months ago 1 1 1 0

Looks good! =) Very magical.
Maybe some particles flying out?

9 months ago 1 0 0 0

Unfortunately we're seeing a *very large* DDOS attack on our web app right now which is likely triggering a block upstream on our host's networking infrastructure, preventing access to the site for many users. We'll keep you updated as we try to resolve the issue.

9 months ago 929 216 18 16
Post image Post image

A very exciting week for us as we gained an artist!
Here is a sneak preview of the environment blockout they've done for us in their first couple of days!
#indiedev #gamedev #elemarum #choicebasedgames #rpg #indiegame #everveil #stupidheart

9 months ago 10 4 0 0
Video

I'm experimenting with giving each tab of the pause menu its own main color
#gamedev #indiedev #godot

9 months ago 30 6 1 1

Does anyone else get neurodivergent burnout from showers? They are just so… monumental.

9 months ago 578 18 83 7

100% showers are such a cognitive load... sensory overload, vulnerability, the aftereffects. All awful.
But, cleanliness is important.

9 months ago 0 0 0 0
Video

I never realized how fun level design is. I was always too scared to do it because I have a severe case of "I don't know what the f*ck I'm doing" syndrome.

Either way, I added some heavy-duty trucks to challenge the player a bit more.

#gamedev #indiedev #Indiegamedev #gamedevelopment

9 months ago 15 6 1 0
Advertisement

Classic game style! =)
If you extend the roads a little bit off screen the vehicles won't pop in and out so much, and players will be able to see the vehicles coming a bit better.
Unless it is intentional, then I will shut up! =)
The truck looks huge. XD Nice and intimidating.

9 months ago 1 0 1 0

In your opinion, what're the most annoying ways indie devs promote their games? =)

9 months ago 0 0 0 0
Video

A lot of systems look flashy but feel hollow.
Lately I’ve been chasing something quieter.
Overdesign can get in the way of presence.
Nuance and silence matter too.
Even emptiness can be part of the experience.
@sayuriartsy.bsky.social She helped!
#UnrealEngine5 #indiedev #gamedevelopment

9 months ago 20 4 0 0

#Solodev paradox: You have complete creative freedom but no one to bounce ideas off. You can change anything instantly but second-guess every decision. You're the boss and the employee, the critic and the creator. It's lonely and liberating at the same time. #indiegame #indiedev #gamedev

9 months ago 57 8 4 0

To be fair our game is fully a board game (not just digital) but we found a lot of crossover, and people were quite excited about the video game part.
I would offer to playtest, but not sure I would have the time to print it all out!
Maybe I can convince my wife to...

9 months ago 1 0 1 0

Very cool to see!
We also cannibalized our MtG stuff! It's surprisingly useful. =)
The gameplay sounds pretty fun.
We took ours to some local boardgame clubs. Like at a local university and just a small club nearby. Testing is super useful.

9 months ago 1 0 1 0
Preview
Paper Prototyping Fateweaver | Kymira Our approach to paper prototyping our next game.

So last blog post I talked about how we're studying game design, today is the sequel where we execute some of that learning.

Paper prototyping our next game! This has been a lot of fun so far, and just instantly clear how helpful paper prototyping is.

#gamedev

www.kymira.ca/blog/paper-p...

9 months ago 14 4 1 0
Post image

These are my favorite panels~~~♡

9 months ago 510 25 6 0
Post image Post image Post image Post image

New CROMANCE is up!!
Read it here : www.webtoons.com/en/canvas/cr...

9 months ago 750 126 7 2

Do not be afraid of making tools!
A quick and dirty script that automates a pain point not only saves the time it takes when doing that task, it also saves brain power!
Never underestimatr the value of simplifying things.

10 months ago 1 0 0 0
Advertisement
Preview
Dev snapshot: Godot 4.5 beta 1 – Godot Engine Godot 4.5 has entered beta and is now feature-complete!

Here we go: #GodotEngine 4.5 is ready for wider testing with its first beta snapshot! 🤖 🧪

As usual, it's feature-packed so we wrote a wordy blog post showcasing the main highlights in this new version.

Please report any issue you encounter while testing on GitHub!
godotengine.org/article/dev-...

10 months ago 609 111 13 25

Breath of Fire III was such a formative part of my love of games, awesome to see something like it! =)

10 months ago 1 0 1 0
Video

The Avatar is a deadly force that can be steered by the "Command" ability. Once an optional boss npc in Ring Spirits - in Armour of the Abyss it is an unpredictable ally.

Meta Revelations - Armour of the Abyss is my Breath of Fire inspired rpg!

#gamedev #indiedev #jrpg

10 months ago 39 10 4 0

Definitely looks like some sort of collision problem. The third character looks like they are being pushed backwards.
Either I'd assume there is a collider on the canoe, the water, or the characters are too close together?

10 months ago 0 0 1 0

Taking a formal study of game design is a great idea. I will try and follow suit! =)
Keen to hear about your physical mock up of your game. We started with the physical version of our game and I cannot recommend the approach enough!

10 months ago 2 0 1 0
Preview
Getting into Game Design | Kymira Some general musing and record keeping of foundational studio steps.

Studio study club blogging. We're going heavy on learning as much about game design as we can. It's been fun to dive into the foundational concepts of something I experience every day.

www.kymira.ca/blog/game-de...

10 months ago 3 2 1 0

XD Yup!
One day I realised that just one 'reason I was tired' that day waa due to a chain of more than 7 things.
'Had to go to the shop, because I forgot milk last time, because I was distracted by a call, because I forgot to send an email, because I was in a hurry to go home..."
It never ends!

10 months ago 1 0 0 0

Motivation is a tricky thing.
When your motivation is low, try to understand the reason why.
There is often some friction that is restricting you.
It can be as simple as you need more sleep, or it could be a complex weave of dependencies, or it might just be really tough.
Keep trying. You got this.

10 months ago 2 0 1 0
Video

We’re not part of #SteamNextFest this time, but our demo is live and ready for you to play 🦋✨

Drop your #indiegame below, let’s support each other!
💙Like
💬Comment
🔄Share to spread the word!

#WishlistWednesday #indiedev #gamedevs #pixelart

10 months ago 10 3 3 0
Advertisement
Post image Post image

Want to play a strategy game with the city building and resource management features you love, but set in a unique world filled with Straw People and an intense political backstory?

Follow us as we build a new kind of strategy game. #indiegame #conceptart #gaming #strategygame

10 months ago 6 4 0 0
Preview
Help, is this Arabic? For some reason, you're in charge of implementing Arabic into your project, but you don't know Arabic. Now what?

If you don't know what's up I made isthatarabic.com just so you never have to fuck this one up

10 months ago 113 21 4 2