Advertisement · 728 × 90

Posts by LivingCoder

Great job!

2 days ago 2 0 0 0

I am shocked at how convenient using my local #LLM with the #Pi agent harness is. No vibe coding here: direct requests and some manual coding goes a long way.
#piagent

2 days ago 0 0 0 0

Yeah, I use a thesaurus every so often myself, especially if some things are very similar in nature.

3 days ago 1 0 0 0

I'm all for descriptive naming at this point. IPickupable is very hard to misunderstand.

3 days ago 2 0 1 0

I love these kinds of designs. I also like the A-Wing in Star Wars.

1 week ago 1 0 0 0

Yeah, I'm not one to want to watch a game trailer, so if it happens to show up in my feed and it spends any time not showing me what it's about then I'll never see it (swipe).

1 week ago 0 0 0 0
Post image

Quick tips to stylize your low poly #gameassets!

• Round edges (even 1 segment adds a ton of flair!)
• Taper legs and vertical supports
• Create squircle-like shapes

1 week ago 573 51 8 1

Has anyone here been using #Claude Code to do #gamedev using #AI? How well does it work out? What are common issues? Does it give you more time to work on the art and story?
Any and all advice accepted.

1 week ago 7 3 1 0

This looks great! Keep at it!

1 week ago 1 0 1 0
Advertisement

That said, it would be cool if I could remove X cards, potions, and relics from the pool at the beginning. Maybe "here are 15 random relics - select 5 to remove for this run".

1 week ago 2 0 0 0

Yeah, I was thinking the same thing. The more that I unlock, the more RNG is playing a roll in my ability to win.
I'm generally okay with that, though. I'd rather a game get harder over time than easier because then it just gets boring.

1 week ago 0 0 1 0
Video

drawing, and history is working. Any ideas for a good name?

1 week ago 54 5 7 1

Wow, I love this. This would be great for the ever-growing number of emojis as well.

1 week ago 0 0 0 0
Post image

I just received all the equipment for my mini sound recording studio! Thanks for the advice everyone, I hope to set it up soon and start producing high quality public domain foley sounds for your games... any requests? 👀

2 weeks ago 265 10 24 0

The speed or intensity of action could be varied between the different recordings as well, allowing for a range between subtle and obvious effects.
I hope you have fun with it!

2 weeks ago 2 0 0 0

A recording per unique type of metal coins:
* a handful loosely poured out of hand into a cloth bag
* a full bag dropped from different heights onto a table
* the bag lifted and dropped slightly (as if walking with it)
* the bag dropped and allowed to openly pour out
* picking up coins off a table

2 weeks ago 2 0 1 0
Advertisement

This kind of thing sounds crazy, especially after I've spent a few weeks working on wearable devices for tracking gestures. I'd love to know what the level of detail is regarding arm and leg position detection.

2 weeks ago 0 0 0 0
Preview
ruvnet / RuView π RuView: WiFi DensePose turns commodity WiFi signals into real-time human pose estimation, vital sign monitoring, and presence detection — all without a single pixel of video.

ruvnet / RuView: π RuView: WiFi DensePose turns commodity WiFi signals into real-time human pose estimation, vital sign monitoring, and presence detection — all without a single pixel of video. ★44654 https://github.com/ruvnet/RuView

2 weeks ago 4 1 1 0

Just do it fast the right way. /s

3 weeks ago 0 0 0 0

I've tried to explain the difference between null and undefined so many times to people...
Empty would be great, but then the arguments about why it matters would start all over again. I'm still over here just trying to encourage the use of enums over strings.

3 weeks ago 1 0 1 0
Preview
Bevy Merge Train 2026-03-23 Bevy Merge Train 2026-03-23. GitHub Gist: instantly share code, notes, and snippets.

This week, on the #bevymergetrain: async web tasks! text input! gnarly unsafe Rust ECS internals! bevy_infinite_grid! project management considerations!

Thanks again to all of our lovely contributors: both authors and reviewers. We couldn't make #bevy without you.

gist.github.com/alice-i-ceci...

3 weeks ago 38 5 0 0

Great job taking care of yourself. Every good decision is a victory.

3 weeks ago 0 0 0 0
Preview
Bevy at RustWeek 2026

Hi #bevy! Want to hang out at #rustweek in May? We're gathering a list of folks for socialization and unconf planning purposes!

If last year is any judge, it should be a lot of fun: bikes, food, hacking, writing docs, pestering upstream :3

Fill in the spreadsheet: docs.google.com/spreadsheets...

3 weeks ago 16 4 1 0
Video

Made a quick utility to auto-generate a rope tightly wrapped around arbitrary geometry. Supports odd shapes and multiple objects. Had the idea for this simple algorithm while taking a walk, and it worked a lot better than expected.🪢
#GodotEngine #gamedev #indiedev

3 weeks ago 1157 131 28 6

Wow, the rotation of the hammer and fish is nice. Good work on that.

3 weeks ago 8 0 0 0
Advertisement

I could imagine double-cursed randomizes the controls. Now, triple-cursed would add a second set of randomized controls: each time you move your player it round-robins to the next controls. This means that the player will cycle through two different sets of controls as they move.

4 weeks ago 1 0 0 0

Thank you for all of your hard work!

1 month ago 3 0 0 0
Post image

Its my pleasure to share the date for the next #bevy meetup: https://rustunit.com/bevy-meetup/bevy-meetup-13/ - with three amazing speakers: Doce, Mads and Brian with talks from building engaging UIs, over running Bevy on iOS to better debugging - rsvp, save the date #rustlang #gamedev...

1 month ago 24 11 1 0

Ok so anyone have recommendations for a good open source DAW for Linux?

1 month ago 240 15 54 2

The worst is when people imbue null with meaning beyond "idk".
Ex: "When it's null we know that the customer has a special hat." This is what enums are for.

1 month ago 2 1 1 0