Great job!
Posts by LivingCoder
I am shocked at how convenient using my local #LLM with the #Pi agent harness is. No vibe coding here: direct requests and some manual coding goes a long way.
#piagent
Yeah, I use a thesaurus every so often myself, especially if some things are very similar in nature.
I'm all for descriptive naming at this point. IPickupable is very hard to misunderstand.
I love these kinds of designs. I also like the A-Wing in Star Wars.
Yeah, I'm not one to want to watch a game trailer, so if it happens to show up in my feed and it spends any time not showing me what it's about then I'll never see it (swipe).
Quick tips to stylize your low poly #gameassets!
• Round edges (even 1 segment adds a ton of flair!)
• Taper legs and vertical supports
• Create squircle-like shapes
Has anyone here been using #Claude Code to do #gamedev using #AI? How well does it work out? What are common issues? Does it give you more time to work on the art and story?
Any and all advice accepted.
This looks great! Keep at it!
That said, it would be cool if I could remove X cards, potions, and relics from the pool at the beginning. Maybe "here are 15 random relics - select 5 to remove for this run".
Yeah, I was thinking the same thing. The more that I unlock, the more RNG is playing a roll in my ability to win.
I'm generally okay with that, though. I'd rather a game get harder over time than easier because then it just gets boring.
drawing, and history is working. Any ideas for a good name?
Wow, I love this. This would be great for the ever-growing number of emojis as well.
I just received all the equipment for my mini sound recording studio! Thanks for the advice everyone, I hope to set it up soon and start producing high quality public domain foley sounds for your games... any requests? 👀
The speed or intensity of action could be varied between the different recordings as well, allowing for a range between subtle and obvious effects.
I hope you have fun with it!
A recording per unique type of metal coins:
* a handful loosely poured out of hand into a cloth bag
* a full bag dropped from different heights onto a table
* the bag lifted and dropped slightly (as if walking with it)
* the bag dropped and allowed to openly pour out
* picking up coins off a table
This kind of thing sounds crazy, especially after I've spent a few weeks working on wearable devices for tracking gestures. I'd love to know what the level of detail is regarding arm and leg position detection.
ruvnet / RuView: π RuView: WiFi DensePose turns commodity WiFi signals into real-time human pose estimation, vital sign monitoring, and presence detection — all without a single pixel of video. ★44654 https://github.com/ruvnet/RuView
Just do it fast the right way. /s
I've tried to explain the difference between null and undefined so many times to people...
Empty would be great, but then the arguments about why it matters would start all over again. I'm still over here just trying to encourage the use of enums over strings.
This week, on the #bevymergetrain: async web tasks! text input! gnarly unsafe Rust ECS internals! bevy_infinite_grid! project management considerations!
Thanks again to all of our lovely contributors: both authors and reviewers. We couldn't make #bevy without you.
gist.github.com/alice-i-ceci...
Great job taking care of yourself. Every good decision is a victory.
Hi #bevy! Want to hang out at #rustweek in May? We're gathering a list of folks for socialization and unconf planning purposes!
If last year is any judge, it should be a lot of fun: bikes, food, hacking, writing docs, pestering upstream :3
Fill in the spreadsheet: docs.google.com/spreadsheets...
Made a quick utility to auto-generate a rope tightly wrapped around arbitrary geometry. Supports odd shapes and multiple objects. Had the idea for this simple algorithm while taking a walk, and it worked a lot better than expected.🪢
#GodotEngine #gamedev #indiedev
Wow, the rotation of the hammer and fish is nice. Good work on that.
I could imagine double-cursed randomizes the controls. Now, triple-cursed would add a second set of randomized controls: each time you move your player it round-robins to the next controls. This means that the player will cycle through two different sets of controls as they move.
Thank you for all of your hard work!
Its my pleasure to share the date for the next #bevy meetup: https://rustunit.com/bevy-meetup/bevy-meetup-13/ - with three amazing speakers: Doce, Mads and Brian with talks from building engaging UIs, over running Bevy on iOS to better debugging - rsvp, save the date #rustlang #gamedev...
Ok so anyone have recommendations for a good open source DAW for Linux?
The worst is when people imbue null with meaning beyond "idk".
Ex: "When it's null we know that the customer has a special hat." This is what enums are for.